Publication Date
| In 2026 | 3 |
| Since 2025 | 609 |
| Since 2022 (last 5 years) | 3083 |
| Since 2017 (last 10 years) | 6982 |
| Since 2007 (last 20 years) | 11800 |
Descriptor
| Educational Games | 9526 |
| Teaching Methods | 5518 |
| Games | 5084 |
| Foreign Countries | 4928 |
| Video Games | 2750 |
| Computer Games | 2604 |
| Game Based Learning | 2565 |
| Educational Technology | 2421 |
| Learning Activities | 2186 |
| Student Attitudes | 2062 |
| Simulation | 2014 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1547 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 272 |
| United Kingdom | 237 |
| Spain | 232 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Peer reviewedRoss, Hildy S.; Lollis, Susan P. – Developmental Psychology, 1987
Explored infants' capability to request a partner's participation in social games. Nineteen infants who were 9, 12, 15, and 18 months old played games for 30 minutes in a laboratory setting with an adult partner. Children's nonverbal behavior and vocalizations after the adult discontinued play were compared with behavior during game-playing…
Descriptors: Affective Behavior, Childrens Games, Communication Skills, Infants
Goldman, Susan R.; Pellegrino, James – Academic Therapy, 1986
There are five distinct but interrelated considerations for effective use of drill and practice software with slow and special needs students: (1) the purposes of drill and practice, (2) game formats, (3) microcomputer feedback and monitoring, (4) microcomputer use time and scheduling, and (5) teacher monitoring. (Author/DB)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Disabilities, Drills (Practice)
Peer reviewedColeman, Mick; Skeen, Patsy – Childhood Education, 1985
Discusses major issues related to youth sport including definition of terms, development of motor skills, and relationship of physical activity to other aspects of development and to sex roles. Practical suggestions for the classroom teacher are presented to help them prepare children for an active and healthy life. (AS)
Descriptors: Athletics, Childrens Games, Developmental Stages, Elementary Education
Peer reviewedTweedie, Karen, Ed. – Canadian Modern Language Review, 1987
Games for use in the second-language classroom are suggested, including variations on tic-tac-toe and snakes and ladders, races, board games based on American television programs, math activities, and a classroom mystery. (MSE)
Descriptors: Class Activities, Classroom Techniques, French, Games
McConnell, Barry A.; McConnell, Nancy J. – Collegiate Microcomputer, 1988
Discussion of the history and development of artificial intelligence (AI) highlights a bibliography of introductory books on various aspects of AI, including AI programing; problem solving; automated reasoning; game playing; natural language; expert systems; machine learning; robotics and vision; critics of AI; and representative software. (LRW)
Descriptors: Artificial Intelligence, Computer Games, Computer Science, Computer Software
Splendori, Adriana; Banzato, Donata – Rassegna Italiana di Linguistica Applicata, 1988
Describes an English language course for four- and five-year-old Italian children in a preschool in Padua, Italy. Twice weekly, during 40-minute periods, children participate in games and activities designed to teach them names of objects in the classroom, colors, numbers, animals, family members, clothing, food, body parts, and possessives. (CFM)
Descriptors: Class Activities, Educational Games, English (Second Language), Foreign Countries
Peer reviewedSicklick, Francine; And Others – Arithmetic Teacher, 1988
This game offers an opportunity for students in grades 4-6 to sharpen their spatial skills and enrich their geometric experience. It presents such concepts as reflection, translation, and rotation (flip, slide, turn). Templates for the game are included. (MNS)
Descriptors: Elementary Education, Elementary School Mathematics, Games, Geometric Concepts
Sudore, Gail M. – Outdoor Communicator, 1987
Provides directions for 18 environmental activities/concepts for adventure programming including games (clam free, habitat lap sit, spirals); warm-ups/stretches (bug tug, stork stretch); trust builders/group initiatives (willow in wind, opossum ferry); low elements (all aboard, trolley); medium elements (rebirth, tire on pole); and high elements…
Descriptors: Adventure Education, Elementary Secondary Education, Environmental Education, Experiential Learning
Fox, Helen – Learning, 1988
Board games parents may use to improve their child's basic skills in reading, math, spelling, and reasoning are reviewed. The article describes eight games along with suggestions about how each game may be used to improve skills. Suggested ages and manufacturer of each game are listed. (JL)
Descriptors: Basic Skills, Childrens Games, Elementary Education, Mathematics Skills
Peer reviewedScholnick, Ellin Kofsky; Wing, Clara S. – Developmental Psychology, 1988
The influence of three variables on response to undecidability was studied: (1) dual- versus single-solution rules; (2) nature of the choice contrast, and (3) presence or absence of additional information to resolve the undecidability. Participants were college students and third, fourth, and fifth grade elementary school students. (RH)
Descriptors: Age Differences, College Students, Decision Making, Difficulty Level
Peer reviewedAnderson, Stuart – Exercise Exchange, 1987
Describes a vocabulary/spelling development guessing game in which students must deduce a secret letter by process of elimination, with as few guesses as possible. (HTH)
Descriptors: Abstract Reasoning, Educational Games, English Instruction, Junior High Schools
Warren, Barbara L. – Gifted Child Today (GCT), 1988
A teacher describes his experiences with gifted-accelerated ninth grade English students who designed games instead of writing term papers, thereby enhancing analysis, synthesis, and evaluation skills. A list of questions and suggestions to guide young game designers is included and covers overall design procedures, mechanics, and self-evaluation…
Descriptors: Cognitive Ability, Creative Activities, Educational Games, English Curriculum
Peer reviewedMarlowe, Mike – Teaching Exceptional Children, 1988
Kinesthetic learning experiences for reinforcing mildly handicapped preschool and elementary students' spelling vocabulary are described. Students make letters of the alphabet with their bodies and then spell words from vocabulary lists. Follow-up spelling activities include scrambled letters; spelling baseball; word families; rhyming; consonant…
Descriptors: Educational Games, Elementary Education, Kinesthetic Methods, Learning Activities
Harrison, J. Derek – Science, Technology and Society, 1985
Describes a simulation game strategy that is used in an interdisciplinary course that focuses on the relationships between values and technology. Outlines the game's objectives, content focus, and procedural elements. Discusses the merits of this type of approach in assisting in the development of a personal philosophy toward technology. (ML)
Descriptors: Ecology, Educational Games, Higher Education, Interdisciplinary Approach
Peer reviewedJean, Roger V. – Mathematics and Computer Education, 1985
Argues that Euclidean geometry should assume the central role it once had in mathematics education, describing a teaching method that uses slides made with superimposed overhead projector transparencies. The method (constituting a game of clues and hints) assumes students understand deduction and the roles of postulates, theorems, and proofs. (JN)
Descriptors: Educational Games, Geometry, Learning Activities, Mathematics Education


