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Johnson, Roger W. – PRIMUS, 2003
Games are promoted as examples for classroom discussion of stationary Markov chains. In a game context Markov chain terminology and results are made concrete, interesting, and entertaining. Game length for several-player games such as "Hi Ho! Cherry-O" and "Chutes and Ladders" is investigated and new, simple formulas are given. Slight…
Descriptors: Markov Processes, College Mathematics, Mathematics Instruction, Teaching Methods
Morrison, James L.; Dede, Chris – Innovate: Journal of Online Education, 2004
Chris Dede, Wirth Professor of Learning Technologies at the Harvard Graduate School of Education, is a leading authority on learning technologies and the ways in which they shape education. As a teacher, researcher, and policy advocate, he is a visionary whose fascination with technology has been informed by his commitment to serving the highest…
Descriptors: Interviews, Information Technology, Virtual Classrooms, Internet
Griffin, Michael R.; Johnson, Romona; Thomas, Jessica; Spell, Melissa; Popham, John; Croft, Brent; Umpleby, Albert; Verbel, Eric – Teaching Elementary Physical Education, 2005
Disc activities are an excellent elementary content area for both skill and fitness enhancement. They may occur through progressive skill and drill practice, small sided-game examples, modifications of traditional disc activities appropriate to large groups, and with adjustments designed to increase activity and fitness levels. For games in this…
Descriptors: Physical Education, Physical Fitness, Elementary School Students, Physical Activities
Peer reviewedAzriel, Jay A.; Erthal, Margaret J.; Starr, Ervin – Journal of Education for Business, 2005
Those who teach in colleges and universities are often faced with large class sizes and a diverse student population. To reach this diverse student population, educators are finding it necessary to incorporate new teaching practices. In this article, the authors examine the use of a television game show, Jeopardy, as a means of enhancing learning.…
Descriptors: Teaching Methods, Business Administration Education, Games, Instructional Effectiveness
Kytta, Marketta; Kaaja, Mirkka; Horelli, Liisa – Environment and Behavior, 2004
This exploratory study examines ho wan Internet-assisted design game succeeds in bringing forth children's own visions for the environment where they live and their definitions of a good environment. Two connected concepts in environmental psychology, the theory of person-environment fit and the concept of affordances, are applied in the analysis…
Descriptors: Foreign Countries, Internet, Educational Games, Gender Differences
Herbst, Patricio; Gonzalez, Gloriana; Macke, Michele – Mathematics Educator, 2005
This article discusses how a teacher can prepare the terrain for students to understand what it means to define a figure. Drawing on writings from mathematicians and mathematics educators on the role of definitions in mathematics, the authors argue that students develop a greater appreciation for the conciseness of a mathematical definition if…
Descriptors: Geometry, Mathematics Instruction, Mathematical Concepts, Definitions
Benek-Rivera, Joan; Mathews, Vinitia E. – Journal of Management Education, 2004
Nontraditional instructional methods facilitate active learning by students. The "Jeopardy" exercise outlined in this article is based on the popular television game show and is presented as an active learning technique designed to (a) motivate students to actively participate in class and assume more responsibility for learning, (b) provide an…
Descriptors: Active Learning, Teaching Methods, Educational Games, Review (Reexamination)
Smith, David Ryan – Physics Education, 2003
"Voyager" is an educational card game involving scientific satellites, developed for use in schools with children aged 9 to 13 years. The idea of the game is to improve pupils' knowledge about the large number of scientific satellites there are in space in a fun way, while also practising numeracy skills. Several copies of the game were…
Descriptors: Astronomy, Science Instruction, Teaching Methods, Satellites (Aerospace)
Gough, John – Australian Primary Mathematics Classroom, 2004
Sometimes the first step towards making a new (mathematics) game is discovering an unexpected possibility in some hitherto unplayed-with piece of equipment. At other times the first step is inventing new equipment. But rarely is any "new" idea for a game wholly original, either as a way of playing a game, or in its equipment. As…
Descriptors: Educational Games, Alphabets, Orthographic Symbols, Reading Instruction
Hagstrom, Fran; White, Michelle – Clinical Linguistics & Phonetics, 2006
In order to examine more closely the ways that children use socially constructed dialogue to mediate task mastery a hierarchical set of computer tasks were presented in an animated game format (ToonTalk) to three adult/child (US Kindergarten) dyads over five sessions. Transcriptions of the adult-child talk were used to determine (1) the types of…
Descriptors: Computers, Games, Problem Solving, Task Analysis
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
Cavanagh, Sean – Education Week, 2004
Tribal leaders in Cherokee established the payment program known as the "per capita". All enrolled members of the Eastern Band of the Cherokee--adults and children alike--receive yearly sums. Upon graduation, students from the tribal-run school system are eligible to receive lump-sum payments, with the amount $36,967.78 per person. The money comes…
Descriptors: Young Adults, Educational Games, High School Students, American Indians
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Alabama Univ., Birmingham. – 1976
Focusing upon reading problems and their identification, this handbook presents guidelines, procedures, techniques, and prescriptions for teaching basic reading skills to students who need assistance in becoming mature readers. The skills focused upon in the handbook are those of comprehension, oral reading, reading readiness, silent reading,…
Descriptors: Compensatory Education, Diagnostic Teaching, Educational Games, Elementary Secondary Education

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