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Stenzel, Anna; Chinellato, Eris; Bou, Maria A. Tirado; del Pobil, Angel P.; Lappe, Markus; Liepelt, Roman – Journal of Experimental Psychology: Human Perception and Performance, 2012
In human-human interactions, corepresenting a partner's actions is crucial to successfully adjust and coordinate actions with others. Current research suggests that action corepresentation is restricted to interactions between human agents facilitating social interaction with conspecifics. In this study, we investigated whether action…
Descriptors: Robotics, Interaction, Reaction Time, Beliefs
Bockler, Anne; Knoblich, Gunther; Sebanz, Natalie – Journal of Experimental Psychology: Human Perception and Performance, 2012
Coactors take into account certain aspects of each other's tasks even when this is not required to perform their own task. The present experiments investigated whether the way a coactor allocates attention affects one's own attentional relation to stimuli that are attended jointly (Experiment 1), individually (Experiment 2), or in parallel…
Descriptors: Attention, Interaction, Influences, Reaction Time
Rystedt, Hans; Sjoblom, Bjorn – Instructional Science: An International Journal of the Learning Sciences, 2012
Because simulators offer the possibility of functioning as authentic representations of real-world tasks, these tools are regarded as efficient for developing expertise. The users' experience of realism is recognised as crucial, and is often regarded as an effect of the similarity between reality and the simulator itself. In this study, it is…
Descriptors: Medical Education, Simulation, Realism, Interaction
Filippakou, Ourania; Salter, Brian; Tapper, Ted – Higher Education Quarterly, 2012
With particular, although not exclusive, reference to England, this article explores the appropriateness of describing higher education as a system. It has two main purposes: to explore the grounds for labelling English higher education as a system and to argue that, because this is no longer an appropriate label, a different conceptualisation is…
Descriptors: Higher Education, Foreign Countries, Interaction, English
Brech, Felicitas M.; Messer, Uwe; Vander Schee, Brian A.; Rauschnabel, Philipp A.; Ivens, Bjoern S. – Journal of Marketing for Higher Education, 2017
Although many universities use social media to interact with stakeholders, little is known about the underlying mechanisms. Drawing on theories of self-presentation and community engagement, we develop a theoretical model to explain these crucial outcome factors. We then test the model based on secondary data from 159 universities. Our findings…
Descriptors: Social Media, Higher Education, Interaction, School Community Relationship
Atwood-Blaine, Dana; Huffman, Douglas – International Journal of Science and Mathematics Education, 2017
This article explores the impact of an augmented reality iPad-based mobile game, called The Great STEM Caper, on students' interaction at a science center. An open-source, location-based game platform called ARIS (i.e. Augmented Reality and Interactive Storytelling) was used to create an iPad-based mobile game. The game used QR scan codes and a…
Descriptors: Educational Games, Handheld Devices, Science Teaching Centers, Science Education
Gonzalez, Avelino J.; Hollister, James R.; DeMara, Ronald F.; Leigh, Jason; Lanman, Brandan; Lee, Sang-Yoon; Parker, Shane; Walls, Christopher; Parker, Jeanne; Wong, Josiah; Barham, Clayton; Wilder, Bryan – International Journal of Artificial Intelligence in Education, 2017
This paper describes an interactive museum exhibit featuring an avatar of Alan Turing that informs museum visitors about artificial intelligence and Turing's seminal Turing Test for machine intelligence. The objective of the exhibit is to engage and motivate visiting children in the hope of sparking an interest in them about computer science and…
Descriptors: Artificial Intelligence, Informal Education, Science Education, Interaction
Pan, Wen Fu – Educational Technology & Society, 2017
The objective of this study was to test whether the Kinect motion-sensing interactive system (KMIS) enhanced students' English vocabulary learning, while also comparing the system's effectiveness against a traditional computer-mouse interface. Both interfaces utilized an interactive game with a questioning strategy. One-hundred and twenty…
Descriptors: Elementary School Students, English Instruction, Vocabulary Development, Control Groups
Wallace, Tanner LeBaron; Sung, Hannah C. – Journal of Experimental Education, 2017
Autonomy support in classrooms is believed to coordinate students' inner motivational resources in ways that enhance student engagement (e.g., Jang, Kim, & Reeve, 2012). Yet, to our knowledge, no study has investigated student-generated interpretations of the motivational significance of their teachers' autonomy-supportive practices.…
Descriptors: Student Attitudes, Personal Autonomy, Video Technology, Learning Motivation
Damnik, Gregor; Proske, Antje; Körndle, Hermann – Interactive Learning Environments, 2017
When teachers or instructors create computer-based learning environments, they often solely consider technical aspects of interactivity. As a consequence, learners' main role is to respond to requests of the learning environment (e.g. by answering multiple-choice questions). This aspect of interactivity is, however, not sufficient to understand…
Descriptors: Learning Activities, Constructivism (Learning), Interaction, Perspective Taking
Kraal, Diane – Cambridge Journal of Education, 2017
This article makes a comparison across the unique educational settings of law and business schools in the United Kingdom, the United States, Australia and New Zealand to highlight differences in teaching methods necessary for culturally and ethnically mixed student cohorts derived from high migration, student mobility, higher education rankings…
Descriptors: Teaching Methods, Comparative Analysis, Foreign Countries, Foreign Students
Draper, Ellary A. – Update: Applications of Research in Music Education, 2017
Much of what we know about music classes comes from observing students without disabilities; there is little empirical research that informs music education practices for students with disabilities in inclusive music settings. The purpose of this study was to systematically observe and describe opportunities for nine students with disabilities to…
Descriptors: Music Education, Elementary School Students, Time on Task, Student Behavior
Knight, Janine; Barberà, Elena – JALT CALL Journal, 2017
This paper presents the results of how four dyads in an online task-based synchronous computer-mediated (TB-SCMC) interaction event use their agency to carry out speaking tasks, and how their choices and actions affect time spent interacting in the target language. A case study approach was employed to analyse the language functions and cognitive…
Descriptors: Synchronous Communication, Interaction, Computer Mediated Communication, Time
Schulze, Corina; Bryan, Valerie – Youth & Society, 2017
Through the framework of power-control theory (PCT), we provide a model of juvenile offending that places the gendered-raced treatment of juveniles central to the analysis. We test the theory using a unique sample that is predominately African American, poor, and composed entirely of juvenile offenders. Multivariate models compare the predictive…
Descriptors: Delinquency, Power Structure, Poverty, Gender Differences
Msonde, Sydney Enock; Van Aalst, Jan – Educational Technology Research and Development, 2017
Virtual learning environments are used in higher education around the world to promote student learning. However, in many countries it has not yielded the expected effect on student interaction and learning. The purpose of this study was to investigate whether the use of certain pedagogical approaches would promote student interaction,…
Descriptors: Foreign Countries, Academic Achievement, Undergraduate Students, Chemistry

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