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Dang, Srishti; Ved, Arunima; Vemuri, Kavita – International Journal of Game-Based Learning, 2018
Efficacy of games as learning medium is of interest to researchers and the gaming industry. A critical metric for learning is knowledge retention and very few studies have conducted in-depth comparisons of: a) game versus no-game learning, b) collaborative versus individual learning. Towards this, the study reported in this article will present…
Descriptors: Geography, Maps, Cooperative Learning, Educational Games
Schaal, Sonja; Otto, Siegmar; Schaal, Steffen; Lude, Armin – International Journal of Science Education, Part B: Communication and Public Engagement, 2018
Geogames are mobile, location-based and location dependent games for devices like smartphones and tablets. As geogames are played outdoors they offer various possibilities for environmental education. The geogame entitled FindeVielfalt "Simulation" is a location dependent game, developed in the BioDiv2Go project, which provides sensory…
Descriptors: Educational Games, Telecommunications, Handheld Devices, Environmental Education
Seymour, Clancy M.; Reeds, Gregory K. – Strategies: A Journal for Physical and Sport Educators, 2018
While there are differences between coaches and physical educators, there are best practices in each profession that have universal applications. Using a coaching/teaching scenario to provide background for this article, the authors identify useful strategies employed by both successful coaches and physical educators that can be adopted by each.…
Descriptors: Teaching Methods, Athletic Coaches, Physical Education, Physical Education Teachers
de Lima, Melina S.; de Amôres, Eduardo B.; Santos, José Vicente C.; Martin, Vera A. F. – Journal of Astronomy & Earth Sciences Education, 2018
Various studies have noted current shortcomings in the teaching and learning of science in schools, and the results of large-scale tests show that despite heavy investment in education, Brazilians' understanding of science test scores typically fall short of what could be if students had a consistent, high-quality basic education. This article…
Descriptors: Foreign Countries, Astronomy, Science Education, Scientific Concepts
Mourgela, Vasiliki; Pacurar, Ecaterina – Journal of Educational Computing Research, 2018
This work, situated in the Greek sociocultural context, attempts to analyze the time spent by primary school students on digital and traditional extracurricular activities and the impact of these activities on the educational outcome. The first objective was to determine, by means of a quantitative survey, if the children as "digital…
Descriptors: Foreign Countries, Elementary School Students, Extracurricular Activities, Technological Literacy
Harvey, Miles Madison – ProQuest LLC, 2018
This qualitative study utilized video games and virtual reality in an eighth-grade public middle school media literacy elective classroom in which the head researcher was also the official teacher for the students in the study. The nineteen students and their teacher used video games in small groups for five consecutive weeks. The teacher and…
Descriptors: Video Games, Computer Simulation, Simulated Environment, Educational Technology
Kariuki, Patrick; Taylor, Jordan – Online Submission, 2018
Abstract The purpose of this study was to examine the effects of Pictionary and traditional vocabulary strategies on student performance in a 9th grade English Language Arts classroom. The sample consisted of 30 ninth grade honor students who were randomly assigned to an experimental and control group. Data were collected using teacher made tests.…
Descriptors: Secondary School Students, Grade 9, Games, Vocabulary Development
Stevenson-Milln, Carolyn – Mathematics Education Research Group of Australasia, 2018
This paper reports on a study into pre-school children's self-regulated learning. Analysis is provided through findings taken from a larger study, the core aim of which was to contribute to developing and strengthening self-regulated learning competencies through merging Traditional African music and mathematics. An…
Descriptors: Preschool Children, Learning Strategies, Independent Study, Skill Development
Denholm, John A.; Protopsaltis, Aristidis; de Freitas, Sara – International Journal of Game-Based Learning, 2013
This paper reports on a conducted study, measuring the perceptions of post-graduate students on the effectiveness of serious games in the classroom. Four games were used (Project Management Exercise, "Winning Margin" Business Simulation, Management of Change and Management of Product Design and Development) with scenarios ranging from…
Descriptors: Computer Simulation, Computer Games, Educational Games, Teamwork
Bisadi, Maryam; Chua, Alton Y. K; Keong, Lee Chu – International Association for Development of the Information Society, 2013
Although digital games have been developed for various subject areas, little attention has been focused on using digital games to address international students' adjustment issues. For this reason, this paper endeavors to explore the use of a digital game in facilitating international students acquire adjustment-related information. Specifically,…
Descriptors: Computer Games, Foreign Students, Student Adjustment, Educational Games
Barko, Timothy; Sadler, Troy D. – Journal of Science Education and Technology, 2013
This paper looks at the conceptual differences between video game learning and traditional classroom and laboratory learning. It explores the notion of virtual experience by comparing a commonly used high school laboratory protocol on DNA extraction with a similar experience provided by a biotechnology themed video game. When considered…
Descriptors: Biotechnology, Genetics, Learning Experience, Computer Simulation
Brynen, Rex; Milante, Gary – Simulation & Gaming, 2013
Simulations and games can offer valuable insight into the management of conflict and the achievement of peace. This special symposium issue of "Simulation & Gaming" examines several such approaches, used in both educational settings and to prepare practitioners to deal with the concrete challenges of peacebuilding. In the introduction, the authors…
Descriptors: Peace, Conflict Resolution, Vignettes, Simulation
deNoyelles, Aimee; Raider-Roth, Miriam – Technology, Pedagogy and Education, 2016
This article details the results of an action research study which investigated how teachers used online learning community spaces to develop and support their teaching and learning of the Jewish Court of All Time (JCAT), a web-mediated, character-playing, simulation game that engages participants with social, historical and cultural curricula.…
Descriptors: Faculty Development, Computer Simulation, Educational Games, Computer Games
The Importance of Future Kindergarten Teachers' Beliefs about the Usefulness of Games Based Learning
Manessis, Dionysios – International Journal of Game-Based Learning, 2014
This paper examines the importance of future kindergarten teachers' beliefs about the usefulness of Games Based Learning in Early Childhood Education. Data were collected by using questionnaires which were given to the participants at the end of an introductory level, Information and Communication Technologies course. The sample of this study was…
Descriptors: Preservice Teachers, Preschool Teachers, Kindergarten, Educational Games
Graham, Steven – PASAA: Journal of Language Teaching and Learning in Thailand, 2021
This qualitative study focuses on the adoption of learner-centeredness in the English language classroom, and whether it is mediated by culture. With the use of observations, and interviews, and using a socio-cultural framework, this investigation examines primary school teachers' perceptions of learner-centered teaching, how they implement that…
Descriptors: Correlation, Cultural Awareness, Second Language Learning, Second Language Instruction

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