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Sultan Hammad Alshammari; Mohammed Habib Alshammari – International Journal of Information and Communication Technology Education, 2024
The current study aims at assessing the factors which could affect students' use of ChatGPT. The study proposed a theoretical model that included five factors. Data were collected from 136 students using a questionnaire. The data were analyzed using two steps: CFA for measuring the model and SEM for analyzing the relationships and testing…
Descriptors: Influences, Technology Uses in Education, Artificial Intelligence, Natural Language Processing
Kalani Eggington; Andrew Goodman; Krista Ruggles – International Journal of Technology in Education and Science, 2024
Nationwide, low numbers of students are entering STEM-related fields. This is especially true for underrepresented populations and students from rural areas where access to STEM enrichment programs is limited. This qualitative study researched the impact of Micro STEM Fests on 1st to 5th grade students and investigated participating teachers'…
Descriptors: Elementary School Students, Student Attitudes, STEM Education, Peer Teaching
Rachel A. Figard; Adam R. Carberry – IEEE Transactions on Education, 2024
Contribution: This article identifies the barriers students with disabilities have faced when accessing online undergraduate engineering education since the initial onset of the COVID-19 pandemic. This research addresses the need for greater research that explores the digital equity gap that widens as schools continue to use virtual and/or…
Descriptors: Accessibility (for Disabled), Electronic Learning, Engineering Education, Students with Disabilities
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Julie A. Luft; Yuxi Huang; Harleen Singh; Hatice Ozen-Tasdemir; Joe DeLuca; Shelby Watson; Elizabeth Ayano; Brooke A. Whitworth – School Science and Mathematics, 2024
Knowing how science teachers develop their professional knowledge has been a challenge. One potential way to determine the professional knowledge of teachers is through videos. In the study described here, the authors recruited 60 elementary and secondary science teachers, showed them one of two 10-min videos, and recorded and analyzed their…
Descriptors: Science Teachers, Video Technology, Attention, Science Instruction
Suren Ladd – Globalisation, Societies and Education, 2024
Due to the global COVID-19 pandemic, in-person data collection methods have been considerably hampered by requirements for social distancing and safety. Consequently, academic inquiry has shifted largely to virtual means, leading to the considerable growth of virtual qualitative research. Conducting virtual research in post-conflict contexts, such…
Descriptors: Foreign Countries, Qualitative Research, College Faculty, COVID-19
Eunbyul Yang; Sanghoon Park; Jeeheon Ryu – British Journal of Educational Technology, 2024
This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to…
Descriptors: Undergraduate Students, Computer Simulation, Technology Uses in Education, Fidelity
Alex Milovic; Moumita Das Gyomlai; Brian Spaid; Rebecca Dingus – Marketing Education Review, 2024
The recent popularity of ChatGPT and artificial intelligence chatbots presents both challenges and opportunities for incorporating this modern technology in the classroom. This paper introduces an activity that uses ChatGPT to help students practice their role playing sales skills. The benefits of using this AI chatbot for role play training…
Descriptors: Artificial Intelligence, Role Playing, Man Machine Systems, Natural Language Processing
Loukia David; Netta Weinstein – European Journal of Psychology of Education, 2024
Educators have incorporated technologies designed to "gamify" or increase the fun and reward of classroom learning, but little is known about how these resources can be employed to create positive learning climates. Informed by self-determination theory (SDT), two experiments investigated a number of strategies teachers can use to frame…
Descriptors: Longitudinal Studies, Technology Uses in Education, Gamification, Positive Attitudes
Austin Pack; Jeffrey Maloney – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
While recent and significant progress made in natural language processing and artificial intelligence (AI) has the potential to drastically influence the field of language education, many language educators and administrators remain unfamiliar with these recent technological advances and their pedagogical implications. The primary purpose of this…
Descriptors: Artificial Intelligence, English (Second Language), Natural Language Processing, Language Teachers
Rabia Dinçer; Mustafa Polat; Nazmi Dinçer – Asian Journal of Distance Education, 2024
This study explores the intersection of Technological Pedagogical Content Knowledge (TPACK) and Technology Integration Self-Efficacy (TISE) among EFL instructors in Turkey. Utilizing a quantitative approach, 101 EFL instructors were across various Turkish universities, employing the TPACK-EFL assessment and the TISE questionnaire. Our findings…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Self Efficacy, Language Teachers
John Kwame Eduafo Edumadze; Desmond Welsey Govender – Smart Learning Environments, 2024
While massive open online courses (MOOCs) promise to democratise access to education, the literature reveals a nuanced understanding of engagement in these settings, especially in resource-constrained environments. Blended MOOCs combine MOOCs and physical classroom settings of contents and instructions. This study extends this discourse by…
Descriptors: MOOCs, Educational Technology, In Person Learning, Blended Learning
Niklas Humble; Jonas Boustedt; Hanna Holmgren; Goran Milutinovic; Stefan Seipel; Ann-Sofie Östberg – Electronic Journal of e-Learning, 2024
Artificial Intelligence (AI) and related technologies have a long history of being used in education for motivating learners and enhancing learning. However, there have also been critiques for a too uncritical and naïve implementation of AI in education (AIED) and the potential misuse of the technology. With the release of the virtual assistant…
Descriptors: Cheating, Artificial Intelligence, Technology Uses in Education, Computer Science Education
Chen Zhong; J. B. Kim – Journal of Information Systems Education, 2024
Data Analytics has emerged as an essential skill for business students, and several tools are available to support their learning in this area. Due to the students' lack of programming skills and the perceived complexity of R, many business analytics courses employ no-code analytical software like IBM SPSS Modeler. Nonetheless, generative…
Descriptors: Business Education, Regression (Statistics), Programming, Artificial Intelligence
Anders Ackfeldt – Journal of Beliefs & Values, 2024
This article explores the integration of hip-hop with Islamic themes in the religious education (RE) classroom, with a focus on transcending the constraints of traditional narratives and creating a dynamic and wide-ranging understanding of Islamic traditions of interpretations. Drawing inspiration from Richard Bulliet's book Islam: A View from the…
Descriptors: Religious Education, Music, Popular Culture, Islam

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