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Swann, Mike; Walsh, Jean – Zip Lines: The Voice for Adventure Education, 2001
Describes universal challenge programs, in which all participants, regardless of ability or disability, work as an integrated group. Discusses planning for participant needs and creating a physically and emotionally safe environment. Presents brief instructions for 12 universal activities, including games, problem-solving activities, and high and…
Descriptors: Adapted Physical Education, Adventure Education, Disabilities, Games
Peer reviewed Peer reviewed
Gerdes, Paulus – Teaching Children Mathematics, 2001
Presents an educational mathematical activity from Africa. Shows how one child explored the game of Julirde, a game of the mosque emphasizing problem solving and symmetry. Offers several suggestions for exploring the game from the central African country of Cameroon in the elementary school mathematics classroom. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Foreign Countries
Moore, Phyllis Jack – Texas Child Care, 2000
Recommends play activities in which children look, listen, taste, smell, and touch. Includes appropriate ages for activities and gives directions for several games, including peek and seek, water play, bean bags, and hot potato. (DLH)
Descriptors: Childrens Games, Concept Formation, Development, Infants
Peer reviewed Peer reviewed
Robinson, Jessica; Lewars, Tamu; Perryman, La Shanda; Crichlow, Toria; Smith Kimberly; Vignoe, John – Business Communication Quarterly, 2000
Considers how classroom simulations help students master concepts in cross-cultural workplace communication. Notes three problems that face most instructors who wish to incorporate simulation games into their cross-cultural classroom instruction. Discusses how in the creation of cross-cultural simulation games, it helps instructors by solving the…
Descriptors: Business Communication, Business Education, Class Activities, Cross Cultural Training
Smith, James P.; Cage. Bob N. – Research in the Schools, 2000
Studied the effects of 120 hours of chess instruction on the mathematics achievement of southern, rural, black secondary students. Analysis of covariance results show the treatment group (11 females, 9 males) scored significantly higher than the control group (10 females, 10 males) in mathematics achievement. Discusses results in terms of altering…
Descriptors: Black Students, Games, High School Students, High Schools
Peer reviewed Peer reviewed
Galvez-Martin, Maria Elena – Social Studies and the Young Learner, 2000
States that toys can be used in the social studies classroom to help elementary students learn and retain relevant content. Discusses how to incorporate toys into the classroom. Lists toys, games, and lesson plan ideas that can be used when teaching history, geography, and economics. (CMK)
Descriptors: Class Activities, Economics Education, Elementary Education, Games
Peer reviewed Peer reviewed
Holt, Nicholas L.; Strean, William B.; Bengoechea, Enrique Garcia – Journal of Teaching in Physical Education, 2002
Reviews research on the Teaching Games for Understanding (TGfU) approach in physical education, noting that many discussions of TGfU have focused on cognitive and psychomotor learning outcomes and neglected the affective domain. An extended TGfU model is presented, suggesting new avenues for future research and practice (e.g., consideration of…
Descriptors: Educational Research, Elementary Secondary Education, Games, Motor Development
Peer reviewed Peer reviewed
Kirk, David; MacPhail, Ann – Journal of Teaching in Physical Education, 2002
Presents a new version of the Teaching Games for Understanding (TGfU) model in physical education which draws on a situated learning perspective, describing the TGfU approach, reviewing recent research on TGfU, discussing constructs for conceptualizing learning in games, and outlining a situated learning perspective. This perspective is applied to…
Descriptors: Educational Research, Elementary Secondary Education, Games, Motor Development
Rose, Ellen – Educational Technology, 1998
Explores the role Turing's imitation game has played in shaping notions of humanity and technology, specifically the use of digital technology in education. Discusses the potency of culturally and historically embedded discourse within a field which views practice as disengaged, through the force of technological "revolution," from…
Descriptors: Artificial Intelligence, Computer Uses in Education, Cultural Influences, Discourse Analysis
Peer reviewed Peer reviewed
Andrews, Ian A. – Canadian Social Studies, 1999
Discusses the influences socialist ideas have had upon Canada and its people, in particular, their system of governmental control over medical facilities and services. Provides a crossword puzzle that focuses on the prominent Canadian socialist leaders of the twentieth-century. Includes the clues and word list. (CMK)
Descriptors: Educational Games, Foreign Countries, Government Role, Ideology
Peer reviewed Peer reviewed
Drysdale, Frank; Hancock, Barry – Australian Primary Mathematics Classroom, 1997
Describes how the card game Numero helps students improve their knowledge of basic number facts while having fun. Suggests ways in which Numero can best be used in the classroom. (ASK)
Descriptors: Arithmetic, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Morris, Helen – Mathematics Teaching in the Middle School, 2000
Most games have descended from ancient pastimes with simple resources. Illustrates 23 games from around the world discussing different mathematical concepts. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Junior High Schools
Johnston, David L. – School Administrator, 1999
Presents seven Machiavellian personnel evaluation blunders that strip workers of their dignity and demoralize them. Performance evaluators err when playing "Trivial Pursuit," the "Shell Game,""I Preceptor,""Gotcha,""I Spy," the "Procrustean Bed," and "Open-Ended Story-Time"…
Descriptors: Elementary Secondary Education, Evaluation Criteria, Games, Guidelines
Vail, Kathleen – American School Board Journal, 2001
Dodgeball, whose object is eliminating opponents by walloping them with rubber balls, brings out some kids' competitive sprit and others' fear of recess. Schools in Utah, Maryland, Virginia, and Pennsylvania are banning the game from physical education classes because it promotes bullying and discourages some children from exercising. (MLH)
Descriptors: Bullying, Competition, Educational Philosophy, Elementary Education
Freeman, Christopher – Understanding Our Gifted, 2005
There are two kinds of logical reasoning: "inductive" and "deductive". Inductive reasoning proceeds from effect back to cause, from special case to general principle. Detectives use it, examining the clues and conjecturing the actions that caused them. On the other hand, deductive reasoning proceeds from cause to effect, from principle to…
Descriptors: Mathematics Curriculum, Academically Gifted, Logical Thinking, Thinking Skills
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