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Reid, Joseph S. – Arithmetic Teacher, 1979
The objective of this game is to teach the concept and terminology of radius, diameter, and chord in an enjoyable manner. (MP)
Descriptors: Concept Formation, Elementary School Mathematics, Elementary Secondary Education, Games
Zaslavsky, Claudia – Teacher, 1976
Take prisoners, sow seeds, or eat the opponent's beans. A unique cultural approach to math. (Editor)
Descriptors: African Culture, Childrens Games, Diagrams, Elementary School Students
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Tamminga, Harriet L. – Teaching Sociology, 1977
Identifies three aspects of moral education and discusses the role of gaming-simulation in each. The decision to use gaming represents a concern for educating morally. Use of gaming to teach moral values is discussed and it is suggested that gaming may be used for values analysis and clarification. (Author/JR)
Descriptors: College Instruction, Elementary Secondary Education, Ethical Instruction, Games
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Seibel, Jean M. – Mathematics Teacher, 1977
Commonly used words in algebra are hidden in a grid. (DT)
Descriptors: Algebra, Educational Games, Instruction, Instructional Materials
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Gregory, Robert J. – Teaching of Psychology, 1977
Describes the use of computer programs in the teaching of psychology research design and data analysis. Case studies involving large and small computer data generators are presented. (Author/DB)
Descriptors: Case Studies, Computer Science, Data Analysis, Educational Games
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Taylor, Andrea Jane Richardson – Clearing House, 1976
Descriptors: Decision Making Skills, Educational Games, Models, Participation
Kaufman, Frank L. – Journal of Educational Data Processing, 1976
The evidence indicates that a computer-based business game in the policy course is useful to the teacher, the student, and the graduate on the job. (Author)
Descriptors: Business Administration, Computer Assisted Instruction, Computer Science, Higher Education
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Van Zoest, Laura R.; Walker, Rebecca K. – Mathematics Teaching in the Middle School, 1997
Describes a series of lessons designed to supplement textbook instruction of probability by addressing the ideas of "equally likely,""not equally likely," and "fairness," as well as to introduce the difference between theoretical and experimental probability. Presents four lessons using The Wind Racer games to study probability. (ASK)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Lesson Plans
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Bogan, Dan; Wood, David – Science Scope, 1997
Outlines several activities and games in which students play the roles of sun, earth, and moon at different times of the day, month, and year. (DKM)
Descriptors: Astronomy, Earth Science, Educational Games, Elementary Secondary Education
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Lahm, Elizabeth A. – Focus on Autism and Other Developmental Disabilities, 1996
This study examined features of software used by 48 preschool special education students. Programs were compared for their effect on engagement, affect, and choice. Findings suggest that children prefer programs with higher interaction requirements, as well as those using animation, sound, and voice features. (Author/PB)
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Games, Computer Software
Sherry, Lorraine; Trigg, Maggie – Educational Technology, 1996
Discusses how teachers and instructional designers can encourage critical thinking in students through epistemic games, reflective knowledge-generating activities that can be created for any knowledge domain. Provides examples for various subjects. Presents a method for organizing instructional material into appropriate epistemic forms and for…
Descriptors: Class Activities, Critical Thinking, Educational Games, Epistemology
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Fowler, David – Journal of Computers in Mathematics and Science Teaching, 1996
Describes a Hypercard stack for playing one of many versions of the African game wari. Students can design their own variations of the game by determining the initial number of pieces and the number of pieces required for a capture. A list of activities related to the program and some recommendations about the integration of technology into…
Descriptors: African Culture, Computer Software, Cultural Pluralism, Educational Games
Chemecology, 1996
Describes a game that can be used to teach students about the acidity of liquids and substances around their school and enable them to understand what pH levels tell us about the environment. Students collect samples and measure the pH of water, soil, plants, and other natural material. (DDR)
Descriptors: Acids, Chemical Analysis, Chemistry, Discovery Learning
Dennis, Bruce L. – School Administrator, 1997
Since Spring 1995, a Bedford, New York superintendent and her district have been virulently attacked by two parents who initially accused them of promoting Satanism, exemplified in an after-school game called Magic: The Gathering. These parents are now attacking drug prevention programs, various homework assignments, and literature selections. The…
Descriptors: Conflict, Court Litigation, Crisis Management, Elementary Secondary Education
Glaser, Mark – NewMedia, 1997
Discusses the establishment of online, or virtual, communities on the World Wide Web. Topics include corporate sites; community planning; virtual reality; games; America Online projects; MUDs (multiuser dungeons) and MOOs (multiuser object oriented); and a list of contacts for online community resources. (LRW)
Descriptors: Community, Community Planning, Computer Games, Computer Mediated Communication
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