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Rice, Ruth – 1992
Presenting over 200 ready-to-use word games, this book introduces secondary English students of all ability levels to the joy of word play while they practice and review a wide variety of skills, including vocabulary, punctuation, word origins, spelling and pronunciation, grammar and usage, and literary devices. Many of the 5- to 15-minute word…
Descriptors: Educational Games, English, English Instruction, Grammar
Lamy, Steven L.; And Others – 1994
This book was designed with activities for students in grades 6-12. The activities are to increase student awareness about the world and the interconnectedness of its people. Each section contains numerous activities. Section titles include: (1) "Introduction"; (2) "Development and Technology"; (3) "World Trade and Interdependency"; (4)…
Descriptors: Cultural Awareness, Culture, Development, Educational Games
Henderson, Kamina A.; Roe, Richard L. – 1997
This packet of materials contains law-related materials for students to conduct a mock trial. In this case a faulty water system, containing the parasite Pindia, contributed to the death of an AIDS patient. Statements from the plaintiff, a representative of the Metro City Water Department, health officials, and others are presented. New releases,…
Descriptors: Citizenship Education, Civics, Civil Law, Educational Games
Brooking-Payne, Kim – 1998
This book presents games for children, teenagers, and adults, explaining how each game can help children develop in a holistic way. It begins by discussing tips for teaching games, how to deal with children who break the rules, and what type of equipment to use. The book provides help on how to approach play within each of the different age…
Descriptors: Adolescents, Athletics, Child Development, Children
Gesler, David M.; Tillson, Lou Davidson; Hanor-Dawes, Pamela – 1998
This paper offers strategies for implementing student-generated games that focus on interpersonal communication skill development and suggestions for appropriate instructor and student evaluation measures. In today's classroom, games can be used to teach subject matter to adult students with the added advantage of making learning fun. (Appendixes…
Descriptors: Classroom Techniques, Educational Games, Higher Education, Interpersonal Communication
Crompton, Rob, Ed. – 1989
This book is a comprehensive and practical guide to the use of computers across a wide age range. Extensive use is made of photographs, illustrations, cartoons, and samples of children's work to demonstrate the versatility of computer use in schools. An introduction by Rob Crompton placing computer use within the educational context of the United…
Descriptors: Art Education, Computer Assisted Instruction, Computer Simulation, Educational Games
Monroe, Suzanne S. – 1985
A Vygotskyan review of children's language examines language samples of a 7-year-old boy at home, at a birthday party, and at play in a sandbox. The language samples indicate common patterns, including his use of tools and symbol together in play. A common thread in the samples is his involvement with high tech tools of futuristic toys. Vygotsky…
Descriptors: Child Language, Childrens Games, Early Childhood Education, Expressive Language
Mardell, Benjamin – 1991
Using a teacher-researcher perspective, a study assessed a preschool storytelling program designed to promote children's narrative development. The program included workshops, child-teacher conferences, and adult and child performances. A preschool class of 17 four-year-olds listened to adult-told stories, rehearsed their own stories with a…
Descriptors: Case Studies, Educational Games, Narration, Preschool Children
Baughin, Judith A. – 1983
A weekend immersion French language camp was organized by Raymond Walters College of the University of Cincinnati with the cooperation of a group of interested high school French teachers. The extensive planning and the activities of the weekend are described in detail. The most important aspects of the planning process are noted. These were (1)…
Descriptors: Cultural Activities, Educational Games, Enrichment Activities, French
Davis, Gaylene – 1981
A 3-month study unit introducing first grade students to economics through an Easter theme is outlined in five sections. Sections 1 and 2 describe rationale, goals, and learning objectives. Section 3 provides learning activities. A wide range of instructional strategies is used to teach the basic economic concepts of want, need, scarcity,…
Descriptors: Awards, Economics Education, Games, Grade 1
United Indians of All Tribes Foundation, Seattle, WA. – 1980
The book is an attempt to create an appreciation of the complex Lushootseed language, spoken by American Indians in the area between Puget Sound and the Cascade Mountains northward to the Skagit River Valley. The book is divided into two parts: readings about Lushootseed life and a brief description of the Lushootseed language. The readings, taken…
Descriptors: American Indian Culture, American Indian Languages, Ceremonies, Cultural Activities
ERIC Clearinghouse for Social Studies/Social Science Education, Boulder, CO. – 1982
Teaching about the future is the topic of this annotated bibliography. The following kinds and amounts of materials are cited: (1) 14 citations from "Resources in Education" (RIE); (2) 12 citations from "Current Index to Journals in Education" (CIJE); (3) 29 commercially available "Student and Teacher Materials" (11…
Descriptors: Annotated Bibliographies, Educational Games, Elementary Secondary Education, Futures (of Society)
Peer reviewedEwbank, W. A. – Mathematics in School, 1975
A game involving operations on whole numbers, observing patterns in the relationships between operands and results, and seeking problems yielding various numerical solutions is described. (SD)
Descriptors: Basic Skills, Elementary Education, Elementary School Mathematics, Experiential Learning
Peer reviewedSimpson, Ronald D. – Science and Children, 1975
Describes four elementary school science games which are produced commercially. Reviews are of a descriptive variety providing an overview of the programs discussed. Bibliographical data are included. (Author/EB)
Descriptors: Class Activities, Curriculum, Curriculum Development, Educational Games
Peer reviewedSigelman, Lee – Social Studies, 1974
The author discusses some disadvantages to simulation and gaming techniques. Instead he advocates and examines the educational advantages of student participation in real world field research. Included in the article is an example of a student attempting to live on the amount a person on welfare would receive. Further ideas for student field…
Descriptors: Educational Improvement, Field Experience Programs, Game Theory, Secondary Education


