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Habib, M.; Cassotti, M.; Borst, G.; Simon, G.; Pineau, A.; Houde, O.; Moutier, S. – Journal of Experimental Child Psychology, 2012
Regret and relief are related to counterfactual thinking and rely on comparison processes between what has been and what might have been. In this article, we study the development of regret and relief from late childhood to adulthood (11.2-20.2 years), and we examine how these two emotions affect individuals' willingness to retrospectively…
Descriptors: Evidence, Educational Games, Children, Probability
Robson, Diane; Durkee, Patrick – Journal of Academic Librarianship, 2012
The work of collection development in academic video game collections is at a crucial point of transformation--gaming librarians are ready to expand beyond console games collected in disc and cartridge format to the world of Internet games. At the same time, forms and genres of video games such as serious and independent games are increasingly…
Descriptors: Academic Libraries, College Libraries, Video Games, Library Services
Johnson, Tyler G. – Quest, 2012
Mind-body dualism has likely influenced how many view human beings and their behavior--mind (i.e., thinking) is elevated over body (i.e., performing)--even in Physical Education Teacher Education. The problem is that such a perspective makes physical education content (i.e., dance, games, play, and sport) subsidiary to more "intellectual" or…
Descriptors: Faculty, Physical Education, Teacher Education, Physical Education Teachers
Gonzalez-Espada, Wilson J. – Physics Teacher, 2012
Many of us have played the PC Solitaire game that comes as standard software in many computers. Although I am not a great player, occasionally I win a game or two. The game celebrates my accomplishment by pushing the cards forward, one at a time, falling gracefully in what appears to look like a parabolic path in a drag-free environment. One day,…
Descriptors: Physics, Computer Games, Science Instruction, Science Activities
Moxley, Jerad H.; Ericsson, K. Anders; Charness, Neil; Krampe, Ralf T. – Cognition, 2012
Current theories argue that human decision making is largely based on quick, automatic, and intuitive processes that are occasionally supplemented by slow controlled deliberation. Researchers, therefore, predominantly studied the heuristics of the automatic system in everyday decision making. Our study examines the role of slow deliberation for…
Descriptors: Expertise, Computer Assisted Instruction, Computer Software, Intuition
Dunphy-Lelii, Sarah; Wellman, Henry M. – Research in Autism Spectrum Disorders, 2012
Achieving a sense of self is a crucial task of ordinary development. With which aspects of self do children with autism have particular difficulty? Two prior studies concluded that children with autism are unimpaired in delayed self-recognition; we confirm and clarify this conclusion by examining it in conjunction with another key aspect of self…
Descriptors: Self Concept, Autism, Games, Memory
Tesman, Barry – PRIMUS, 2012
Infinite series is a challenging topic in the undergraduate mathematics curriculum for many students. In fact, there is a vast literature in mathematics education research on convergence issues. One of the most important types of infinite series is the geometric series. Their beauty lies in the fact that they can be evaluated explicitly and that…
Descriptors: Geometric Concepts, Mathematics Curriculum, Probability, Calculus
Petley, Rebecca; Parker, Guy; Attewell, Jill – International Journal of Game-Based Learning, 2011
The Mobile Learning Network currently in its third year, is a unique collaborative initiative encouraging and enabling the introduction of mobile learning in English post-14 education. The programme, funded jointly by the Learning and Skills Council and participating colleges and schools and supported by LSN has involved nearly 40,000 learners and…
Descriptors: Telecommunications, Educational Games, Technology Uses in Education, Educational Technology
Kenny, Robert; Gunter, Glenda – Journal of Interactive Learning Research, 2011
Video games are one of the fastest growing elements of informal, virtual learning. While their popularity in informal learning situations continues to grow, adoption in the K-12 classrooms remains stagnant. We attribute this to two separate but inter-related phenomena. Game designers and developers fail to incorporate important pedagogic…
Descriptors: Instructional Design, Video Games, Educational Games, Teaching Methods
Bascoul, Ganael; Schmitt, Julien; Rasolofoarison, Dina; Chamberlain, Laura; Lee, Nick – Journal of Marketing Education, 2013
Recent years have seen a significant increase in the importance of environmental protection and sustainability to consumers, policy makers, and society in general. Reflecting this, most organizations are at least aware of this new agenda and wish to be seen as taking steps to improve behaviors in this regard. However, there appears to be a gap…
Descriptors: Business Administration Education, Experiential Learning, Educational Games, Sustainability
Nash, Padraig; Shaffer, David Williamson – Instructional Science: An International Journal of the Learning Sciences, 2013
Innovative professionals rely on a specific ways of thinking to solve the nonstandard problems that come up in practice (Goodwin, "Am Anthropol" 96(3):606-633, 1994; Schön, "The Reflective Practitioner: How Professionals Think in Action," 1983; "Educating the Reflective Practitioner: Toward a New Design for Teaching and…
Descriptors: Foreign Countries, Reflection, Epistemology, Mentors
Gumus, Mehmet; Love, Ernie C. – Decision Sciences Journal of Innovative Education, 2013
This article introduces an exercise that simulates the negotiation process in a dynamic supply chain. The retailer and wholesaler roles are assigned to student groups who negotiate supply contracts in a number of rounds during a class period. Each group makes pricing, inventory, and ordering decision concurrently, and competes with others to…
Descriptors: Learning Activities, Educational Games, Supply and Demand, Distributive Education
Saygili, Gizem – European Journal of Contemporary Education, 2013
Problem Statement: Moving schooling age to an earlier time as a result of the transition to the practice of 12-year non-continuous compulsory education in 2012-2013 academic year has brought the discussions on whether students' readiness is sufficient or not. However, the teachers' readiness is also an issue as important as a student's readiness…
Descriptors: Foreign Countries, Teacher Attitudes, Elementary School Teachers, Educational Games
White, Lars O.; Wu, Jia; Borelli, Jessica L.; Mayes, Linda C.; Crowley, Michael J. – Developmental Science, 2013
Reunion behavior following stressful separations from caregivers is often considered the single most sensitive clue to infant attachment patterns. Extending these ideas to middle childhood/early adolescence, we examined participants' neural responses to reunion with peers who had previously excluded them. We recorded event-related potentials…
Descriptors: Attachment Behavior, Peer Relationship, Early Adolescents, Adolescents
Vrasidas, Charalambos; Solomou, Maria – Educational Media International, 2013
The purpose of this research was to examine the affordances and opportunities from using online games in teacher professional development. Following an educational design research approach, we developed an environment to provide opportunities for in-service teachers to engage in-game-based activities. Our work presented in this manuscript was of…
Descriptors: Computer Games, Inservice Teacher Education, Computer Uses in Education, Student Attitudes

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