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Andersson, Karin; Öhman, Johan – Journal of Adventure Education and Outdoor Learning, 2015
The overall aim of this article is to develop in-depth knowledge about the connection between outdoor experiences and moral attitudes towards nature. The study focuses on processes in which moral relations are at stake in encounters between students and nature. The purpose is to identify such events, describe their specific circumstances and…
Descriptors: Moral Development, Outdoor Education, Educational Practices, Ethics
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Rudella, Jennifer L.; Butz, Jennifer V. – Journal of Physical Education, Recreation & Dance, 2015
Due to the growing obesity epidemic in the United States, educators must consider new ways to increase physical activity in an effort to address obesity. There are a variety of ways educators can increase physical activity in the classroom, and exergames--video games that require physical movement in order to play--are a modern-day approach to…
Descriptors: Obesity, Physical Activities, Physical Activity Level, Exercise
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Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
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Jenny, Seth E.; Schary, David P. – International Journal of Technology in Teaching and Learning, 2015
This mixed-methods study investigated the ability of motion-based video games (MBVG) to motivate adoption of authentic wall/rock climbing. The study also explored participants' perceptions of MBVG and authentic wall/rock climbing. University students (n = 24) with no previous climbing experience were randomly assigned into the game-first (GF) or…
Descriptors: Motion, Video Games, Physical Activities, Student Motivation
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Jacovina, Matthew E.; Snow, Erica L.; Allen, Laura K.; Roscoe, Rod D.; Weston, Jennifer L.; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2015
Intelligent tutoring systems (ITSs) have been successful at improving students' performance across a variety of domains. To help achieve this widespread success, researchers have identified important behavioral and performance measures that can be used to guide instruction and feedback. Most systems, however, do not present these measures to the…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Feedback (Response)
Shute, Valerie J.; Moore, Gregory R.; Wang, Lubin – International Educational Data Mining Society, 2015
We are using stealth assessment, embedded in "Plants vs. Zombies 2," to measure middle-school students' problem solving skills. This project started by developing a problem solving competency model based on a thorough review of the literature. Next, we identified relevant in-game indicators that would provide evidence about students'…
Descriptors: Middle School Students, Problem Solving, Educational Games, Bayesian Statistics
Lai, Ting-Ling; Lin, Hsiao-Fang – International Association for Development of the Information Society, 2015
The purpose of the study is to explore the effects of text-based and non-text-based feedback in a game-based learning system. The pilot study is a case study to find low-achieving math students' comprehension and motivation in using the game-based systems. Four low-achieving students from a suburban middle school participated in the study. Data…
Descriptors: Case Studies, Feedback (Response), Design, Educational Games
Hustus, Hunter – ProQuest LLC, 2015
President Obama's 2009 speech in Prague is remembered as a call for the eventual elimination of nuclear weapons. It reinvigorated a long-overdue policy debate in the United States and Europe. Unfortunately, that debate is characterized by a focus on arsenal size that borders on numerology, a lack of imagination consistent with presentism, and…
Descriptors: Weapons, Guidelines, Nuclear Energy, Mixed Methods Research
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Sánchez-Azqueta, Carlos; Gimeno, Cecilia; Celma, Santiago; Aldea, Concepción – IEEE Transactions on Education, 2016
This paper describes a learning experience designed to introduce students in a Micro- and Nanosystems course in a Physics Bachelor's degree program to the use of professional tools for the design and characterization of micro-electromechanical systems (MEMS) through a specific commercial case: the MEMS used by the well-known gaming platform…
Descriptors: Physics, Science Instruction, Undergraduate Students, College Science
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Doozan, Ashley; Bae, Mihae – Physical Educator, 2016
The knowledge acquired in physical education classes should provide for an increase in physical activity and promote interest in healthier lifestyles. Despite the importance of physical literacy developed in physical education classes, physical education is not perceived as important, and funding for physical education has decreased. This paper…
Descriptors: Physical Education, Health Promotion, Teaching Methods, Educational Games
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Machado, Lisiane; Klein, Amarolinda Zanela; Freitas, Angilberto; Schlemmer, Eliane; Pedron, Cristiane Drebes – International Journal of Information and Communication Technology Education, 2016
In this research, the authors present a framework for developing Intercultural Competence (IC) and use Tridimensional Digital Virtual Worlds (3DVW) as environments for developing Intercultural Competence. They developed an artifact, via Design Research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual…
Descriptors: Teaching Methods, Cultural Awareness, Computer Simulation, Intercultural Communication
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Svendsen, Annemari Munk; Svendsen, Jesper Tinggaard – Sport, Education and Society, 2016
The main purpose of this paper is to focus attention on educational texts as central conveyers of discourses of sport into physical education teacher education (PETE) and by extension into physical education (PE). A considerable volume of research suggests that sport and games continue to be dominant elements of curriculum and practice in…
Descriptors: Athletics, Physical Education Teachers, Teacher Education, Physical Education
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Hafidah, Agustina Sri – Journal of Education and Practice, 2016
This research is begun by finding some information that some Primary schools' students, especially in the remote areas have difficulty in identifying tenses, even the simple models. From the students' scores in the pretest, it can be known that most of them were in the very poor category. The condition showed that most of the students did not…
Descriptors: Teaching Methods, Elementary School Students, English (Second Language), Second Language Instruction
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Valeeva, Roza A.; Kalimullin, Aydar M. – International Journal of Environmental and Science Education, 2016
The aim of the research was to identify and test experimentally the impact of parent-child relationship on the formation of the primary school children non-violence position. During the research the effectiveness of the correctional and development program "Together with my mom" was verified to promote parent-child interaction, as well…
Descriptors: Foreign Countries, Parent Child Relationship, Primary Education, Prosocial Behavior
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Montrezor, Luís H. – Advances in Physiology Education, 2016
The evaluation process is complex and extremely important in the teaching/learning process. Evaluations are constantly employed in the classroom to assist students in the learning process and to help teachers improve the teaching process. The use of active methodologies encourages students to participate in the learning process, encourages…
Descriptors: Physiology, Active Learning, Medical Students, Learning Activities
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