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Effrosyni, Bisiri – Language Teaching Research Quarterly, 2020
Placing young learners at the center of the teaching attention and learning process is considered to be of high importance in the teachers' attempt to help them be motivated to participate in the learning activities (Holderness, 1991, p.19). Towards that goal, young learners' characteristics such as imagination, creativity, curiosity and love for…
Descriptors: Teaching Methods, Alternative Assessment, Learning Processes, Multicultural Education
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Hall, Jennifer; Suurtamm, Christine – International Electronic Journal of Mathematics Education, 2020
Media play an important role in young people's lives as an agent of socialization, both generally and with regard to mathematics. To understand the mathematics-related messages disseminated to young people via popular media, we analyzed portrayals of mathematics and mathematicians in over 40 media examples (television shows, movies, websites,…
Descriptors: Mass Media Role, Socialization, Mathematics, Personality Traits
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Moll, Luis – Diaspora, Indigenous, and Minority Education, 2020
This paper presents an overview of some of Michael Cole's work, starting with his pioneering research in Liberia with the Kpelle (and later, with Sylvia Scribner, studies of literacy with the Vai, 1981), which was formative of his version of a cultural-historical psychology, his translation and interpretations of the work of L. S. Vygotsky and…
Descriptors: After School Programs, Disadvantaged Environment, Foreign Countries, Educational Anthropology
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Oikonomidoy, Eleni; Karam, Fares J. – International Journal of Early Years Education, 2020
The aim of this ethnographic study was to trace the English language development of a young boy from Syria (Nate, pseudonym) who relocated to the U.S. at the age of six without any prior exposure to formal schooling. Data were collected over a two-and-a-half-year period and included fieldnotes after weekly tutoring visits and writing samples. Nate…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Refugees
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Yuzkiv, Halyna I.; Ivanenko, Iryna M.; Marchenko, Nataliia V.; Kosharna, Natalia V.; Medvid, Natalia S. – International Journal of Higher Education, 2020
The advanced pedagogical experience testifies to the presence of a number of methods in the practice of teaching language disciplines used by teachers during profile training at school or other educational institutions. With the development of modern information technologies, the role of traditional methods of studying language disciplines in the…
Descriptors: Teaching Methods, Profiles, Information Technology, Second Language Learning
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Su, Rui; Guo, Lingfeng; Tang, Honghong; Ye, Peixia; Zhang, Shen; Xiao, Yao; Liu, Wenli; Liu, Chao – Sex Education: Sexuality, Society and Learning, 2020
Many studies have confirmed the positive effects of comprehensive sexuality education on the development of children's sexuality, such as the acquisition of sexual health knowledge. However, little is known about the impact of comprehensive sexuality education on children's social development, although several core aspects of the approach stress…
Descriptors: Sexuality, Sex Education, Social Development, Comparative Analysis
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Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
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Coskun, Zeynep Nesrin; Mitrani, Cagla – Cypriot Journal of Educational Sciences, 2020
The aim of the study is to design an effective instruction build on the Dick and Carey Model and game-based learning that enables an undiagnosed language learner of dyslexia, facing problems in vocabulary acquisition to acquire a pre-defined number of vocabularies in a given time. The method of the curriculum development study is based on a case…
Descriptors: Instructional Design, Vocabulary Development, Game Based Learning, Teaching Methods
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Handley, Noella, Ed.; Yoshioka, Jim, Ed. – National Foreign Language Resource Center at University of Hawaii, 2020
The 23rd Annual Graduate Student Conference of the College of Languages, Linguistics & Literature (LLL) at the University of Hawai'i at Manoa was held on Saturday, April 20th, 2019. As in past years, this conference offered the students in the six departments across the college, East Asian Languages and Literatures, English, Indo-Pacific…
Descriptors: Linguistics, Mandarin Chinese, Computer Mediated Communication, Language Usage
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Zirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe – Journal of Education and Practice, 2017
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration…
Descriptors: Educational Games, History Instruction, Program Implementation, Instructional Design
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Scholz, Kyle – CALICO Journal, 2017
Massively multiplayer online role-playing games like World of Warcraft are ideally suited to encourage and facilitate second language development (SLD) in the extramural setting, but to what extent do the language learners' actual trajectories of gameplay contribute to SLD? With the current propensity to focus research in digital game-based…
Descriptors: Computer Games, Simulated Environment, Second Language Learning, Teaching Methods
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Song, Donglei; Tavares, Adriano; Pinto, Sandro; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Over the past few decades, many researchers have tested course designs that may better engage students in developing countries, accommodate for Millennials' desires to learn and teach at will, and teach students the skills they need for their first jobs. The vision of this paper for a web design course seeks to address these issues for engineering…
Descriptors: Engineering Education, Educational Games, Computer Science Education, Electronic Learning
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Liu, Zhongxiu; Zhi, Rui; Hicks, Andrew; Barnes, Tiffany – Computer Science Education, 2017
Debugging is an over-looked component in K-12 computational thinking education. Few K-12 programming environments are designed to teach debugging, and most debugging research were conducted on college-aged students. In this paper, we presented debugging exercises to 6th-8th grade students and analyzed their problem solving behaviors in a…
Descriptors: Problem Solving, Middle School Students, Student Behavior, Programming
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Campbell, Lilly – Written Communication, 2017
Drawing on fieldwork, this article examines nursing students' design and use of a patient health record during clinical simulations, where small teams of students provide nursing care for a robotic patient. The student-designed patient health record provides a compelling example of how simulation genres can both authentically coordinate action…
Descriptors: Nursing Students, Simulation, Patients, Records (Forms)
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Hong, Ji Sun; Han, Doug Hyun; Kim, Young In; Bae, Su Jin – ReCALL, 2017
The HoDoo English game was developed to take advantage of the benefits attributed to on-line games while teaching English to native Korean speakers. We expected to see that the improvements in the subjects' English language abilities after playing the HoDoo English game would be associated with increased brain functional connectivity in the areas…
Descriptors: English (Second Language), Second Language Instruction, Educational Games, Brain Hemisphere Functions
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