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Chujitarom, Wannaporn; Piriyasurawong, Pallop – International Education Studies, 2017
This study aims to synthesize an Animation Augmented Reality Book Model (AAR Book Model) to enhance teamwork and to assess the AAR Book Model to enhance teamwork. Samples are five specialists that consist of one animation specialist, two communication and information technology specialists, and two teaching model design specialists, selected by…
Descriptors: Teamwork, Animation, Models, Specialists
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Bilir, Fatma Pervin; Sirin, Yeliz – Journal of Education and Learning, 2017
The aim of this study is to figure out profiles of bridge players and analyzing them according to their intelligence areas. The sample of the study is consist of 100 volunteers out of 200 bridge players who have attended "Çukurova open double bridge championship" in Adana, Turkey at February 2016. Data have been collected via…
Descriptors: Foreign Countries, Games, Multiple Intelligences, Surveys
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Wang, Yichuan; Rajan, Pramod; Sankar, Chetan S.; Raju, P. K. – IEEE Transactions on Learning Technologies, 2017
Serious games are becoming important educational tools and are increasingly being integrated into courses in many different academic areas and widely portrayed as a means of helping individuals concentrate on the subject matter and enjoy learning. This paper discusses the development and testing of a serious game by using a research model where…
Descriptors: Teaching Methods, Educational Games, Difficulty Level, Usability
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Pilten, Pusat; Pilten, Gülhiz; Divrik, Ramazan; Divrik, Fatma – International Electronic Journal of Elementary Education, 2017
The purpose of the research is to evaluate the games prepared by pre-service classroom teachers within the scope of "Mathematics Teaching 1" and "Mathematics Teaching 2" courses, which are included in the undergraduate classroom teaching programs in Turkey, and to make predictions on the game design skills of pre-service…
Descriptors: Mathematics Instruction, Design, Preservice Teachers, Educational Games
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Dittman, Marki; Soto-Johnson, Hortensia; Dickinson, Scott; Harr, Tim – PRIMUS, 2017
In this paper, we describe how we integrated complex analysis into the second semester of a geometry course designed for preservice secondary mathematics teachers. As part of this inquiry-based course, the preservice teachers incorporated their geometric understanding of the arithmetic of complex numbers and complex-valued functions to create a…
Descriptors: Secondary School Teachers, Secondary School Mathematics, Geometry, Preservice Teachers
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Light, Richard L.; Harvey, Stephen – Sport, Education and Society, 2017
The literature suggests that, despite some challenges in their implementation, player/athlete-centred, inquiry-based approaches to teaching games and coaching team sport can improve game playing ability, increase player/athlete motivation and provide positive affective experiences of learning. A range of these approaches, including Teaching Games…
Descriptors: Teaching Methods, Physical Education, Athletic Coaches, Coaching (Performance)
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Costello, Karen M.; Smyth, Sinéad – Education and Treatment of Children, 2017
The current study employed a group contingency in order to increase school and project attendance in a group of 10 at-risk male adolescents. The participants were already attending a youth diversion project designed to reduce criminal and antisocial behaviors. The group contingency was based on the fantasy football model (an interactive, virtual…
Descriptors: Contingency Management, Males, Adolescents, Youth Programs
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Kazak, Sibel; Pratt, Dave – Statistics Education Research Journal, 2017
This study considers probability models as tools for both making informal statistical inferences and building stronger conceptual connections between data and chance topics in teaching statistics. In this paper, we aim to explore pre-service mathematics teachers' use of probability models for a chance game, where the sum of two dice matters in…
Descriptors: Preservice Teachers, Probability, Mathematical Models, Statistical Inference
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Hopkins, Zoë; Yuill, Nicola; Branigan, Holly P. – Journal of Child Psychology and Psychiatry, 2017
Background: Two experiments investigated the contribution of conflict inhibition to pragmatic deficits in children with autism spectrum disorder (ASD). Typical adults' tendency to reuse interlocutors' referential choices (lexical alignment) implicates communicative perspective-taking, which is regulated by conflict inhibition. We examined whether…
Descriptors: Inhibition, Lexicology, Language Skills, Children
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Barany, Amanda; Shah, Mamta; Foster, Aroutis – International Association for Development of the Information Society, 2017
Game-based learning researchers have emphasized the importance of teachers' game literacy and knowledge of pedagogical approaches involved in successfully adopting an instructional approach (Bell and Gresalfi, 2017). In this paper, we describe findings from an online resource that teachers used to generate a repository of games for use both during…
Descriptors: Educational Games, Educational Practices, Educational Technology, Electronic Libraries
Darcy, Laura – ProQuest LLC, 2017
In Experiment 1, I conducted a functional analysis of student rate of learning with and without a peer-yoked contingency for 12 students in Kindergarten through 2nd grade in order to determine if they had conditioned reinforcement for collaboration. Using an ABAB reversal design, I compared rate of learning as measured by learn units to criterion…
Descriptors: Elementary School Students, Kindergarten, Grade 1, Grade 2
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Perret, Cecile A.; Johnson, Amy M.; McCarthy, Kathryn S.; Guerrero, Tricia A.; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2017
This paper introduces StairStepper, a new addition to Interactive Strategy Training for Active Reading and Thinking (iSTART), an intelligent tutoring system (ITS) that provides adaptive self-explanation training and practice. Whereas iSTART focuses on improving comprehension at levels geared toward answering challenging questions associated with…
Descriptors: Reading Comprehension, Reading Instruction, Intelligent Tutoring Systems, Reading Strategies
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Chatzakis, Michalis; Kitsikoudis, Konstantinos; Lazarou, Efthymios – International Journal of Game-Based Learning, 2015
This study examined whether a 3D collaborative gave can be used as a midterm examination method and investigated the impact of this game on students' attitude towards collaboration. A total of 89 students and one coordinating professor participated in this study. The intervention lasted five weeks and took place in a computer science department.…
Descriptors: Computer Games, Educational Games, Computer Simulation, Computer Assisted Testing
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Misfeldt, Morten – Electronic Journal of e-Learning, 2015
In this paper I describe how students use a project management simulation game based on an attack-defense mechanism where two teams of players compete by challenging each other's projects. The project management simulation game is intended to be played by pre-service construction workers and engineers. The gameplay has two parts: a planning part,…
Descriptors: Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration
Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei – Educational Technology, 2015
Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…
Descriptors: Educational Games, Educational Technology, Instructional Effectiveness, Time on Task
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