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Nusir, Sawsan; Alsmadi, Izzat; Al-Kabi, Mohammed; Sharadgah, Fatima – Acta Didactica Napocensia, 2012
The continuous inventions and evolutions in all information technology fields open new channels and opportunities to enhance teaching and educational methods. In one side, those may improve the abilities of educators to present information in an interactive and media enhanced formats relative to traditional methods. This may help students or…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Teaching Methods
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Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education
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Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
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Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
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Hamalainen, Raija; Oksanen, Kimmo – Computers & Education, 2012
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers' orchestration in CSCL situations, there are still no…
Descriptors: Computer Assisted Instruction, Group Activities, Professional Development, Time on Task
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Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Chen, Jing-Fang – Educational Technology & Society, 2018
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good approach to situating students in a meaningful and interesting practicing environment, which could…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Business Communication
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Trace, Jonathan; Brown, James Dean; Rodriguez, Julio – CALICO Journal, 2018
This study examines how technology is perceived by different stakeholder groups in The Language Flagship programs. We administered questionnaires to three stakeholder groups: 14 directors, 34 instructors, and 100 learners at a variety of institutions with three goals: (a) to investigate what technologies the directors, instructors, and learners…
Descriptors: Stakeholders, Computer Assisted Instruction, Second Language Instruction, Administrator Attitudes
Leone, Peter; Fink, Carolyn; Wilson, Michael; Mulcahy, Candace – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2018
This guide is a revised and updated edition of "Making It Count." This version contains much of the information from the earlier publication but also includes strategies for using project-based learning and Web-based instructional programs to support the development of mathematics proficiency for youth in short-term juvenile correctional…
Descriptors: Mathematics Instruction, Mathematics Skills, Youth, Juvenile Justice
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Yildiz, Melda N., Ed.; Funk, Steven S., Ed.; De Abreu, Belinha S., Ed. – IGI Global, 2018
It is imperative that the 21st century population develops media literacy competence at several levels. Schools possess a crucial role in achieving these competencies and as such, teachers need to be equipped with effective methods and training. "Promoting Global Competencies Through Media Literacy" is an advanced reference publication…
Descriptors: Media Literacy, Interdisciplinary Approach, Intercultural Communication, Story Telling
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Duoos, Bridget A. – Strategies: A Journal for Physical and Sport Educators, 2012
Part I of Kick, Glide, Pole! Cross-Country Skiing Fun, which was published in last issue, discussed how to select cross-country ski equipment, dress for the activity and the biomechanics of the diagonal stride. Part II focuses on teaching the diagonal stride technique and begins with a progression of indoor activities. Incorporating this fun,…
Descriptors: Physical Education, Recreational Activities, Biomechanics, Teaching Methods
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Kahn, Peter H., Jr.; Kanda, Takayuki; Ishiguro, Hiroshi; Freier, Nathan G.; Severson, Rachel L.; Gill, Brian T.; Ruckert, Jolina H.; Shen, Solace – Developmental Psychology, 2012
Children will increasingly come of age with personified robots and potentially form social and even moral relationships with them. What will such relationships look like? To address this question, 90 children (9-, 12-, and 15-year-olds) initially interacted with a humanoid robot, Robovie, in 15-min sessions. Each session ended when an experimenter…
Descriptors: Children, Age Differences, Robotics, Interviews
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Williams, Miriam F. – Journal of Technical Writing and Communication, 2012
The author uses game theoretical models to identify technical communication breakdowns encountered during the notoriously confusing Texas Two-Step voting and caucusing process. Specifically, the author uses narrative theory and game theory to highlight areas where caucus participants needed instructions to better understand the rules of the game…
Descriptors: Game Theory, Models, Identification, Interdisciplinary Approach
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Harviainen, J. Tuomas – Simulation & Gaming, 2012
This article examines the information environment of ritual-like games. Using tools from library and information science and the cognitive study of religion, it shows that certain key phenomena in games can be modeled as patterns of information and thus examined to a deeper level than before. This is of particular use to game scholars wishing to…
Descriptors: Games, Role Playing, Information Needs, Information Sources
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Macchi, Stacey; Ridle, Cynthia – Communication Teacher, 2012
It is important for students to understand various communication principles and be able to apply them in a variety of settings using critical thinking skills. Students must learn how to think critically, which includes the ability to apply, connect, analyze, and evaluate information. Teachers, instructors, and professors who are able to integrate…
Descriptors: Nonverbal Communication, Role Playing, Critical Thinking, Thinking Skills
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Engstrom, Craig Lee – Communication Teacher, 2012
This article presents an activity that engages students in a fun and collaborative process of learning, with a primary objective of teaching them how to identify and label formal and informal argumentative fallacies. After playing a variation of "Who Wants to be a Millionaire?," students ought to be better prepared to craft stronger arguments and…
Descriptors: Public Speaking, Textbooks, Learning Processes, Television
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