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Marie Kirkpatrick; Mariela E. Tankersley; Gennina Noelle A. Ferrer; Roberta Carrillo Vega – Journal of Developmental and Physical Disabilities, 2024
Video activity schedules are a combination of video modeling and activity schedules that teach a singular task or a series of tasks to be completed. Instead of a sequence of pictures, videos demonstrate to the learner what is expected to be done. Research has focused heavily on using video activity schedules to teach daily living or vocational…
Descriptors: Autism Spectrum Disorders, Video Technology, Educational Games, Visual Aids
A. M. Alexandra Schmitterer; Leonard. D. Tetzlaff; Marcus Hasselhorn; Garvin Brod – Journal of Computer Assisted Learning, 2024
Background: Learning Progress Assessments (LPA) have been developed to help teachers individualize their curriculum. The use of LPA is facilitated by an increasing number of computerized LPA tools. However, little is known about student factors that influence the effectiveness of computerized LPA. Objectives: In this study, we explored whether a…
Descriptors: Progress Monitoring, Student Evaluation, Information Technology, Influences
Lei Han; Haoyue Guo; Zongshuo Ma; Ruihua Wang; Mengshi Xiao – Journal of Computer Assisted Learning, 2024
Background: Given the current technological advancements and the growing need for remote education, multimedia learning has become more popular among teachers and students. Therefore, the creation of multimedia teaching programmes that can improve learning outcomes has become increasingly important. However, there is a lack of research on whether…
Descriptors: College Students, College Faculty, Multimedia Instruction, Visual Stimuli
UK Department for Education, 2024
From September 2023 to March 2024, Faculty AI, the National Institute of Teaching (NIoT) and ImpactEd Group (representing the AI in Schools Initiative) have worked with the Department for Education (DfE) to deliver the Use Cases for Generative Artificial Intelligence in Education project. The project explored potential applications for Generative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Ethics, Computer Science
Ruth Jeneral Alfin; Fatima Hudu Umar; Fwangshak Guar; Patricia Eseigbe; Sunday Lengmang – Journal of Visual Impairment & Blindness, 2024
Introduction: Surveys conducted in schools for blind students have become useful alternatives to population-based surveys in generating data on childhood blindness and low vision. This survey determined the prevalence of low vision, causes of visual impairment, and the proportion of students requiring low vision devices and provided the low vision…
Descriptors: Blindness, Partial Vision, Students with Disabilities, Special Schools
Salima Aldazharova; Gulnara Issayeva; Samat Maxutov; Nuri Balta – Contemporary Educational Technology, 2024
This study investigates the performance of GPT-4, an advanced AI model developed by OpenAI, on the force concept inventory (FCI) to evaluate its accuracy, reasoning patterns, and the occurrence of false positives and false negatives. GPT-4 was tasked with answering the FCI questions across multiple sessions. Key findings include GPT-4's…
Descriptors: Physics, Science Tests, Artificial Intelligence, Problem Solving
Robert F. Siegle; Scotty D. Craig – Journal of Computer Assisted Learning, 2024
Background: The voices virtual on-screen characters use has been shown to impact learning and perception outcomes. Recent replication research on these voices showed that synthetic voices were not a detriment if produced by a high-quality engine with clear articulation. The current manuscript examines previous accent research that utilized now…
Descriptors: Acoustics, Artificial Intelligence, Electronic Learning, Quality Assurance
Johnnie L. Allen Jr.; Freddy Juarez – New Directions for Student Leadership, 2024
This article highlights the importance of leadership engagement throughout the leadership learning process, adding to the leadership learning framework literature. We include a brief overview of leadership engagement as it relates to user-centered design (UCD), commonly utilized in information technology companies. The authors offer how UCD can…
Descriptors: Leadership Training, Learner Engagement, Information Technology, Corporations
Jun Moriyama; Toshikazu Yamamoto; Hiroyuki Muramatsu; Hirotsugu Taguchi; Tadashi Ohtani; Ping Yang; Akira Kikuchi; Koushi Ueno; Yoichi Miyagawa; Shigekazu Watanabe – Design and Technology Education, 2024
It is considered important to clarify the role of technology and engineering education for evolving STEM/STEAM education in each country. However, in Japan, unlike in other countries, the focus on STEAM education began after 2018, so the relevance of STEAM education to technology and engineering education has not yet been fully discussed.…
Descriptors: Foreign Countries, Educational Technology, Technological Literacy, Engineering Education
Bei Hu – Interpreter and Translator Trainer, 2024
Despite attempts to integrate media accessibility components into audio-visual translation courses, consensus is lacking on the content, aims and orientation of the paradigmatic implementation of the curriculum, with inadequate attention given to the empirical assessment of pedagogical effectiveness. This article describes an exploratory endeavour…
Descriptors: Foreign Countries, Undergraduate Students, Translation, Audiovisual Aids
Maribell Reyes-Millán; Patricia Vázquez-Villegas; Luis Alberto Mejía-Manzano; Jorge Membrillo-Hernández – American Journal of Distance Education, 2024
Due to the COVID-19 pandemic, higher education students had to switch to online classes to avoid infections, so universities had to adapt to a situation known as emergency remote education and had to provide digital content to simulate the traditional classroom experience. Now, as we transition from the pandemic, returning to in-person education…
Descriptors: Foreign Countries, Student Attitudes, Preferences, COVID-19
Amy L. Cook; Kristin M. Murphy; Lindsay M. Fallon; Alexis Ervin; Anastasiia Iun; Anna Whitehouse – Contemporary School Psychology, 2024
Research supports the use of engaging young students in shared reading opportunities beyond the school setting to scaffold children's social emotional and academic development. This article describes an exploratory mixed-methods case study examining the application of the Storybooks and Social Hooks (SASH) curriculum, which uses dialogic reading…
Descriptors: Reading Strategies, Computer Simulation, Social Emotional Learning, Technology Uses in Education
Jinfen Xu; Juan Li – European Journal of Education, 2024
Various AI technologies have been extensively introduced in language learning, showing positive impacts on students' learning, especially on their classroom-based engagement. Yet, AI's comprehensive affordances as well as influences across different cohorts of student engagement remain underexplored. Given this, the current study, employing…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learner Engagement, English (Second Language)
Yuyu Chen; Yuntao Zou – European Journal of Education, 2024
This research paper focuses on the adoption of multi-perspective theory to study teachers' attitudes and intentions towards using intelligent mixed reality (MR) devices for classroom behaviour analysis. The research model integrates TRI (Technology Readiness Index), IDT (Innovation Diffusion Theory), ECM (Expectation Confirmation Theory) and TAM…
Descriptors: Teacher Attitudes, Educational Quality, Intention, Artificial Intelligence
Cong Doanh Duong; Thanh Hieu Nguyen; Thi Viet Nga Ngo; Van Thanh Dao; Ngoc Diep Do; Thanh Van Pham – International Journal of Information and Learning Technology, 2024
Purpose: The advent of artificial intelligence technologies, exemplified by platforms such as ChatGPT, has created a profound global impact, with a particular resonance in education. This research aims to integrate the information systems success (ISS) model with the stimulus-organism-response (SOR) paradigm to explore how information quality and…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education

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