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Scholnick, Ellin Kofsky; Wing, Clara S. – Developmental Psychology, 1988
The influence of three variables on response to undecidability was studied: (1) dual- versus single-solution rules; (2) nature of the choice contrast, and (3) presence or absence of additional information to resolve the undecidability. Participants were college students and third, fourth, and fifth grade elementary school students. (RH)
Descriptors: Age Differences, College Students, Decision Making, Difficulty Level
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Anderson, Stuart – Exercise Exchange, 1987
Describes a vocabulary/spelling development guessing game in which students must deduce a secret letter by process of elimination, with as few guesses as possible. (HTH)
Descriptors: Abstract Reasoning, Educational Games, English Instruction, Junior High Schools
Warren, Barbara L. – Gifted Child Today (GCT), 1988
A teacher describes his experiences with gifted-accelerated ninth grade English students who designed games instead of writing term papers, thereby enhancing analysis, synthesis, and evaluation skills. A list of questions and suggestions to guide young game designers is included and covers overall design procedures, mechanics, and self-evaluation…
Descriptors: Cognitive Ability, Creative Activities, Educational Games, English Curriculum
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Marlowe, Mike – Teaching Exceptional Children, 1988
Kinesthetic learning experiences for reinforcing mildly handicapped preschool and elementary students' spelling vocabulary are described. Students make letters of the alphabet with their bodies and then spell words from vocabulary lists. Follow-up spelling activities include scrambled letters; spelling baseball; word families; rhyming; consonant…
Descriptors: Educational Games, Elementary Education, Kinesthetic Methods, Learning Activities
Harrison, J. Derek – Science, Technology and Society, 1985
Describes a simulation game strategy that is used in an interdisciplinary course that focuses on the relationships between values and technology. Outlines the game's objectives, content focus, and procedural elements. Discusses the merits of this type of approach in assisting in the development of a personal philosophy toward technology. (ML)
Descriptors: Ecology, Educational Games, Higher Education, Interdisciplinary Approach
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Jean, Roger V. – Mathematics and Computer Education, 1985
Argues that Euclidean geometry should assume the central role it once had in mathematics education, describing a teaching method that uses slides made with superimposed overhead projector transparencies. The method (constituting a game of clues and hints) assumes students understand deduction and the roles of postulates, theorems, and proofs. (JN)
Descriptors: Educational Games, Geometry, Learning Activities, Mathematics Education
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Williams, Margaret – Mathematics in School, 1986
Games can provide a vehicle for helping primary grade children develop mathematical ideas in a practical, concrete form in which they talk about mathematics and enjoy it. (MNS)
Descriptors: Educational Games, Educational Philosophy, Elementary Education, Elementary School Mathematics
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Haigh, Gordon; Bailey, Andy – Mathematics in School, 1986
Three games in which the calculator plays an important facilitating role are presented. It promotes a "guess then adjust your guess" strategy. The games are described within the context of elementary, junior high, and secondary classrooms. (MNS)
Descriptors: Calculators, Educational Games, Elementary Secondary Education, Learning Activities
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Smith, David; Keep, Rosslyn – Educational Research, 1986
Children aged 6 to 14 years in 10 schools in southern England were interviewed to determine the criteria that children use to evaluate educational and other software. Data suggest that the children were mature and sophisticated in their judgments. Their evaluative criteria derived from the standards of mass consumer electronics (home computer…
Descriptors: Children, Computer Software, Educational Games, Elementary Education
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Hodapp, Robert M.; And Others – Child Development, 1984
Maternal behaviors within mother-infant games were examined to determine the amount, type, and functional value of maternal helping behaviors. A total of 17 mother-infant pairs were videotaped on monthly visits while playing five separate games. The study employed a skill-centered analysis to examine maternal scaffolding. (Author/RH)
Descriptors: Games, Helping Relationship, Longitudinal Studies, Models
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Criscuolo, Nicholas P. – Reading, 1985
Suggests 10 classroom-tested activities that improve reading comprehension. (DF)
Descriptors: Beginning Reading, Cognitive Processes, Primary Education, Reading Comprehension
Parker, Vicki – Children and Animals, 1985
Presents a simulation game that can be incorporated into physical education classes for intermediate and junior high school students. The lesson, titled "The Capture Game," focuses on the problems of capture, transportation, and captivity of wild animals. Background information, teacher preparation suggestions, student activity and…
Descriptors: Animals, Educational Games, Experiential Learning, Intermediate Grades
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Fleer, Daryl – Science Teacher, 1984
A game is used to study population control factors on a wolf pack and to explore human competition with these animals. A game board and chance cards to be photocopied for use in the classroom are provided. (DH)
Descriptors: Animals, Ecology, Educational Games, Science Activities
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Sanders, Ruth H. – Unterrichtspraxis, 1984
Describes a computer game designed for students of German, which uses techniques of artificial intelligence to create a model of language understanding by computer in an adventure game set in Berlin. In addition to providing a concrete means for testing students' language understanding, the game is a useful, highly motivating, learning mode. (SL)
Descriptors: Computer Assisted Instruction, Educational Games, German, Higher Education
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Tompkins, Gail E.; Tway, Eileen – Childhood Education, 1985
Provides an annotated book list for use by elementary school teachers. Emphasizes children's involvement in word play and word games as a means to strengthen the language arts program. Specific areas covered include word play and word games, riddles, jokes, rhymes and verse, sounds and words, and word histories. (DST)
Descriptors: Children, Childrens Games, Childrens Literature, Elementary Education
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