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Altun, Meryem; Hazar, Muhsin; Hazar, Zekihan – International Journal of Environmental and Science Education, 2016
The purpose of this study is to investigate the effects of brain teasers on attention spans of preschool children of age six. The study was conducted using an experimental design with a control group and pre-test/post-test. The sample of the study is children of age six selected via random appointment among ones who were enrolled in the Merkez…
Descriptors: Preschool Children, Control Groups, Experimental Groups, Pretests Posttests
Chubarkova, Elena V.; Sadchikov, Ilya A.; Suslova, Irina A.; Tsaregorodtsev, Andrey ?.; Milova, Larisa N. – International Journal of Environmental and Science Education, 2016
Article actuality based on fact that existing knowledge system aimed at future professional life of students: a skillful use game activity in educational process will teach students to look for alternative ways solving of real problems. The purpose of article lies in theoretical substantiation, development and testing of criteria, which must be…
Descriptors: Educational Games, Artificial Intelligence, Computer Software, Technology Uses in Education
Lange-Küttner, Christiane; Bosco, Giorgia – International Journal of Developmental Science, 2016
We investigated the role of children's conceptual understanding and ballgame experience when judging whether a football player is in an offside position, or not. In the offside position, a player takes advantage of being behind the defence line of the opposing team and just waits for the ball to arrive in order to score a goal. We explained the…
Descriptors: Concept Formation, Team Sports, Freehand Drawing, Standards
Svechkarev, Denis; Grygorovych, Oleksiy V. – Journal of Chemical Education, 2016
With more than 20 years of history, the Tournament of Young Chemists is an innovative, cross-disciplinary competition that promulgates the everyday life of scientists into the classrooms and on the contest stage. Original, open-type problems, unrestricted access to scientific data sources, and personal interaction with researchers from different…
Descriptors: Foreign Countries, Chemistry, Role Playing, Teaching Methods
Maina, Michael P.; Maina, Julie Schlegel; Hunt, Kevin – Strategies: A Journal for Physical and Sport Educators, 2016
As teachers prepare children for the future, the need for developing critical thinking skills in students becomes clearly evident. One way to promote this process is through initiative games. Initiative games are clearly defined problems that a group must find a solution to through cooperation, physical effort and cognitive functioning. The…
Descriptors: Physical Education, Thinking Skills, Critical Thinking, Teaching Methods
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
Coyle, Emily F.; Liben, Lynn S. – Child Development, 2016
Gender schema theory (GST) posits that children approach opportunities perceived as gender appropriate, avoiding those deemed gender inappropriate, in turn affecting gender-differentiated career trajectories. To test the hypothesis that children's gender salience filters (GSF--tendency to attend to gender) moderate these processes, 62 preschool…
Descriptors: Females, Play, Gender Differences, Individual Differences
Yow, W. Quin; Markman, Ellen M. – Child Development, 2016
Bilingual children regularly face communicative challenges when speakers switch languages. To cope with such challenges, children may attempt to discern a speaker's communicative intent, thereby heightening their sensitivity to nonverbal communicative cues. Two studies examined whether such communication breakdowns increase sensitivity to…
Descriptors: Bilingualism, Cues, Nonverbal Communication, Communication Problems
Li, Pengli; Zhang, Chunhua; Yi, Li – Journal of Autism and Developmental Disorders, 2016
The current study examined how children with Autism Spectrum Disorders (ASD) could selectively trust others based on three facial cues: the face race, attractiveness, and trustworthiness. In a computer-based hide-and-seek game, two face images, which differed significantly in one of the three facial cues, were presented as two cues for selective…
Descriptors: Human Body, Trust (Psychology), Autism, Children
Osei, Aboagye Michael; Liang, Qing Jing; Natalia, Ihnatushchenko; Stephen, Mensah Abrampah – European Journal of Educational Research, 2016
Although wealth of empirical researches have covered the impact of crucial, indispensable role reading skills play in the development of individuals' mental faculties through the acquisition of knowledge in a particular language, scientific works on the assessment of the relationship(s) between pre-reading activities (consisting of games, puzzle…
Descriptors: Preschool Education, Prereading Experience, Reading Skills, Reading Achievement
Akkuzu, Nalan; Uyulgan, Melis Arzu – International Journal of Higher Education, 2016
In this research, for an effective learning of concepts in the scope of functional groups in organic chemistry, it has been developed as "Organic Chemistry Taboo (OrCheTaboo)" which is an educational activity by the researchers. The aim of this study is to analyze the effect of the game OrCheTaboo on learning of concepts related to…
Descriptors: Organic Chemistry, Science Instruction, Instructional Effectiveness, Educational Games
Rauschenbach, James; Swartz, Daniel R. – Strategies: A Journal for Physical and Sport Educators, 2016
Sometimes through a single person's efforts, a new and innovative game is developed and promoted locally. Occasionally, circumstances cause these games to remain on a local level without being adopted by mainstream physical educators and physical activity professionals. Unfortunately, some educators tend to stick to what they know and teach…
Descriptors: Physical Education, Physical Activities, Games, Play
Zhang, Tao; Moore, William; Gu, Xiangli; Chu, Tsz Lun; Gao, Zan – JTRM in Kinesiology, 2016
Approximately half of the children in the United States do not meet the global physical activity guidelines, and many children adopt sedentary lifestyles. Given the fact about two-thirds children are classified as overweight or obese, traditional video games have been blamed as a major contributor to children's sedentary behavior and excessive…
Descriptors: Physical Activity Level, Child Health, Physical Education, Life Style
Yeh, Duen-Yian; Cheng, Ching-Hsue – Research in Education, 2016
This study examined the relationships among children's computer game use, academic achievement and parental governing approach to propose probable answers for the doubts of Taiwanese parents. 355 children (ages 11-14) were randomly sampled from 20 elementary schools in a typically urbanised county in Taiwan. Questionnaire survey (five questions)…
Descriptors: Foreign Countries, Elementary School Students, Computer Games, Academic Achievement
Carenys, Jordi; Moya, Soledad – Accounting Education, 2016
This article presents a review of the accounting and business literature on digital game-based learning (DGBL). The article classifies what is already settled in the literature about the theoretical foundations of DGBL's effectiveness and its practical use into three categories. The first comprises what is known about the evaluation of digital…
Descriptors: Accounting, Business Administration Education, Instructional Effectiveness, Teaching Methods

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