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Krystyl Dumas III – ProQuest LLC, 2020
The focus of this pragmatic quasi-experimental quantitative case intervention study was to explore the impact of complex video games on academic fatigue on community college Calculus 1 students. The research study was driven by one question. What impact, if any, does the use of complex video games have on academic fatigue from pretest to posttest…
Descriptors: Burnout, Measures (Individuals), Community College Students, Mathematics Education
Sheunghyun Yeo – ProQuest LLC, 2020
This study explores students' mathematical reasoning within a novel technological environment designed to support understanding of relationships between quantities and adjustable measuring units. In particular, 30 elementary students (grade 3-5) engaged in a series of measurement tasks in which they used a "dynamic virtual ruler" that…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
DeWayne McCurdy – ProQuest LLC, 2020
School districts all over America are embracing technology because they view technology as a stimulate to improve teaching and learning. Leading to additional investments in technology initiatives for academic improvement. The one-to-one laptop program is an initiative that continues to gain attention and peek momentum in the educational…
Descriptors: School Districts, Technology Uses in Education, Academic Achievement, Computer Uses in Education
Ziwei Zhou – ProQuest LLC, 2020
In light of the ever-increasing capability of computer technology and advancement in speech and natural language processing techniques, automated speech scoring of constructed responses is gaining popularity in many high-stakes assessment and low-stakes educational settings. Automated scoring is a highly interdisciplinary and complex subject, and…
Descriptors: Certification, Speech Skills, Automation, Scoring
Ahmet Sami Konca; Burcu Izci; Ahmet Simsar – European Early Childhood Education Research Journal, 2024
Science, Technology, Engineering, and Mathematics (STEM) has received widespread attention worldwide and technology companies designed educational applications (apps) focusing on STEM. Young children have access to tablets and smartphones and they engage with a variety of apps every day. Prior research showed that young children learn from…
Descriptors: STEM Education, Computer Oriented Programs, Foreign Countries, Educational Technology
Nora Reikosky – Educational Policy, 2024
In response to COVID-19 many companies, particularly technology companies, voluntarily attended to the strained education sector by donating or temporarily discounting their core products, generating public support and gratitude. This type of philanthropic corporate action demonstrates an expansive and perhaps increasing function in the…
Descriptors: COVID-19, Pandemics, Corporate Support, School Business Relationship
RanRan Huang; Khomkrich Karin; Yotsapan Pantasri; Kittikun Jungate – International Journal of Education and Literacy Studies, 2024
Nestled within the captivating landscapes of Guizhou Province, China, Shan'ge folk songs, a cherished tradition of the Yi ethnic group, embody a rich cultural heritage. This study aims to investigate the contemporary status of Shan'ge folk songs in Guizhou, with a focus on Panzhou County, Lupanshui City, and the Yi community, while proposing…
Descriptors: Foreign Countries, Folk Culture, Singing, Ethnic Groups
Punsiri Dam-O; Yaowarat Sirisathitkul; Thammarong Eadkhong; Suthon Srivaro; Chitnarong Sirisathitkul; Sorasak Danworaphong – Distance Education, 2024
This paper describes a case study of an online physics laboratory course implemented for 254 engineering students at Walailak University in Thailand in response to the COVID-19 pandemic. The laboratory sequence was designed based on the United Kingdom Professional Standards Framework and covered eight experiments on fundamental concepts of motion,…
Descriptors: Electronic Learning, Online Courses, Physics, Laboratory Experiments
Maria Eftychia Angelaki; Fragkiskos Bersimis; Theodoros Karvounidis; Christos Douligeris – IEEE Transactions on Education, 2024
Contributions: This article explores the impact of environmental education interventions about e-waste recycling and management practices as well as about the energy usage of data centers (DCs) into the Information and Communication Technologies (ICTs) university curricula. Intended Outcomes: An education program was implemented aiming to raise…
Descriptors: Information Technology, Communications, Conservation Education, Sanitation
Andrew A. Tawfik; Linda Payne; Andrew M. Olney – Technology, Knowledge and Learning, 2024
Theorists and educators increasingly highlight the importance of computational thinking in STEM education. While various scaffolding strategies describe how to best support this skillset (i.e., paired programming, worked examples), less research has focused on the design and development of these digital tools. One way to support computational…
Descriptors: Thinking Skills, Computation, STEM Education, Scaffolding (Teaching Technique)
Diego Boerchi; Stefano Cacciamani; Maria Beatrice Ligorio – Technology, Knowledge and Learning, 2024
This study aimed to investigate whether students' Distance Education (DE) acceptance is influenced by the same factors affecting the acceptance of new digital technology. Furthermore, we also study competencies and motivations as factors affecting DE's acceptance. The study was cross-sectional, and linear regressions tested the hypotheses. 165…
Descriptors: Foreign Countries, Psychology, College Students, Bachelors Degrees
Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Johan Jeuring; Liesbeth Kester – British Journal of Educational Technology, 2024
Digital games are widely used in education to motivate students for science. Additionally, augmented reality (AR) is increasingly used in education. However, recent research indicates that these technologies might not be equally beneficial for students with different background characteristics. Moreover, students with different backgrounds may…
Descriptors: Secondary School Students, Socioeconomic Status, Self Efficacy, Computer Simulation
Sarah Prestridge; Katherine Main; Mirjam Schmid – Education and Information Technologies, 2024
This paper examines the invisible barrier that can challenge teachers when teaching online, called the fourth wall. Using a presence framework derived from the literature, we explored how experienced teachers manage the absence of visual cues and identify the pedagogical practices they adopted as a response. Data from semi-structured interviews…
Descriptors: Electronic Learning, Visual Aids, Visual Literacy, Cues
Stéphane Favier; Jean-Luc Dorier – Educational Studies in Mathematics, 2024
In this research, our objective is to characterize the problem-solving procedures of primary and lower secondary students when they solve problems in real class conditions. To do so, we rely first on the concept of heuristics. As this term is very polysemic, we exploit the definition proposed by Rott (2014) to develop a coding manual and thus…
Descriptors: Heuristics, Semantics, Student Evaluation, Mathematics Skills
David Rae; Edward Cartwright; Mario Gongora; Chris Hobson; Harsh Shah – Industry and Higher Education, 2024
This paper demonstrates how the innovative application of a Collective Intelligence approach enhanced Local Skills Improvement Planning information for employers, education and skills training organisations and regional economic policy organisations. This took place within a Knowledge Transfer Partnership between a Chamber of Commerce and a…
Descriptors: Cooperative Learning, Intelligence, Knowledge Management, Skill Development

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