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Pollard, Marc – PASAA: Notes and News about Language Teaching and Linguistics in Thailand, 1974
An after-school activity offered by the Central Institute of English Language called "Games" is described. The purpose of the activity is to stimulate and increase oral fluency and production. Several games are commented on. (RM)
Descriptors: English (Second Language), Games, Language Fluency, Language Instruction
Johnson, Robert L.; Chatowsky, Anthony P. – Personnel Guidance J, 1969
Descriptors: Counseling Effectiveness, Game Theory, Group Counseling, Group Therapy
Kinney, Gloria – Nat Sch, 1969
Third of three articles in a Review, titled "Senstivity Training: Can It Work for the Schools? .
Descriptors: Decision Making, Group Dynamics, Interpersonal Relationship, Leadership Training
Apple Computer, Inc., Cupertino, CA. – 1981
The resource guide discusses applications of personal computers for physically disabled persons. The introductory section reviews how a severely disabled boy has learned to communicate and to play games with his able bodied friends through a personal computer. Part I details systems (such as the microcommunicator and the Handiterm) for…
Descriptors: Communication Skills, Computers, Elementary Secondary Education, Games
Pack, Alice C., Ed. – 1974
This volume of a publication devoted to providing ideas and guidance for teachers of English as a second language includes articles on teaching communication and syntax and on using games, cloze procedure, and dialogs in the classroom. (MMN)
Descriptors: Cloze Procedure, Communicative Competence (Languages), Dialogs (Language), Educational Games
Baratta, Mary Kathryne – 1979
The advantages of the Delphi Technique are that it relies on collective expert judgment, prevents the excessive influence in decision-making of those in positions of status, and encourages consensus. The technique consists of five steps: (1) asking experts to list items relevant to a topic; (2) returning the list to the participants and asking…
Descriptors: Administration, Decision Making, Discriminant Analysis, Factor Analysis
Burton, Richard R.; Brown, John Seely – 1978
This paper provides an in-depth view of computer based tutoring/coaching systems and (1) the philosophy behind them, (2) the kinds of diagnostic modeling strategies required to infer a student's shortcomings from observing his behavior, and (3) the range of explicit tutorial strategies needed for directing the tutor to say the right thing at the…
Descriptors: Computer Assisted Instruction, Diagnostic Teaching, Educational Strategies, Game Theory
BIBER, BARBARA; LEWIS, CLAUDIA
CHILDREN'S ATTITUDES TOWARD ADULTS WERE STUDIED IN A HARLEM PUBLIC SCHOOL. UNDER THE CONDITIONS OF A GAME, 51 NEGRO CHILDREN WERE TESTED. THE FIRST PART WAS "LET'S SEE IF ANY OF THESE TEACHERS REMIND YOU OF YOUR OWN TEACHER," AS THE CHILD GLANCED THROUGH PICTURES. BOTH PLEASANT AND UNPLEASANT, OF NEGRO AND WHITE TEACHERS. THE SECOND PART…
Descriptors: Attitude Measures, Black Attitudes, Black Students, Black Teachers
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Dugdale, Sharon – 1979
The network characteristics of the PLATO computer-based education system permit students to communicate not only with the computer, but with each other. This capability can be exploited in educationally significant ways. In addition to the social interaction which occurs when students help each other at the terminal and when they work together at…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, Elementary School Students
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). Regional Office for Education in Asia and Oceania. – 1979
The materials collected here were generated at a workshop in which 16 participants from Afghanistan, India, Japan, Malaysia, Pakistan, the Philippines, and Nepal met to examine the subject of developing low cost educational materials. The objectives of this workshop were (1) to exchange experiences in the development of such materials through…
Descriptors: Developing Nations, Educational Games, Educational Technology, Foreign Countries
LaFrance, Jacques E. – 1979
To study the effectiveness and feasibility of using structured programming games at the elementary school level, this study presented one and one-half hours of programming instruction to a group of gifted children between the ages of nine and twelve. Using a game called Antfarm and the programming language Pascal, the instruction introduced…
Descriptors: Computer Programs, Educational Games, Elementary Education, Feasibility Studies
Diem, Liselott – 1973
The physical development of the child from 4 to 6 years old is discussed. Activities and games that will increase the child's dexterity, balance, and ability to play with others are described and illustrated. (JD)
Descriptors: Games, Movement Education, Muscular Strength, Perceptual Motor Coordination
Friedland, James – 1973
Described is the computer simulation program "PH." The program consists of three different laboratory investigations dealing with the pH specificity of enzymes. The purpose of the program is to enable tenth- to twelfth-grade students to determine a possible explanation for pH specificity in an experimental, but mathematical, fashion.…
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Game Theory
Pesavento, Wilma J. – 1977
The general purpose of this study was to determine whether the traditional native American ball games continued to be positive culture traits of the American Indian in the early twentieth century. The investigation was centered about (1) determining the current arrow, javelin, and dart games of western native Americans, (2) determining the…
Descriptors: American Indian Culture, American Indians, Anthropology, Archery
Scott, L. Carol; Goetz, Elizabeth M. – 1978
The purpose of the present study was to examine the effects of game-like learning activities, as compared to rote memorization procedures, on preschool subjects (n=8) recitation of their home telephone numbers. A rhyming mnemonic memory device was incorporated into the game procedures. A group design was used with a pretest-training-posttest…
Descriptors: Early Childhood Education, Educational Games, Learning Motivation, Memorization
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