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Frederick, Patricia A. – ProQuest LLC, 2010
The number of underprepared students entering post-secondary education continues to be a national problem community colleges struggle with by providing remedial instruction while having to satisfy the demands for effective teaching accountability. Reading is one identified area needing remediation; and, a goal for programs to address this…
Descriptors: Educational Games, Computers, Video Games, Blended Learning
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Halverson, Richard; Smith, Annette – Journal of Computing in Teacher Education, 2010
Information technologies have reshaped teaching and learning in schools, but often not in ways anticipated by technology proponents. This paper proposes a contrast between technologies for learning and technologies for learners to explain how technologies influence teaching and learning in and out of schools. Schools have made significant use of…
Descriptors: Video Games, Information Technology, Educational Technology, Influence of Technology
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Devlin-Scherer, Roberta; Sardone, Nancy B. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2010
Data from ten teacher candidates studying teaching methods were analyzed to determine perceptions toward digital simulation games in the area of social studies. This research can be used as a conceptual model of how current teacher candidates react to new methods of instruction and determine how education programs might change existing curricula…
Descriptors: Technology Integration, Educational Technology, Thinking Skills, Social Studies
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Verenikina, Irina; Herrington, Jan; Peterson, Rob; Mantei, Jessica – Journal of Interactive Learning Research, 2010
The widespread proliferation of computer games for children as young as six months of age, merits a reexamination of their manner of use and a review of their facility to provide opportunities for developmental play. This article describes a research study conducted to explore the use of computer games by young children, specifically to…
Descriptors: Play, Educational Games, Young Children, Early Childhood Education
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Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming
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Holden, Christopher L.; Sykes, Julie M. – International Journal of Game-Based Learning, 2011
This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern…
Descriptors: Educational Games, Handheld Devices, Place Based Education, Computer Simulation
Tate, William – National Education Policy Center, 2011
The documentary film "The Lottery" focuses on the battle between advocates for a New York City charter school provider, Harlem Success Academy Charter Schools (HSA), and those presented as charter school opponents. It uses the struggle of four students who hope to get into a charter school as a vehicle to examine how difficult it is for…
Descriptors: Documentaries, Criticism, Charter Schools, Educational Quality
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Haithcox-Dennis, Melissa J. – Journal of School Health, 2011
This article discusses the use of nonverbal communication strategies for fostering social health in middle school students. It outlines a teaching technique designed to help students better understand nonverbal cues and their role in maintaining healthy interpersonal relationships. The technique begins with the card game "Slap What?" where the…
Descriptors: Communication Strategies, Cues, Nonverbal Communication, Interpersonal Communication
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Howard-Jones, Paul; Demetriou, Skevi; Bogacz, Rafal; Yoo, Jee H.; Leonards, Ute – Mind, Brain, and Education, 2011
Reinforcement learning involves a tight coupling of reward-associated behavior and a type of learning that is very different from that promoted by education. However, the emerging understanding of its underlying processes may help derive principles for effective learning games that have, until now, been elusive. This article first reviews findings…
Descriptors: Educational Games, Rewards, Positive Reinforcement, Psychoeducational Methods
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Kee, Kevin – Simulation & Gaming, 2011
How may historians best express history through computer games? This article suggests that the answer lies in correctly correlating historians' goals for teaching with the capabilities of different kinds of computer games. During the development of a game prototype for high school students, the author followed best practices as expressed in the…
Descriptors: Educational Games, Historians, History Instruction, Computer Uses in Education
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Wuang, Yee-Pay; Chiang, Ching-Sui; Su, Chwen-Yng; Wang, Chih-Chung – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
This quasi-experimental study compared the effect of standard occupational therapy (SOT) and virtual reality using Wii gaming technology (VRWii) on children with Down syndrome (DS). Children (n=105) were randomly assigned to intervention with either SOT or VRWii, while another 50 served as controls. All children were assessed with measures of…
Descriptors: Intervention, Computer Simulation, Down Syndrome, Occupational Therapy
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Leibbrandt, Andreas; Lopez-Perez, Raul – Journal of Conflict Resolution, 2011
This article experimentally studies punishment from unaffected third parties in ten different games. The authors show that third-party punishment exhibits several features that are arguably undesirable. First, third parties punish strongly a decider if she chooses a socially efficient or a Pareto efficient allocation and becomes the richest party…
Descriptors: Social Theories, Conflict Resolution, Punishment, Social Behavior
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Dickie, Carolyn – Qualitative Report, 2011
The purpose of this paper is to describe a qualitative approach to developing an understanding of the lived experiences of PhD students. Rather than relying on textbook reports and theories about studying a higher degree by research, by allowing the students' voices to be heard, explicit and conscious research can be used to generate appropriate…
Descriptors: Foreign Countries, Doctoral Programs, Graduate Students, Qualitative Research
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Chan, Chi Chuen; Ohtsuka, Keis – International Journal of Mental Health and Addiction, 2011
This study aims to investigate the characterization of male gamblers in popular Hong Kong movies in the past 50 years. A total of nine Hong Kong films with gambling themes were selected for analysis. The criteria for selection of the films were as follows: the movies in which the protagonists are portrayed by well known Hong Kong actors that…
Descriptors: Integrity, Foreign Countries, Literary Devices, Social Responsibility
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Bianchin, Marta; Angrilli, Alessandro – Brain and Cognition, 2011
The present study aimed to investigate the slow negative potential (termed Decision Preceding Negativity, DPN, from the family of the Readiness Potential) which precedes a willed risky decision. To this end, evoked potentials preceding and following an economic choice were measured in a sample of 16 male students during the Iowa Gambling Task…
Descriptors: Neurological Impairments, Inhibition, Cognitive Processes, Task Analysis
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