Publication Date
| In 2026 | 3 |
| Since 2025 | 609 |
| Since 2022 (last 5 years) | 3083 |
| Since 2017 (last 10 years) | 6982 |
| Since 2007 (last 20 years) | 11800 |
Descriptor
| Educational Games | 9526 |
| Teaching Methods | 5518 |
| Games | 5084 |
| Foreign Countries | 4928 |
| Video Games | 2750 |
| Computer Games | 2604 |
| Game Based Learning | 2565 |
| Educational Technology | 2421 |
| Learning Activities | 2186 |
| Student Attitudes | 2062 |
| Simulation | 2014 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1547 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 272 |
| United Kingdom | 237 |
| Spain | 232 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Kidder, Steven J.; And Others – 1973
The use of simulation games in the classroom has greatly increased over the past decade. However, little attention has been given to the need for a set of programs -- an instructional model -- that will enable teachers to use these games in a consistent and effective manner. This paper describes such an instructional model and provides a classroom…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Educational Games, High School Students
Wilkinson, Sylvia, Ed.; Campbell, Ed, Ed. – 1971
Project Change was a curriculum development and teacher training effort to improve the quality of education in 13 North Carolina public school systems. The project was carried out by a corps of resource teachers. Their responsibilities included: (1) the development of curricular materials in the language arts-social studies area; (2) the…
Descriptors: Curriculum Development, Educational Games, English Instruction, Films
PDF pending restorationSchlenker, Barry R.; And Others – 1971
It was hypothesized that source esteem would be effective in mediating target compliance when the source uses threats as an influence tactic, particularly if esteemed individuals maintain a facade of truthfulness, because threat credibility would then be overestimated. Threats from a low esteemed source would have lower credibility and lead to…
Descriptors: Association (Psychology), Behavior Patterns, Beliefs, Games
Kidder, Steven J. – 1971
Psysiological and behavioral indices of emotional arousal and mood during performance in a simulation game were investigated. The hypotheses tested were: (1) there will be attitude change following participation in the social simulation game, Ghetto; (2) this change in attitude will be related to the players' emotional involvement in the game as…
Descriptors: Affective Behavior, Attitude Change, Behavior Change, Behavior Patterns
Schaefer, Earl S.; Aaronson, May – 1970
The Infant Education Research Project was designed to facilitate the intellectual development of disadvantaged children through a program of home tutoring during the second and third years of life. An experimental group of 31 Negro male infants and a control group of 33 Negro male infants were selected from door-to-door surveys of two…
Descriptors: Disadvantaged Youth, Games, Home Instruction, Infants
Heinberg, Paul – 1972
Learning systems or creativity games are innovative strategies for teaching a variety of subjects with maximum rewards for teachers and students alike. By definition, learning systems are in opposition to the conventional teaching formula. They are productivity rather than procedurally oriented, and they rely on discovery rather than reception…
Descriptors: Class Activities, Creative Activities, Creative Thinking, Discovery Learning
Smith, Robert M. – 1972
This paper discusses potential uses for simulations and games in communication research and instruction. For research purposes, simulations can be used for increasing coherence within and among theories and for consolidating knowledge. As operational models for the study of interpersonal communication, simulations enable and facilitate the study…
Descriptors: Communication (Thought Transfer), Educational Media, Games, Instructional Innovation
Monroe, Margaret Warne – 1972
A series of role-playing, operational games based on the Policy Negotiations model developed by Dr. Fred Goodman, Michigan, is presented in this set of books, an Operator's and a Player's Manual. Policy Negotiations is a game process that involves playing a priming game in order to learn the procedures and rules of the game so one can design and…
Descriptors: Decision Making, Environmental Education, Games, Guides
Weatherly, Michael – 1972
One of the most promising devices available to the modern instructor is based upon a simple premise--find out what children like to do and turn it into an educational experience. This premise has resulted in the development of many educational games and toys for younger children. As students grow older, games are used less; yet children and adults…
Descriptors: Communication Skills, Educational Games, Elementary Education, Instructional Materials
Michigan Univ., Ann Arbor. Environmental Simulation Lab. – 1973
Compiled in this resource are coding instructions, worksheets, and keypunch sheets for use in the M.E.T.R.O.-APEX simulation, described in detail in documents ED 064 530 through ED 064 550. Air Pollution Exercise (APEX) is a computerized college and professional level "real world" simulation of a community with urban and rural problems, industrial…
Descriptors: Air Pollution, Codification, Computer Programs, Environmental Education
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Computer Operator's Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The information in the manual is sufficiently basic…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Management Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 1, Shear Power Company is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two…
Descriptors: Air Pollution, Computer Assisted Instruction, Environmental Education, Industry
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 2, People's Pulp Plant is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections,…
Descriptors: Air Pollution, Computer Assisted Instruction, Environmental Education, Industry
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 5, Caesar's Rendering Plant is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections,…
Descriptors: Air Pollution, Computer Assisted Instruction, Environmental Education, Industry
APEX (Air Pollution Exercise) Volume 10: Industrialist's Manual No. 6, Dusty Rhodes' Cement Company.
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 6, Dusty Rhodes' Cement Company is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two…
Descriptors: Air Pollution, Computer Assisted Instruction, Environmental Education, Industry


