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Butzow, John W. – Arithmetic Teacher, 1986
Describes an activity approach for teaching upper elementary school students the concept of angles. In the interdisciplinary activity, students practice reading and drawing angles from 0 to 360 degrees as they simulate the behaviors used to navigate a sailboat. Includes list of equipment needed and procedures used. (JN)
Descriptors: Educational Games, Elementary School Mathematics, Geometry, Interdisciplinary Approach
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Schloss, Cynthia N.; Schloss, Patrick J. – Journal of Industrial Teacher Education, 1984
Discusses a study that evaluated the impact of an interpersonal skills training program designed to enhance the social work behaviors of mentally retarded adults. (JOW)
Descriptors: Adults, Games, Interpersonal Relationship, Mild Mental Retardation
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Munzer, Martha E. – Nature Study, 1985
Describes a simulation game which introduces concepts and problems associated with community planning. Initial activities include a role-playing exercise focusing on decisions related to a vacant lot; implications for various decisions are noted. Also gives suggested questions to address when planning a town. (DH)
Descriptors: Community Development, Community Planning, Educational Games, Elementary Secondary Education
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Baba, Norio; And Others – Simulation and Games, 1984
Describes an educational microcomputer gaming system for dealing with the acid rain problem in Western Europe and discusses its objectives, rules, problems, and future perspectives. Usefulness of gaming as an operational aid in formulating appropriate energy policies worldwide is emphasized. (MBR)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Higher Education
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Bright, George W.; Harvey, John G. – Computers in the Schools, 1984
Defines games, instructional games, and computer instructional games; discusses several unique capabilities that facilitate game playing and may make computer games more attractive to students than noncomputer alternatives; and examines the potential disadvantages of using instructional computer games on a regular basis. (MBR)
Descriptors: Definitions, Design, Elementary Secondary Education, Evaluation Criteria
Peer reviewed Peer reviewed
Netten, Joan W., Ed. – Canadian Modern Language Review, 1984
A collection of ideas for class activities in elementary and secondary language classes includes a vocabulary review exercise and games of memory, counting, vocabulary, flashcard tic-tac-toe, dice, trashcans, questioning, and spelling. Some are designed specifically for French. (MSE)
Descriptors: Class Activities, Classroom Techniques, Elementary Secondary Education, FLES
Kuechle, Nancy – Classroom Computer Learning, 1984
Presents four teaching activities including: creating sculptures from computer-related items; debugging approach for TRS-80; LOGO parallelograms; and flowcharting techniques. Includes an article ("BASIC Adventures") by Nancy Kuechle focusing on essential commands in creating interactive adventure programs. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Secondary Education
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Ferguson, Jack – Journal of Geography, 1976
Activities are suggested in which students can practice map skills by using road maps. Activities involve completing work sheets, reading mileage charts, and playing road rally games. Examples are provided. (ND)
Descriptors: Charts, Educational Games, Elementary Secondary Education, Geography Instruction
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Bruni, James V.; Silverman, Helene J. – Arithmetic Teacher, 1976
A series of activities is suggested for helping children deal with the continuity and order of events in time, with measuring time, and with reading the clock. (DT)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Trueblood, Cecil R.; Szabo, Michael – American Metric Journal, 1976
This is the conclusion of an article discussing classroom games. Evaluation of games, diagnosis, and teacher training are covered. See the Volume 4, Unit 5, 1976 issue of this journal (SE 517 537) for the first part of the article. (DT)
Descriptors: Elementary Secondary Education, Evaluation, Games, Guidelines
Peer reviewed Peer reviewed
Peterson, John C.; Dolson, Gene – Arithmetic Teacher, 1977
Directions are given for two games that can be played by kindergarten students to help them learn to distinguish shape, color, and quantity. (DT)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Mathematics
Frentz, Thomas S.; And Others – Journal of the Western Speech Communication Association, 1976
Describes an alternative approach to teaching communication arts that focuses on the student's communicative experiences as the center of concern. (MH)
Descriptors: Change Strategies, Communication (Thought Transfer), Course Descriptions, Course Organization
WGBH-TV, Boston, MA. – 2002
This family activity book provides information for discovering and demonstrating the science of fire--how firefighters decide which fires to let burn and which to put out, how fires start and spread, and what to do when they flare up. Chapters include: (1) "A Game about Wildfire"; (2) "Create a Fire Safety Commercial"; (3)…
Descriptors: Ecology, Elementary Secondary Education, Environmental Education, Family Involvement
Kirsh, Steven J. – 1997
Although positive effects of children playing video games have been found, recent research suggests that exposure to violent video games may lead to an increase in aggressive behavior. This study investigated the effects of playing violent versus nonviolent video games on the interpretation of ambiguous provocation situations. Participants were 52…
Descriptors: Aggression, Ambiguity, Attribution Theory, Grade 4
1998
This program offers a collection of interactive lessons and examples designed to help students learn to spell 2000 words. The program's multimedia tutorial style provides a challenging and enjoyable way to improve spelling skills. In the quizzes, exercises, and games in the program, the student can both hear how the words are pronounced and see…
Descriptors: Computer Assisted Instruction, Educational Games, Independent Study, Secondary Education
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