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Hiranya Lal Lamsal – Malaysian Online Journal of Educational Technology, 2024
Social Networking Sites have now become a part of daily life for every teenager. It makes them to grow up socially through connecting with people in a short span of time. Considering this matter, the study aims to explore the perceptions of teenage students about how Facebook plays a role in the process of socialization from rural areas of Nepal.…
Descriptors: Foreign Countries, Social Media, Adolescents, Socialization
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Steven A. Stolz; Ali Lucas Winterburn; Edward Palmer – Educational Philosophy and Theory, 2024
The recent proliferation of Large Language Models (LLMs) raises questions as to the role of such tools both within an educational learning environment and their epistemic capacity. If, as Alfred North Whitehead remarked, western philosophy indeed 'consists of a series of footnotes to Plato', it would be of doubtless importance to evaluate the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Philosophy
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Karen Probst; Amy L. Brzuz; Geralyn Wallace – Journal of Occupational Therapy Education, 2024
Fostering intraprofessional collaboration (intraPC) between occupational therapy (OT) and occupational therapy assistant (OTA) students is an integral piece of occupational therapy education programs. The Accreditation Council for Occupational Therapy Education (ACOTE) even expanded upon intraPC standards in their 2023 standards version. Despite…
Descriptors: Occupational Therapy, Communication Skills, Cooperation, Teamwork
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Adrian Kirwan – Irish Educational Studies, 2024
Since its arrival in late 2022, ChatGPT has occupied the minds of academics, administrators and students. Reactions to the emergence of Large Language Models (LLMs) have varied but significant anxieties about their impact on assessment have arisen. To address these concerns, this article serves three purposes; firstly, it seeks to gauge the…
Descriptors: Integrity, Computational Linguistics, Artificial Intelligence, Technology Uses in Education
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Pamela Michel-Acosta; Josefina Pepín-Ubrí; Jeanette Chaljub-Hasbún – Journal of New Approaches in Educational Research, 2024
Introduction: The Dominican Republic, due to its nature as a Small Island Developing State (SIDS), faces several challenges in the face of extreme weather phenomena such as hurricanes. Therefore, integrating technologies such as Augmented Reality (AR) in teaching these topics in class can influence student motivation and improve learning. Aim:…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Physical Environment, Simulated Environment
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Oluwatoyin Ayodele Ajani – Acta Educationis Generalis, 2024
Introduction: Integrating digital tools and resources into classroom instruction has become increasingly essential in modern education. As technology advances, teachers face the challenge of effectively integrating digital learning content into dynamic classroom practices. This paper explores the competencies teachers require for this task, aiming…
Descriptors: Teacher Competencies, Technology Integration, Faculty Development, Educational Needs
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Ronald L. Reyes; Kristina P. Isleta; Jennifer D. Regala; Daisy Mae R. Bialba – Journal of Computer Assisted Learning, 2024
Background: The adoption of virtual laboratories (VLs) has experienced a significant surge, catalysed by the global changes in the educational landscape, notably influenced by the COVID-19 pandemic. Originally supplementary to traditional in-person laboratory experiments, VLs swiftly transitioned into a primary source of hands-on laboratory…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Science Instruction
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Ryan Angga Pratama; Sedat Kanadli – Journal of Educational Technology, 2024
This study aims to determine the effectiveness of GeoGebra-assisted learning on students' mathematical representation through a meta-analysis study and possible moderator variables to moderate it. Experimental studies were obtained from Google Scholar and ERIC databases and then included in this meta-analysis study were 23 studies that met the…
Descriptors: Computer Software, Mathematics Education, Computer Assisted Instruction, Multimedia Materials
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Kristin Skowranek; Klaus Buddeberg; Karola Cafantaris; Lisanne Heilmann – Adult Literacy Education, 2024
A link between literacy and health has already been demonstrated in various national and international surveys. Previous research has shown that adults with low literacy are very frequent users of social media. Increasingly, people are gaining their health-related knowledge and skills by being in digital spaces and consuming health-related content…
Descriptors: Health Behavior, Information Technology, Correlation, Digital Literacy
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Alvaro M. Lozano-Tarazona; Diego Mauricio Rivera Pinzón – Interactive Learning Environments, 2024
This study is related to the transfer of the header motor skill in soccer from a virtual reality (VR) sport's training to the real world. A total of 61 children (37 females) between 9 and 11 years of age were distributed into three groups: a control group without training; a second group that was trained in an original VR environment developed by…
Descriptors: Team Sports, Psychomotor Skills, Skill Development, Computer Simulation
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Kanwal Zahoor; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
Mobile application developers rely largely on user reviews for identifying issues in mobile applications and meeting the users' expectations. User reviews are unstructured, unorganized and very informal. Identifying and classifying issues by extracting required information from reviews is difficult due to a large number of reviews. To automate the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Courseware, Learning Processes
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Derwin Suhartono; Muhammad Rizki Nur Majiid; Renaldy Fredyan – Education and Information Technologies, 2024
Exam evaluations are essential to assessing students' knowledge and progress in a subject or course. To meet learning objectives and assess student performance, questions must be themed. Automatic Question Generation (AQG) is our novel approach to this problem. A comprehensive process for autonomously generating Bahasa Indonesia text questions is…
Descriptors: Foreign Countries, Computational Linguistics, Computer Software, Questioning Techniques
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Yun Nga Choy; Eva Yi Hung Lau; Dandan Wu – Education and Information Technologies, 2024
Digital parenting refers to the parenting practices that maximize the benefits and minimize potential risks of children's interactions with digital media and online spaces. Balancing the pros and cons of early digital usage is a challenge for many caregivers. This scoping review synthesizes evidence regarding digital parenting practices and their…
Descriptors: Parenting Styles, Parenting Skills, Computer Use, Educational Technology
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Abdul Wahab; Tanzeela Aqif; Zara Bint-e-shehzad – Journal of Applied Research in Higher Education, 2024
Purpose: This study aims to recognize the significance of branding in the academic field to enhance students' loyalty. The research has examined the effect of e-word of mouth as a moderator on loyalty and exploring the intention to get enrollment variable as a mediator in the context of higher education institutes. In order to establish…
Descriptors: Information Technology, Student Recruitment, Marketing, College Students
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Rongbin Yang; Santoso Wibowo; Sameera Mubarak; Mubarak Rahamathulla – Journal of Marketing for Higher Education, 2024
Studies have been conducted on university students' acceptance of e-learning systems during COVID-19. However, less attention has been paid to students' use of e-learning post-pandemic. This research provides a more comprehensive framework to investigate the effects of e-learning students' various quality perceptions on attitude, learning…
Descriptors: Student Attitudes, Learner Engagement, Electronic Learning, Educational Technology
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