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Ewbank, W. A. – Mathematics Teaching, 1976
A classroom game is described in which students are asked to guess the rule relating a series of three given numbers. (DT)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewed Peer reviewed
Job, Beverly J.; Campbell, Patricia B. – Gifted Child Quarterly, 1976
Descriptors: Annotated Bibliographies, Audiovisual Aids, Books, Elementary Education
Peer reviewed Peer reviewed
Ockenga, Earl; Duea, Joan – Arithmetic Teacher, 1976
Directions are given for games in which students can practice addition, subtraction, multiplication, and division skills. Patterns for spinners to be used in the games are provided. (DT)
Descriptors: Basic Skills, Elementary School Mathematics, Elementary Secondary Education, Games
Peer reviewed Peer reviewed
Hall, Donald E.; Hall, Cynthia T. – Arithmetic Teacher, 1977
An activity is presented which uses the automobile odometer as a means of strengthening pupils' understanding of the addition algorithm with particular emphasis on the concepts of place value and renaming. Directions for three classroom games to be used as supplemental activities also are included. (DT)
Descriptors: Addition, Class Activities, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Herron, J. Dudley, Ed. – Journal of Chemical Education, 1976
Describes a card game that uses chemical symbol and number cards to represent chemical formulas. Also discusses an end-of-term review game that utilizes competing teams. (MLH)
Descriptors: Chemistry, Class Activities, Educational Games, Instruction
Johnson, Genevieve Marie – Online Submission, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, navigating web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Internet, Video Games, Information Processing
Federal Trade Commission, Washington, DC. – 2001
In September 2000, the Federal Trade Commission issued a report on marketing violent entertainment to children. The Commission found that all three segments of the entertainment industry intentionally promoted products to children that warranted parental cautions. This report provides a look at the advertising practices to see if the industries…
Descriptors: Adolescents, Advertising, Children, Films
Powers, Richard B. – 1999
The game described in this booklet is designed to broaden the players' perspectives on human diversity and to help them appreciate and value people of different backgrounds. In the game, players are asked to select the best candidates for an interplanetary mission on the basis of certain characteristics. Making the selections reveals stereotypes…
Descriptors: Attitudes, Cultural Awareness, Cultural Differences, Diversity (Student)
Klepper, Jenney Renee – 2003
Past research shows the imperative nature of students having a high knowledge of vocabulary, particularly as it relates to their level of reading comprehension. This is especially true in the areas of science and social studies because of the nature of the subjects and their corresponding texts. Students' ability to retain and recall vocabulary…
Descriptors: Action Research, Educational Games, Grade 4, Instructional Effectiveness
McCleary, Linda C., Ed. – 2000
This year is the first for the collaborative effort between the Arizona Department of Library, Archives and Public Records, and Arizona Humanities Council and the members of the Arizona Reads Committee. This Arizona Reading Program manual contains information on program planning and development, along with crafts, activity sheets, fingerplays,…
Descriptors: Cooperative Programs, Games, Learning Activities, Library Planning
1997
This booklet presents parents with 10 "easy and fun" tips for helping their children be motivated to learn, value learning, and achieve his or her best. The 10 tips in the booklet are: be a model of curiosity; encourage your child's natural curiosity; praise and reward efforts to learn; solve real problems; lay out the steps to success; show…
Descriptors: Educational Games, Elementary Education, Homework, Learning Motivation
Jones, Marshall G. – 1999
This paper reports the findings of an ongoing study of engagement in computer-based learning environments. The purpose of the study was to look at what engages people in computer games and to see how those patterns of engagement might be used within computer-based learning environments. The age of participants ranged from four to adulthood.…
Descriptors: Adolescents, Adults, Children, Computer Games
Beavis, Catherine – 1999
Questions about the implications of the new technologies for literacy, literacy teaching, and literacy practices provoke diverse and contradictory responses in the media, in policy documents, in state and national assessment surveys, and among teachers themselves. On one hand, the need for literacy to be reconceptualized and redefined in the face…
Descriptors: Classroom Research, Computer Games, Educational Research, English Curriculum
McGraw, Tammy M.; Burdette, Krista; Chadwick, Kristine – AEL, 2004
It is impossible to overstate the importance of effective interventions for addressing two highly prevalent and potentially devastating disorders affecting school-age children--dyslexia and Attention-Deficit/Hyperactivity Disorder (ADHD). Both have been found to increase children's risk for underachievement, school failure, delinquency, and…
Descriptors: Attention Deficit Disorders, Hyperactivity, High Stakes Tests, Learning Disabilities
Curtis, Henry S. – United States Bureau of Education, Department of the Interior, 1913
In the past 10 years the play movement has illuminated the educational value of play. The old-time school yard, with its limited space and its restrictive traditions, is entirely unsuited to the new uses demanded by the new ideals, and there is going on everywhere a reconstruction of theory and practice to meet the new requirements. As in all…
Descriptors: School Buildings, Playgrounds, Educational Environment, Forestry
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