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Cesur, Kürsat – English Teaching Forum, 2019
Being a lucky child, I played lots of games, as my parents were primary-school teachers, and playing games is a natural part of growing up and learning. More recently, I took the opportunity to create new games while teaching a course called "Teaching English to Young Learners" to preservice teachers of English. Among these games, there…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
Balaban Dagal, Asude; Bayindir, Dilan – Pegem Journal of Education and Instruction, 2019
The aim of this research is to develop a scale aiming to measure the effects of digital games on children during early childhood period according to parent perceptions. In the course of developing the scale items, related literature was reviewed in detail and relevant scales and the previous research carried out were examined. After the expert…
Descriptors: Test Validity, Test Reliability, Computer Games, Influence of Technology
Bayir, Eylem; Evmez, Sefanur – International Journal of Evaluation and Research in Education, 2019
This study aimed to investigate how inquiry-based experiment-integrated science games affect the achievement and scientific process skills of 5th grade students. The topics of "Light and Sound" and "Electricity in Our Lives" were selected for the experiment. Two groups totaling 41 students participated. The research method…
Descriptors: Inquiry, Science Experiments, Educational Games, Science Achievement
Mohamed, Mawarni; Tajuddin, Puteri Aquila – Asian Journal of University Education, 2019
Malaysia and ASEAN society are rich with a variety of traditional games and usually played during leisure time. 'Tossing the Stones' or Batu Seremban was chosen in this survey. Using a purposive sampling technique, respondents from Malaysia, Philippines, Indonesia and Thailand went through the game intervention and answered the questionnaires…
Descriptors: Foreign Countries, Games, Folk Culture, Leisure Time
Turgut, Murat; Yasar, Onur Mutlu – Asian Journal of Education and Training, 2019
Digital gaming involves all kinds of activities, both individually and as a team, in an online or offline environment through an electronic device. It is stated that the age of playing digital games has decreased to 5-6 years. The aim of this study is to investigate the motivation of students in different faculties of Kastamonu University to play…
Descriptors: Computer Games, Student Motivation, College Students, Play
Ioannou, Andri – Educational Technology Research and Development, 2019
Building on established pedagogy and technological advancement, this article presents a model of gameful design for learning using interactive tabletops, enacted and evaluated in the context of socio-emotional education. Based on the proposed model, we detail the design of a technology-enhanced learning experience in which a series of traditional…
Descriptors: Game Based Learning, Technology Uses in Education, Grade 5, Elementary School Students
Soldano, Carlotta; Luz, Yael; Arzarello, Ferdinando; Yerushalmy, Michal – Educational Studies in Mathematics, 2019
The paper describes two versions of an inquiry-based activity in geometry, designed as a game between two players. The game is inspired by Hintikka's semantic game, which is a familiar tool in the field of logic to define truth. The activity is designed in a dynamic geometry environment (DGE). The inquiry is initially guided by the game itself and…
Descriptors: Geometry, Semantics, Mathematics Instruction, Inquiry
Lin, Xunyi; Xie, Sha; Li, Hui – Early Child Development and Care, 2019
The present study explores the constructs of Chinese mothers' and fathers' engagement in toddlers' play in the daily context. A sample of 238 parents of toddlers (M = 30.43 months, SD = 3.45) completed a newly-developed instrument, the Chinese Parental Involvement in Toddler Play Activity Questionnaire (CPITPAQ), to report their play engagement.…
Descriptors: Foreign Countries, Parent Participation, Parent Child Relationship, Mothers
Ferreiro-González, Marta; Amores-Arrocha, Antonio; Espada-Bellido, Estrella; Aliaño-Gonzalez, María José; Vázquez-Espinosa, Mercedes; González-de-Peredo, Ana V.; Sancho-Galán, Pau; Álvarez-Saura, José Ángel; Barbero, Gerardo F.; Cejudo-Bastante, Cristina – Journal of Chemical Education, 2019
"Escape ClassRoom "CSI 1.0"" is an educational escape room proposed as an interactive analytical chemistry exercise for the evaluation of undergraduate students at the end of the subject. This approach is a new form of live action learning activity in which the students have to solve an analytical problem, namely, "an…
Descriptors: Science Instruction, Teaching Methods, Chemistry, College Science
Stieler-Hunt, Colleen; Jones, Christian – British Journal of Educational Technology, 2019
The benefits of using digital games in the curriculum are well documented in literature. Most teachers who use digital games use short-form drill-and-practice learning games rather than the kinds of games most students would choose to play in their free time. The use of more interactive, immersive digital games (IDGs) in classrooms tends to be…
Descriptors: Faculty Development, Mentors, Computer Games, Teaching Methods
Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
Fielder, James D. – Journal of Political Science Education, 2019
This single lesson classroom game is designed to test student knowledge of Realist and Liberal concepts through an imbalanced resource bargaining mechanic. The game is designed for approximately 20 students divided into state teams of three to four students each and uses chocolate to represent the state teams' economic capacity, military…
Descriptors: Teaching Methods, Educational Games, Active Learning, International Relations
Balali, Marzie; VaezMousavi, Mohammad; Ghasemi, Abdollah; Parvinpour, Shahab – Early Child Development and Care, 2019
The present study aimed to investigate the predictions of challenge point theory (2004) by comparing challenging and non-challenging games groups in developing manipulative fundamental motor skills. Thirty children, aged 4-6 years, from one of the kindergartens of Tehran were divided into the groups. The games were similar in both groups; however,…
Descriptors: Teaching Methods, Foreign Countries, Educational Games, Psychomotor Skills
Welbers, Kasper; Konijn, Elly A.; Burgers, Christian; de Vaate, Anna Bij; Eden, Allison; Brugman, Britta C. – E-Learning and Digital Media, 2019
In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on two design features, of which different configurations were tested in a field experiment among Dutch university students (N = 101). The first feature is feedback, which is expected to increase…
Descriptors: Foreign Countries, College Students, Educational Games, Computer Oriented Programs

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