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Sintha Wahjusaputri; Tashia Indah Nastiti; Bunyamin; Wati Sukmawati – Journal of Education and Learning (EduLearn), 2024
The objective of this study is to examine and assess the progress of utilizing artificial intelligence (AI) in teaching factory learning to enhance the digital skills of vocational high school (SMK) students in the province of Central Java. This study employed a qualitative approach utilizing meta-ethnography, as well as a quantitative approach…
Descriptors: Artificial Intelligence, Vocational High Schools, Foreign Countries, Digital Literacy
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Lillian-Yee-Kiaw Wang – Knowledge Management & E-Learning, 2024
The motivation for conducting this study is to investigate the potential of Cloud e-learning to address the high-cost and high-complexity challenges of conventional learning methods for the upgraded learning processes in higher education. The overall direction of this research is driven towards how the actual usage of Cloud e-learning module…
Descriptors: Foreign Countries, College Faculty, Undergraduate Students, Information Technology
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Fatma Burcu Topu; Rabia Meryem Yilmaz; Aysegül Takkaç Tulgar – Education and Information Technologies, 2024
The purpose of this study was to investigate the effects of Augmented Reality (AR) technology on vocabulary development and attitudes toward AR in pre-school English instruction. The study, which was grounded on a pretest-posttest control group quasi-experimental design, included 36 pre-school children aged from 4 to 5. While the participants in…
Descriptors: Technology Uses in Education, Vocabulary Development, Preschool Children, Childrens Attitudes
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Tianshi Hao; Jade G. Winn; Qiang Qiang – Education and Information Technologies, 2024
This systematic review examines the role and efficacy of gamification in leadership education, addressing a significant void in contemporary literature. Recognizing the universally acknowledged significance of leadership in diverse sectors, this study highlights the pervasive challenges in post-secondary leadership curricula, such as unclear…
Descriptors: Literature Reviews, Gamification, Curriculum Development, Leadership Training
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Michelle Giles; Sheila Baker; Jana Willis – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This mixed methods study explored the impact of a collaborative experience on perceptions of school librarian candidates (SLCs) and preservice teacher candidates (PTCs) as they worked to integrate technology into lesson plans effectively. The group under investigation consisted of 83 PTCs in the teacher preparation program who were enrolled in…
Descriptors: Preservice Teacher Education, Preservice Teachers, Graduate Students, Library Science
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Sibel Somyürek; Nevcan Aksoy – Psychology in the Schools, 2024
Selecting the right academic major significantly shapes an individual's future career path, making it a longstanding focus of research. The shift to online platforms, accelerated by the challenges posed by the coronavirus pandemic, has transformed counseling and guidance systems. Consequently, developing robust online support systems has become…
Descriptors: Majors (Students), Decision Making, Universities, Selection
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Benjamin Motz; Harmony Jankowski; Jennifer Lopatin; Waverly Tseng; Tamara Tate – Grantee Submission, 2024
Platform-enabled research services will control, manage, and measure learner experiences within that platform. In this paper, we consider the need for research services that examine learner experiences "outside" the platform. For example, we describe an effort to conduct an experiment on peer assessment in a college writing course, where…
Descriptors: Educational Technology, Learning Management Systems, Electronic Learning, Peer Evaluation
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Maureen Snow Andrade – Perspectives: Policy and Practice in Higher Education, 2024
In higher education institutions (HEIs), online course delivery has been steadily increasing over the past couple of decades. However, the COVID-19 pandemic quickly accelerated this trend with some HEIs being better prepared than others. This case study explores how an open admission, regional university in the United States developed a robust…
Descriptors: Higher Education, COVID-19, Pandemics, Distance Education
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Samuel E. Inkabi; Josh Bernstein – Journal of Education and Learning, 2024
Researchers have revealed the advantages of experiential learning for students and professionals at all levels of the health care delivery system. The purpose of this study is to determine the effectiveness of the use of head simulators in dental school in acquiring proficient periodontal knowledge, dental skills, and confidence by practicing oral…
Descriptors: Dental Health, Dentistry, Knowledge Level, Skill Development
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Cathryn Allen; Bryson R. Payne; Tamirat Abegaz; Chuck Robertson – Journal of Cybersecurity Education, Research and Practice, 2024
Research indicates that deceitful videos tend to spread rapidly online and influence people's opinions and ideas. Because of this, video misinformation via deepfake video manipulation poses a significant online threat. This study aims to discover what factors can influence viewers' capability to distinguish deepfake videos from genuine video…
Descriptors: Deception, Information Security, Video Technology, Computer Security
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Christopher A. Ramezan; Paul M. Coffy; Jared Lemons – Journal of Cybersecurity Education, Research and Practice, 2024
A trained workforce is needed to protect operational technology (OT) and industrial control systems (ICS) within national critical infrastructure and critical industries. However, what knowledge, skills, and credentials are employers looking for in OT cybersecurity professionals? To best train the next generation of OT cybersecurity professionals,…
Descriptors: Computer Security, Computer Science, Labor Force Development, Technical Occupations
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Zhengze Li; Hui Chen; Xin Gao – Education and Information Technologies, 2024
Online supplementary education has been prevalent in recent years due to the advent of technology (e.g., live streaming) and the COVID-19 pandemic. However, the performance of students in this mode of education varies greatly, and the underlying reasons are yet to be investigated. This study aims to understand the impact of various factors and…
Descriptors: Predictor Variables, Elementary School Students, Electronic Learning, Supplementary Education
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Mohammad Wildan Habibi; I Gede Putu Asto Buditjahjanto; Tri Rijanto – Journal of Education and Learning (EduLearn), 2024
Digital literacy is an important part of vocational secondary school education. Along with the development of technology and the expansion of access to digital resources, digital literacy is very important for vocational students. Digital literacy itself indirectly helps Vocational High School students to gain greater access to information and…
Descriptors: Foreign Countries, Technological Literacy, Vocational Education, High School Students
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Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
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Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Grantee Submission, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
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