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Hee Jin Bang; Amanda Siebert-Evenstone – Age of Learning, Inc., 2023
This study evaluated the implementation and effectiveness of My Math Academy and My Reading Academy, two digital learning programs, in supporting early math and literacy skill development during the 2021-2022 school year in Tyler Independent School District, Texas. In a district where 85% of students were eligible for free and reduced-price meals,…
Descriptors: Social Services, Federal Programs, Low Income Students, Preschool Education
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Rusen Meylani; Gary G. Bitter – International Society for Technology, Education, and Science, 2023
The "App-Generation" the present student population that grew up in a world of digital technology and mobile apps faces obstacles explored in this article. It explores their traits, such as multitasking, limited attention spans, and technology fluency, and how these affect their involvement in and experiences with learning. The article…
Descriptors: Academic Achievement, High Achievement, Individual Characteristics, Student Projects
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Obedzinski, Kaitlyn; Edgerton, Jason D.; Roberts, Lance W. – College Student Journal, 2019
This study investigates some of the motivational and behavioral correlates of problem gambling behaviours in a Canadian university sample of emerging adults. This transitional developmental stage presents many new opportunities and challenges that may strain emerging adults' coping capacities, and is typically characterized by heightened tolerance…
Descriptors: Addictive Behavior, Games, Probability, Risk
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Wong, Patrick C. M.; Ou, Jinghua; Pang, Celestina W. Y.; Zhang, Ling; Tse, Chi Shing; Lam, Linda C. W.; Antoniou, Mark – Journal of Speech, Language, and Hearing Research, 2019
Purpose: We report a preliminary study that prospectively tests the potential cognitive enhancing effect of foreign language (FL) learning in older adults with no clear signs of cognitive decline beyond what is age typical. Because language learning engages a large brain network that overlaps with the network of cognitive aging, we hypothesized…
Descriptors: Second Language Learning, Older Adults, Cognitive Development, Brain Hemisphere Functions
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Frick, Aurélien; Brandimonte, Maria A.; Chevalier, Nicolas – Developmental Psychology, 2019
Emerging cognitive control supports increasingly efficient goal-directed behaviors. With age, children are increasingly expected to decide autonomously and with little external aid which goals to attain. However, little is known about how children engage cognitive control in such a self-directed fashion. The present study examined self-directed…
Descriptors: Cognitive Processes, Goal Orientation, Personal Autonomy, Age Differences
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Li, Lan – Innovations in Education and Teaching International, 2019
Formative peer assessment is widely used in education to foster student learning. However, it is critical to provide students with assessment training before engaging them in peer assessment, as students may not be capable of understanding marking criteria and critically assessing their peers. The present study examined the effects of gamed-based…
Descriptors: Game Based Learning, Peer Evaluation, Student Motivation, Skill Development
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Makela, Marnie L.; Pei, Jacqueline R.; Kerns, Kimberly A.; MacSween, Jennifer V.; Kapasi, Aamena; Rasmussen, Carmen – Journal of Special Education, 2019
Metacognitive training is an emerging cognitive intervention for children with fetal alcohol spectrum disorder (FASD) that teaches children to think about their thinking and use strategies to improve learning and regulation. We investigated how children with FASD acquired metacognitive strategies during a computerized intervention delivered in a…
Descriptors: Fetal Alcohol Syndrome, Metacognition, Learning Strategies, Intervention
Elimelech, Adi; Aram, Dorit – AERA Open, 2019
We constructed a computer game to support preschoolers' early word spelling without an adult's assistance. The study explored the relative influence of auditory and visual digital supports on children's performance. Participants were 96 preschoolers who were randomly assigned into one of three groups: no support, auditory only support, or auditory…
Descriptors: Spelling, Auditory Stimuli, Visual Stimuli, Preschool Children
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Brazhkin, Vitaly; Zimmerman, Honey – Decision Sciences Journal of Innovative Education, 2019
Multiround business simulation games have been gaining popularity in higher education. However, certain aspects of experiential learning of individual students in the game remain unaddressed in research literature. Team assessments, such as team papers, appear a common, "natural" choice given the team-based nature of the games but may…
Descriptors: Student Attitudes, Business Administration Education, Simulation, Experiential Learning
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Merchant, Rahim Kamruddin; Rafiq, Inara; Rafiq, Nasreen; Rafiq, Neelam; Khowaja, Anaiz Ahmed – Journal on Educational Psychology, 2019
With the change in socio-cultural environment, today's youth is encountering more challenges than ever before. This encounter is influencing heavily on their daily life activities and behaviors. Youth today has become more violent and vigilant than they were before. Some leading factors of this behavior can be marked as more prone towards the…
Descriptors: Violence, Youth, Behavior Problems, Child Rearing
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Fu, You; Burns, Ryan D.; Gomes, Emma; Hsu, Ya-Wen; Gao, Zan – JTRM in Kinesiology, 2019
Differences between interactive active video games (AVGs) and non-interactive AVGs on sedentary behavior, light physical activity, and moderate-to-vigorous physical activity has never been compared. Therefore, the purpose of this study to compare differences between two AVGs modalities on sedentary behavior, light physical activity, and…
Descriptors: Elementary School Students, Young Children, Student Behavior, Physical Activity Level
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Burden, Kevin; Kearney, Matthew; Schuck, Sandy; Burke, Paul – TechTrends: Linking Research and Practice to Improve Learning, 2019
This article discusses the results of a survey that measured school teachers' and mobile learning (m-learning) experts' perceptions of the relative importance and effectiveness of various pedagogical principles underpinning m-learning designs. A scan of relevant literature produced a set of articles describing effective innovative m-learning.…
Descriptors: Electronic Learning, Educational Principles, Educational Innovation, Authentic Learning
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Tas, Ibrahim – Eurasian Journal of Educational Research, 2019
Purpose: The purpose of this research was to investigate the pattern of relationship between attachment styles, gaming addiction and empathy among adolescents. Research Methods: The correlational survey method was used herein. In order to explain the pattern of relationship between the variables, a theoretical model based on the literature was…
Descriptors: Correlation, Attachment Behavior, Empathy, Adolescents
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Tärning, Betty; Silvervarg, Annika – Education Sciences, 2019
How should a pedagogical agent in educational software be designed to support student learning? This question is complex seeing as there are many types of pedagogical agents and design features, and the effect on different student groups can vary. In this paper we explore the effects of designing a pedagogical agent's self-efficacy in order to see…
Descriptors: Intelligent Tutoring Systems, Self Efficacy, Educational Games, Student Attitudes
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Poston, David I.; Vandenkieboom, Kathryn K. – SAGE Open, 2019
The study compares the standardized test performance of "chess kids" versus their peers. The comparison of score gains to non-chess peers (same grade and same academic percentile) attempts to eliminate the chicken-and-egg issue that often muddles this topic, that is, does chess make kids smarter or do smart kids simply prefer chess. The…
Descriptors: Games, Standardized Tests, Scores, Achievement Gains
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