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Frese, Millie K., Ed. – Goldfinch, 1997
This issue focuses on "Toys and Games." Students are encouraged to explore games of the past, particularly from the early 1900s. Activities include playing games from the past and making toys. Feature articles describe toys and games through time, Iowa-made toys, ethnic games, how play imitates work, and how world events impact play.…
Descriptors: Childrens Games, Elementary Education, Family History, Local History
Herd, Meg – 1997
This book features activities, games, and crafts about gardening for children aged 6 to 12. The organization of the book is based on the seasons and the activities emphasize learning through fun. The spring section includes: (1) "Creating Your Own Vegetable Garden"; (2) "Safe Spraying"; (3) "What to Grow"; (4)…
Descriptors: Elementary Education, Games, Gardening, Gardens
United States Mint (Dept. of Treasury), Washington, DC. – 2002
This hands-on coin unit is for students in grades 1-2. Students play games and work with coin manipulatives to practice coin and value recognition, finding coin combinations, and adding coins. The unit provides keywords; recommends subject areas and approximate length of time; poses an essential question or problem; provides a unit introduction;…
Descriptors: Academic Standards, Educational Games, Grade 1, Grade 2
Ortiz, Enrique – 2003
The purposes of this paper are to present research related to the development of new instructional games (named Survivor's Games), and measure the effectiveness of these games to help students (K-5) master basic fact operations (single-digit additions or factor and single- or double digit sums or products), stimulate the exploration of…
Descriptors: Addition, Algebra, Arithmetic, Basic Skills
Jarvis, Phil; Richardt, Joan – 2000
The Real Game (TRG) Series is a set of six innovative career programs designed to bring interactive, experiential learning to the classroom. Each program is tailored to a specific range of age and grade levels. There are games available for three-year-olds up to adults. The basic aim of the series is to introduce realities of the adult world of…
Descriptors: Career Development, Career Planning, Education Work Relationship, Educational Games
Petersen, Susan; Cruz, Luz – 2000
This paper presents a systematic progression of small-sided games within two traditional sports units (soccer and volleyball). Developmentally appropriate guidelines encourage teachers at all levels to incorporate small-sided games (2v2, 3v3, and 4v4). Advantages of small-sided games include: allowing students numerous practice opportunities;…
Descriptors: Athletics, Child Development, Developmentally Appropriate Practices, Elementary Secondary Education
Fowler, Elaine Danielson – 1999
Rather than dismiss teaching English usage or embrace it without question, elementary teachers need to make usage instruction meaningful and motivating and present it in a nonthreatening yet systematic manner. The teacher must become familiar with his/her particular language community by listening to students and noting the forms they are using.…
Descriptors: Black Dialects, Educational Games, Elementary Education, English Instruction
Charters, W. W., Comp.; Paul, Harry G., Comp. – Bureau of Education, Department of the Interior, 1923
Commissioner P. P. Claxton issued a questionnaire to 2,500 teachers, selected through the administrative officers of large city systems asking for the games and exercises which the teachers used in correcting the classes of errors which are given as chapter headers in this bulletin. Detailed responses were received from some 500 teachers. The…
Descriptors: Teaching Methods, Urban Schools, Educational Games, Questionnaires
Dean, Peter G. – Programmed Learning & Educational Technology, 1973
There are many educational situations where the student learns by using a model and we are beginning to explore the benefits of using an interactive computer to give a greater understanding of the relationship between the model and the real situation, and also of the real situation. Article gives a broad introduction to applications in the field…
Descriptors: Computer Assisted Instruction, Computer Science, Educational Games, Learning
Peer reviewedDay, Alan S. – Journal of Chemical Education, 1973
Discusses the rules of an academic game which helps students learn the reaction sequences in organic and synthetic chemistry. (CC)
Descriptors: Chemical Reactions, Chemistry, College Science, Educational Games
Peer reviewedKimmer, Edward – American Journal of Physics, 1973
Discusses the use of a board game, Reversi, in a class of nonphysics majors to explain the investigative techniques of physics by analogy. (CC)
Descriptors: College Science, Educational Games, Instruction, Physics
Budd, Bertel – Instructor, 1974
Discusses directed stunts in a pattern or routine especially for elementary students. (GB)
Descriptors: Class Activities, Educational Games, Exercise (Physiology), Physical Activities
Guskin, Samuel L. – Viewpoints, 1973
This article describes three types of simulation games that might be of use in selling teachers on the idea of mainstreaming'' mildly handicapped children (incorporating them) in regular classes. (JA)
Descriptors: Attitude Change, Classroom Desegregation, Games, Handicapped Children
Dostal, June – Balance Sheet, 1973
Games can be used to stimulate interest and to make learning shorthand fun. Suggested games include these: geographic shorthand rummy, shorthand concentration, shorthand baseball geography, shorthand geography spelldown, shorthand password, and shorthand hangman's bluff. (SC)
Descriptors: Business Education, Business Skills, Class Activities, Educational Games
Obertino, Priscilla – Educational Technology, 1974
The first article in a special Educational Technology series dealing with the PLATO Reading Project at the University of Illinois. (Author)
Descriptors: Communications, Computer Assisted Instruction, Educational Technology, Elementary Education


