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Crystal Neumann – Online Journal of Distance Learning Administration, 2025
In today's dynamic and high-tech learning environment, offering flexible and innovative assignment options is crucial for engaging students across varied learning preferences and backgrounds. Alternative formats, such as gamification and storyboards, can boost engagement, spark creativity, and enhance learning outcomes in college classrooms. By…
Descriptors: Gamification, College Students, Learner Engagement, Student Motivation
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Charles Buabeng-Andoh – Discover Education, 2025
This study investigated student-teachers' continuous intention to use mobile learning management system. The sample size of the participants was two hundred and sixty-one. The participants responded to online survey questionnaires consisting of items from the combination of both technology acceptance and the expectation confirmatory models. To…
Descriptors: Student Teacher Attitudes, Student Teachers, Technology Integration, Handheld Devices
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Chengze Zeng – Education and Information Technologies, 2025
Mathematical literacy is becoming increasingly important and needs to be developed. However, various factors can affect students with different mathematical literacy patterns. This study aims to investigate the effects of students' backgrounds, attitudes toward mathematics, and information and communication technology (ICT) familiarity on the…
Descriptors: Foreign Countries, Secondary School Students, International Assessment, Numeracy
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Mairéad de Róiste; Scott C. Pool; John H. Lowry – Journal of Geography in Higher Education, 2025
Geospatial technology is still a growth area and knowledge of these technologies remains essential for a skilled workforce. In higher education, geospatial curriculum design is predominantly determined by educators and is influenced by what educators believe should be taught. Knowledge of national or regional provision can support a richer…
Descriptors: Foreign Countries, Geographic Location, Geographic Concepts, Technology
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Pablo Saiz-González; Jacob Sierra-Díaz; Damián Iglesias; Javier Fernandez-Rio – Education and Information Technologies, 2025
The use of digital technologies to support learning in physical education (PE) has grown in recent years. However, little is known about what teachers think when PE meets technology in the digital era. The purpose of this descriptive study was to use a carefully constructed, face-validated, and pilot-tested web survey to identify PE teachers'…
Descriptors: Physical Education, Physical Education Teachers, Intention, Barriers
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Duygu Gur; Yalin Kilic Turel – Turkish Online Journal of Distance Education, 2025
Different variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research…
Descriptors: Educational Research, Gamification, Learner Engagement, Student Motivation
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Rohani Salleh; Shahrina Md Nordin; Wajiha Moughal; Haider Ali Abbasi; Poon Wai Ching; Nurul Asyiqin Binti Adnan – Higher Education Quarterly, 2025
The study examines the efficient use of cutting-edge technology, mainly social networks, to raise environmental concerns in educational institutions because it recognises the critical role that environmental awareness and knowledge play in averting such disasters. The educational sector is essential for helping students become conscious of and…
Descriptors: Social Environment, Knowledge Level, Sustainable Development, Foreign Countries
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Olufemi Timothy Adigun; Nhlanhla Mpofu; Mncedisi Christian Maphalala – Higher Education Quarterly, 2025
Higher education (HE) is considered to be the apex of all educational endeavours. Therefore, it is expected that student in various institutions of higher learning should be self-motivated for individualized synchronous and asynchronous learning. Lamentably, it seems that such expectation within the HE spaced is yet to be achieved. While…
Descriptors: Educational Environment, Blended Learning, Independent Study, Higher Education
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Priya Saha; Md. Shakhawat Hossain; Nirmal Chandra Roy; Abdullah Al Masud; Ruhul Amin – On the Horizon, 2025
Purpose: This study aims to evaluate students' intention and actual use (AU) of artificial intelligence (AI) tools' to discover how the power of AI influences learning and academic success. Design/methodology/approach: This paper used the unified theory of acceptance and use of technology (UTAUT) to develop a structural equation model (SEM) and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intention, Student Behavior
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Sanna Mommo; Anna Kouhia; Marja-Leena Rönkkö – International Journal of Art & Design Education, 2025
This study examines the history of craft education, especially in the context of social and temporal changes, and envisions its future based on narratives collected by student teachers at two Finnish universities. The research material covers essay responses that discussed the future of craft education in the light of forecasted megatrends. The…
Descriptors: Universities, Handicrafts, Educational History, Futures (of Society)
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Xin Bian; André Brown; Bruno Marques – International Journal of Art & Design Education, 2025
This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel…
Descriptors: Animation, Video Technology, Heritage Education, Instructional Materials
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Guher Gorgun; Okan Bulut – Educational Measurement: Issues and Practice, 2025
Automatic item generation may supply many items instantly and efficiently to assessment and learning environments. Yet, the evaluation of item quality persists to be a bottleneck for deploying generated items in learning and assessment settings. In this study, we investigated the utility of using large-language models, specifically Llama 3-8B, for…
Descriptors: Artificial Intelligence, Quality Control, Technology Uses in Education, Automation
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Esra Kaya Atici; Muhammed Turhan – Education and Information Technologies, 2025
Although the competencies expected from administrators have increased with the development of technology, it is seen that there are a limited number of studies on innovative approaches in training school administrators. The study aims investigate the impact of simulation applications on the problem-solving and decision-making abilities of school…
Descriptors: Administrators, Problem Solving, Decision Making Skills, School Administration
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Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
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Florian Weber; Thiemo Wambsganss; Matthias Söllner – British Journal of Educational Technology, 2025
Recent developments in artificial intelligence (AI) have significantly influenced educational technologies, reshaping the teaching and learning landscape. However, the notion of fully automating the teaching process remains contentious. This paper explores the concept of hybrid intelligence (HI), which emphasizes the synergistic collaboration…
Descriptors: Legal Education (Professions), Writing Skills, Skill Development, Feedback (Response)
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