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Collier, Connie S.; LaVine, Mary E. – Teaching Elementary Physical Education, 2003
Summarizes how a series of articles use a range of perspectives to present developmentally appropriate content progressions, pedagogically sound practices, and assessments that have the potential to strengthen the way elementary teachers implement net/wall games, focusing on: common features for modifying net/wall games for elementary children;…
Descriptors: Curriculum Development, Developmental Stages, Educational Games, Elementary Education
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Horner, Stan – Journal of Social Theory in Art Education, 2003
Posits that two co-dependent game plans, Finite and Infinite, inform the orientation of contemporary art education as represented by Discipline-Based Art Education (DBAE) and interactive interdisciplinary art education (iiae). Credits James B. Carse's "Finite and Infinite Games: Vision of Life as Play and Possibility" as the premise for this…
Descriptors: Art, Art Education, Discipline Based Art Education, Educational Principles
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Kim, Bryan S. K.; Lyons, Heather Z. – Journal of Counseling & Development, 2003
Counselor's multicultural counseling competence has been highlighted as an important ingredient in creating positive counseling outcomes when the clients are ethnic and racial minorities. The use of experiential activities in general, and games in particular, is presented as a potentially useful strategy to instill and enhance multicultural…
Descriptors: Counseling Effectiveness, Counseling Techniques, Counselor Attitudes, Counselor Training
Grayson, Randall – Camping Magazine, 1997
Tips for running a successful archery program include buying the right equipment, setting up an archery range, and helping campers overcome common mistakes when shooting. Includes 10 games that help campers develop archery skills, and a checklist of archery equipment. (LP)
Descriptors: Archery, Athletic Equipment, Camping, Equipment Standards
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Koes, Mary T.; Saab, Joy Faini – Teaching Children Mathematics, 1996
Presents the benefits of staging a mathematics Olympics involving parents as well as the students and teachers. Benefits include promoting a positive attitude toward the school and fostering mutual trust between homes and schools. Describes such activities as battleship, tangram exercises, juggle, fraction blackjack, Kalah, and a wheel of numbers,…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Brassell, Danny – Phi Delta Kappan, 2003
Second-graders and a new teacher came up with an approach that showed him how much fun reading can be. The students voted on reading privileges; peer pressure maintained discipline; students shared books that their parents had read to them and invited "guest readers" to read with their class. (MLF)
Descriptors: Class Activities, Early Childhood Education, Grade 2, Instructional Innovation
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Jardine, Dick – Mathematics Teaching in the Middle School, 2000
Provides an historical look at probability games of chance and some of the mathematicians involved in the development of basic concepts. Includes exploratory activities for students. (YDS)
Descriptors: Educational Games, Educational Technology, Lesson Plans, Mathematicians
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Helser, Terry L. – Journal of Chemical Education, 2003
Introduces an educational terminology puzzle consisting of a fill-in-the-blank paragraph format with 15 letters square. (YDS)
Descriptors: Chemical Nomenclature, Chemistry, Educational Games, Higher Education
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Salies, Tania Gastao – Simulation & Gaming, 2002
Describes an integrated use of simulation/gaming in an English for Academic Purposes (EAP) class, analyzes benefits and drawbacks, and suggest how the technique could apply to other specific contexts. Explains how international students ran a simulation on gun control; discusses the debriefing process; and considers motivation, metacognitive…
Descriptors: Educational Games, English for Academic Purposes, Foreign Students, Gun Control
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Balcaen, Hubert, Ed. – Canadian Modern Language Review, 1991
Five elementary level language classroom games for teaching vocabulary, question-asking, and facts about Canada are described. They include 2 games of concentration, a game of discovery, a review of facts about Canada, and a game of 20 questions. Most are specifically designed for French language usage. (MSE)
Descriptors: Class Activities, Classroom Techniques, Elementary Education, Foreign Countries
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Taylor, Gwen – Journal of Reading, 1990
Describes a series of activities (including reading aloud daily, palindromes, acrostics, and word games) designed to help community college developmental readers enjoy print. (RS)
Descriptors: Adults, Learning Activities, Reading Aloud to Others, Reading Games
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Hafferty, Frederic W. – Teaching Sociology, 1990
Notes the particular problems of teaching sociological concepts to medical students. Recommends using a game show format to actively engage students. Exploring their own group-based images, fears, and stereotypes, students discover what it means to be a physician. Provides the game format, dynamics, and preparation needed to play. (NL)
Descriptors: Class Activities, Educational Games, Graduate Medical Students, Higher Education
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McKinney, Caroline – Reading Teacher, 1990
Describes a tic tac toe game in which students learn vocabulary words in their expressed areas of interest. (MG)
Descriptors: Educational Games, Elementary Education, Journal Writing, Reading Ability
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Balajthy, Ernest – Reading Teacher, 1988
Describes computer software, including "The Electronic Bookshelf" and "Return to Reading," which provides motivation for recreational reading in various ways, including: quizzes, games based on books, and whole language activities for children's literature and young adult fiction. (MM)
Descriptors: Adolescent Literature, Childrens Literature, Computer Games, Computer Software Reviews
Bresser, Rusty; And Others – Instructor, 1995
This article describes how to play a card game entitled "Is It 10?" which is designed to capture elementary school students' attention while they practice addition, explore number combinations, and learn beginning probability concepts. Suggestions for both primary and older students are provided. (SM)
Descriptors: Creative Teaching, Educational Games, Elementary Education, Elementary School Mathematics
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