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Rivera, Jose A. – World Future Society Bulletin, 1983
Future studies can provide a variety of useful techniques for teachers of public administration. Three futures methods that relate to public administration are group exercises (e.g., brainstorming and a variation of the Delphi technique), classroom simulation (e.g., role playing and gaming simulation), and scenarios. (Author/CS)
Descriptors: Delphi Technique, Futures (of Society), Higher Education, Management Games
Peer reviewedTashiro, Mark E. – American Biology Teacher, 1984
Provides rules for a game which simulates selection pressures on a hominid group. Objectives include an appreciation of how selectivity works, an understanding of how abiotic factors are able to influence a population, and how interactions within the population can influence the group. (JM)
Descriptors: Biology, Ecology, Educational Games, Evolution
Peer reviewedHarsch, Gunther – Journal of Chemical Education, 1984
Proposes an approach to chemical kinetics and mechanism using statistical games, illustrating its use in monomolecular, catalytic, autocatalytic, consecutive, and equilibrium reactions. Major features of the games are also outlined and discussed. (JN)
Descriptors: Chemical Equilibrium, Chemical Reactions, Chemistry, College Science
Peer reviewedWitton, Niclas – Babel: Journal of the Australian Federation of Modern Language Teachers Associations, 1984
Classifies several kinds of readily available foreign language computer programs. Most of the programs fall into either game/activity or testing categories. In all the programs, feedback to the student who has made an error is limited. Sees the computer as a specific information resource in self-directed learning programs. (SED)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Evaluation
Barnett, Terry – Simulation/Games for Learning, 1984
Discussion of difficulties in evaluating simulations and games as teaching techniques includes range of claims made for the techniques; variety available; lack of specificity of technique objectives at design stage; limitations of objective-oriented research; inherent difficulties of comparative evaluation against alternative techniques; and…
Descriptors: Comparative Analysis, Design, Educational Games, Evaluation Methods
Ristau, Robert A. – Balance Sheet, 1985
This article describes the framework and the methodology necessary to instill sound principles of economic understanding in business education students. Basic economic concepts are listed and discussed, as well as effective educational delivery systems such as games and simulations (examples are included). (CT)
Descriptors: Business Education, Course Content, Curriculum Development, Delivery Systems
Peer reviewedFoxx, R. M.; And Others – Journal of Applied Behavior Analysis, 1984
A social skills training program for six institutionalized mildly and moderately retarded adults was extended to vocationally oriented skills. Target behaviors within six skill areas were taught using a commercially available board game and a specially designed card deck. (Author/CL)
Descriptors: Adults, Games, Generalization, Interpersonal Competence
Peer reviewedJarchow, Elaine; Montgomery, Janey – English Journal, 1985
Makes a case for adventure and fantasy computer games as encouraging development of problem-solving skills and organizational abilities and for fostering reading comprehension. Suggests ways of incorporating these games into classroom activities. (RBW)
Descriptors: Computer Software, Educational Games, English Instruction, Fantasy
Peer reviewedJournal of Reading, 1985
Contributors offer suggestions for teaching "David Copperfield," a vocabulary unit built around the theme of love, and a vocabulary guessing game. (HOD)
Descriptors: English Literature, Gifted, Learning Activities, Literature Appreciation
Peer reviewedRosenberg, Ruth – Exercise Exchange, 1984
Discusses word games and activities that encourage students to use dictionaries and alternate forms in their writing. (HTH)
Descriptors: Educational Games, Elementary Secondary Education, Higher Education, Language Enrichment
Peer reviewedKlier, Betje – French Review, 1983
A computerized card game using 10 topics of French civilization and culture and four of language instruction is briefly outlined. The successful use of the game in class led to local and statewide competitions. (MSE)
Descriptors: Competition, Computer Assisted Instruction, Computer Programs, Course Organization
Peer reviewedLederman, Linda Costigan – Communication Quarterly, 1983
Found that students cast in the roles of managers in the SIMCORP simulation reported different perceptions about learning than did students cast in the roles of workers. (SIMCORP is an interactive simulated complex organization which specializes in information dissemination.) (PD)
Descriptors: College Students, Educational Research, Higher Education, Learning Experience
Hyde, Hartley – Australian Journal of Reading, 1983
Reports that crossword puzzles have proven to be a rewarding teaching instrument in a variety of subjects, then describes computer software that can aid in the construction of accurate, attractive puzzles within practical time constraints. (FL)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Vever, Daniel – Francais dans le Monde, 1976
Offers eleven examples of games for the French class which can be conducted without special materials. (Text is in French.) (AM)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, French
Fontier, Genevieve; Le Cunff, Madeleine – Francais dans le Monde, 1976
Discusses the role of games in the French class, and gives examples of some possible approaches. (Text is in French.) (AM)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, French


