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Hickey, F. R. – Physics Teacher, 1982
An adventure-type computer game in which treasure can be acquired by solving problems in ray optics is described. The program is shorter than most adventures and is designed to run in a 16-K Commodore PET microcomputer with tape cassette input. Program and documentation are available at cost from the author. (Author/JN)
Descriptors: College Science, Educational Games, High Schools, Higher Education
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Edge, Ronald D. – Physics Teacher, 1982
Describes several games in which physics principles are demonstrated using students. These include Pirates Treasure Game (vectors), Three-Meter Dash (kinematics), Knee-Bend Game (energy and power), Wave Game, Reaction Kinematics, Statics-People Pyramids, and games demonstrating nuclear reactions, collisions, electrons in a wire, close packing, and…
Descriptors: College Science, Educational Games, High Schools, Higher Education
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Smith, H. Wayne; And Others – Journal of Vocational Behavior, 1983
Used a complex in-basket simulation and a paper-and-pencil scenario experiment to study relationships between organizational leadership and gender. Analysis revealed that substantially more of the total variance was accounted for in the simulation study than in the scenario investigation. Also, more overt, gender-based responses were observed in…
Descriptors: College Students, Comparative Analysis, Higher Education, Leadership
Harris, Linda – Classroom Computer News, 1982
A computerized toy, Big Trak, is used with first graders in combination with other activities as a tool in teaching directionality. It was also found useful in helping to prepare young children to use a much more advanced computer. A directionality program written in BASIC is included. (MP)
Descriptors: Computer Programs, Educational Games, Elementary Education, Grade 1
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Schwartz, Judith I. – Young Children, 1981
Describes various aspects of young children's playful use of language. The kind and characteristics, functions, and teaching implications of language play are discussed. (Author/CM)
Descriptors: Child Language, Childrens Games, Early Childhood Education, Language Usage
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Wold, Allen L.; Hunter, C. Bruce – Science Activities, 1982
Program listing for a computer game on kinematics is provided. Documentation for the listing (in Microsoft BASIC) and rationale for using computer games in the classroom are also provided. (JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Microcomputers
Armstrong, Beverly; Moore, Charlotte – Humane Education, 1982
Offers suggestions for using sow bugs in the classroom, including maintenance, source (found virtually everywhere in damp soil), background information, bibliography, and bulletin board idea. Includes instructions and materials (clue cards) for a fact-finding and hypothesis-testing game in which students determine what kind of an animal…
Descriptors: Animals, Educational Games, Elementary Education, Elementary School Science
Instructor, 1982
Suggestions for teachers conducting open houses, in which parents see the progress and work of their children, are presented. Various ways to display student work, make a positive impression, and elicit parent participation are described. (CJ)
Descriptors: Educational Games, Elementary Education, Learning Centers (Classroom), Parent Participation
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Dirks, Jean – Intelligence, 1982
Relatively brief interactions with a commercial game that involved blocks and matching patterns are shown to cause a significant improvement in children's performances on the WISC-R Block Design subtest. Two experiments are described using 10-year-old children in game and no-game conditions. (Author/CM)
Descriptors: Achievement Gains, Childrens Games, Elementary Education, Individual Development
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Westmeyer, Paul – Contemporary Education, 1981
A paradigm is presented on administrative decision-making processes. The paradigm includes the possibility of developing a new policy as part of the problem- solving process. (JN)
Descriptors: Administrator Attitudes, Administrator Characteristics, Cognitive Processes, Decision Making
Cryer, Patricia – Simulation/Games for Learning, 1981
Introduces documentation and presentation guidelines of the Society for Research into Higher Education (SRHE) for authors of games, simulations, and other activities suitable for an organizer or facilitator to adopt or adapt for courses or workshops. (Author/LLS)
Descriptors: Authors, Class Activities, Foreign Countries, Games
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Feezel, Jerry D. – Communication Education, 1982
Describes a learning game developed to simulate verbal communication. Focuses on words and meanings and has applications to semantics, interpersonal communication, listening, nonverbal communication, and creativity in general. (PD)
Descriptors: Educational Games, Elementary Secondary Education, Higher Education, Instructional Materials
Isaacson, Dan – Creative Computing, 1982
A set of three problem-solving programs designed as drills that give practice in mental arithmetic are reviewed. The programs are viewed to have several weaknesses in style, but are noted as worthy of consideration for purchase. The material is designed to motivate students to practice all four basic operations. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary Secondary Education
O'Connor, Vincent F. – Classroom Computer News, 1982
A way to use programs that orient students to use of the computer and establish a schedule for pupil access is presented. The distinction between using the computer as a medium for instruction and using it as a topic of instruction is viewed as not entirely clear-cut. (MP)
Descriptors: Computer Literacy, Computers, Educational Games, Elementary Secondary Education
McKnight, Regis Q.; McBride, Susan – Georgia Social Science Journal, 1980
States that more use should be made of simulation games in elementary school social studies classrooms because pupils enjoy games and can learn a lot from playing them. Describes a simulation game which is modeled on the function of a zoning board. Objectives and evaluation are discussed. (DB)
Descriptors: Educational Assessment, Educational Games, Educational Needs, Educational Objectives
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