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Vannaprathip, Narumol; Haddawy, Peter; Schultheis, Holger; Suebnukarn, Siriwan – International Journal of Artificial Intelligence in Education, 2022
Virtual reality simulation has had a significant impact on training of psychomotor surgical skills, yet there is still a lack of work on its use to teach surgical decision making. This is particularly noteworthy given the recognized importance of decision making in achieving positive surgical outcomes. With the objective of filling this gap, we…
Descriptors: Intelligent Tutoring Systems, Decision Making, Surgery, Teaching Methods
Medina Riveros, Rosa Alejandra; Jose Botelho, Maria; Austin, Theresa; Parra Pérez, Diana Angélica – Pedagogies: An International Journal, 2022
Our reflexive study responds to the need for learning about translanguaging and multimodality as entangled pedagogies in non-English-dominant contexts from teachers' perspectives. This conceptual-empirical article re-examines a yearlong ethnographic study which traced how a community of seven in-service English language teachers in Colombia and…
Descriptors: Translation, Code Switching (Language), Learning Modalities, Faculty Development
Cruz Banks, Ojeya – Journal of Dance Education, 2021
Rhythmic virtuosity or moving with "percussive attack" is an ultimate performance quality for Black/African dance. The practice of musicality is a window into a dynamic system of intersubjective communal creativity. Drumming, for example, provides percussive sensorial information that directs a dancer's somatic and choreographic…
Descriptors: African Culture, Music, Dance Education, Dance
Kugurakova, Vlada V.; Golovanova, Inna I.; Shaidullina, Albina R.; Khairullina, Elmira R.; Orekhovskaya, Natalia A. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Over the past decade virtual reality technologies have been actively introduced into all spheres of life, affecting, among other things, the education sector. The purpose of this study is to develop a concept introducing a virtual reality simulator into educators' training. The underlying principle of the study is to design a virtual reality…
Descriptors: Computer Simulation, Simulated Environment, Classroom Environment, Preservice Teachers
Gounaridou, Apostolia; Siamtanidou, Eleni; Dimoulas, Charalampos – Education Sciences, 2021
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior…
Descriptors: Traffic Safety, Educational Games, Computer Games, Design
Parry, Becky Lucy; Taylor, Lucy – Theory Into Practice, 2021
This article utilizes the term "digital authoring" in order to explore the ways in which children create multi-modal, digital media texts. Drawing on the notion of "emergent literacy" we share vignettes from different pedagogical and research contexts where children use media to tell stories in different forms with different…
Descriptors: Emergent Literacy, Writing (Composition), Multimedia Materials, Technology Uses in Education
Moon, Jewoong; Ke, Fengfeng – Interactive Learning Environments, 2021
This mixed-method study explored the treatment integrity of virtual reality (VR)-based social skill training for children with high-functioning autism (HFA). In this study, we designed a VR-based social skills training environment using Opensimulator. Data were collected through screen recordings and behavioral observations of HFA children's…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Program Effectiveness
Amador, Julie M.; Kosko, Karl W.; Weston, Tracy; Estapa, Anne – Technology, Pedagogy and Education, 2021
The use of technology affords opportunities for prospective teachers to engage in actions that are proximal to the work of teaching. The authors designed a task in which prospective teachers (n = 95) at four institutions created an animation or depiction of a classroom scenario using one of two technology platforms: GoAnimate or…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teachers, Animation
McPhail, Graham; McNeill, Jeff – Music Education Research, 2021
In this third and final paper from the Delphi study One Direction, we report on participants' responses to four secondary school music curriculum scenarios. These scenarios present four possible directions for a C21 secondary school music curriculum. The scenarios were devised from a combination of ideas derived from the data from the earlier…
Descriptors: Secondary Education, Music Education, Secondary School Curriculum, Vignettes
Demedardi, Marie-Julie; Stephan, Yannick; Monnier, Catherine – International Journal of Behavioral Development, 2021
The objective of this study was to examine the relation between personality traits and prosocial lie-telling in children. A sample of 187 children aged 8-12 years (M[subscript age] = 9.74 years, SD[subscript age] = 1.01) was recruited from elementary schools in the south of France. The children's prosocial lies were measured using the Helping…
Descriptors: Prosocial Behavior, Deception, Personality Traits, Decision Making
Carol Fabby – ProQuest LLC, 2021
Having the ability to make informed decisions about health, financial investments, and even the weather are all important to our everyday lives. However, most people receive no formal education on how to read and understand data presented in formats such as data tables and graphs. Research within the field of statistical reasoning demonstrates a…
Descriptors: Statistics Education, Probability, Algebra, Calculus
When 10 [is not equal to] Ten: Teachers Develop Original Stories to Conceptualize Numeral Transition
An, Song A.; Hachey, Alyse C.; Kim, So Jung; Tillman, Daniel A. – Journal of Early Childhood Teacher Education, 2023
Traditionally, various meanings of "10" are systematically ignored in early childhood curriculum and children's understanding of numbers is restricted within the solitary mapping between the symbol "10" and quantity concept of "ten." This may be problematic for other ways that mathematics is used, both in modern life…
Descriptors: Mathematics Instruction, Teaching Methods, Numbers, Story Telling
Marjanovic-Shane, Ana – Dialogic Pedagogy, 2023
The monologues presented in this article represent a particular Bakhtinian analysis of a transcript of a passionate, dramatic, and conflictual General Assembly meeting held in the first democratic school in Norway, the Experimental Gymnasium of Oslo (EGO), only two months after the school was opened, on November 2nd, 1967. In the meeting, they…
Descriptors: Persuasive Discourse, Dialogs (Language), Literary Devices, Democracy
Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
Payne, Katherina Ann – Social Studies, 2018
Civic education for our youngest citizens faces two challenges if we want to imagine new possibilities. First, the field of social studies uses frames of analyzing citizenship education based on studies of older students. Second, predetermined adult ideas (and ideals) of what it means to act civically dominate our conceptions of civic education…
Descriptors: Young Children, Civics, Social Studies, Citizenship Education

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