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Abdul Fattah Mat Nang; Siti Mistima Maat; Muhammad Sofwan Mahmud – International Journal of Educational Methodology, 2024
Education systems worldwide have been significantly disrupted due to the COVID-19 pandemic, creating an immediate need for a revamp of conventional teaching and learning techniques. To explore how this has affected the educational landscape, a scoping review was conducted. This scoping review aimed to examine the changes that occurred in the…
Descriptors: COVID-19, Pandemics, Educational Change, Technological Advancement
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Anita A. Wager; Brittany Caldwell; Jamie Vescio – Mathematics Teacher Educator, 2024
Acknowledging that our professional development (or methods course) was not going as well as we had hoped was difficult. However, knowing what to do and correcting the problem was even more challenging. This article explains how we engaged teachers in helping us rethink our video club by listening to and acting on their ideas. Through "coffee…
Descriptors: Faculty Development, Mathematics Instruction, Video Technology, Clubs
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Thomas Howard Morris; Sarah Jeanne Pannone – International Review of Education, 2024
Opting to homeschool children is a growing trend worldwide. However, surprisingly, there is a dearth of research on understanding how digital technologies are used by learners who opt for homeschooling. Thus, in the present study, semi-structured interviews were conducted with ten homeschoolers in the United States to examine: (1) how digital…
Descriptors: Home Schooling, Independent Study, Lifelong Learning, Information Technology
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Rhona Anne Dick – Childhood Education, 2024
"Screen time" has become a loaded phrase, conjuring images of sedentary, isolated children absorbed in a virtual world... so-called "screen zombies"! However, it's crucial to recognize that not all screen time is created equal. In this article, the authors explore the imperative of providing educators and caregivers with…
Descriptors: Children, Technology Uses in Education, Handheld Devices, Interactive Video
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Damira Belessova; Almira Ibashova; Aziza Zhidebayeva; Guldana Shaimerdenova; Venera Nakhipova – Open Education Studies, 2024
This study aimed to investigate the impact of the Scratch programming environment on student engagement and academic performance in primary informatics education. The research was conducted over three academic years (2020-2023) in educational organizations (ADAN and Navoiy schools) involving 170 first and third-grade students. The Student…
Descriptors: Programming, Learner Engagement, Academic Achievement, Elementary School Students
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F. Javier Perales; José Luis Aróstegui – Arts Education Policy Review, 2024
The integration of the arts and humanities into the core of curriculum along with the sciences and technological disciplines is an emerging issue in educational research. This article seeks to contribute to this research and curricular approach, for which we analyze the emergence of the STEAM movement, its implementation in class, and its social,…
Descriptors: STEM Education, Art Education, Integrated Curriculum, Competence
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Ernesto Pacheco-Velazquez; Virginia Rodés; David Salinas-Navarro – Journal of Technology and Science Education, 2024
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform,…
Descriptors: Skill Development, Game Based Learning, Undergraduate Students, Foreign Countries
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Amir Mohammad Rahmani; Wim Groot; Hamed Rahmani – International Journal of Educational Technology in Higher Education, 2024
The increased availability of technology in higher education has led to the growth of online learning platforms. However, a significant concern exists regarding dropout rates in online higher education (OHE). In this ever-evolving landscape, student attrition poses a complex challenge that demands careful investigation. This systematic literature…
Descriptors: Dropout Rate, Student Attrition, Electronic Learning, Educational Technology
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Timothy Gallagher; Bert Slof; Marieke van der Schaaf; Ryo Toyoda; Yusra Tehreem; Sofia Garcia Fracaro; Liesbeth Kester – Journal of Computer Assisted Learning, 2024
Background: The potential of learning analytics dashboards in virtual reality simulation-based training environments to influence occupational self-efficacy via self-reflection phase processes in the Chemical industry is still not fully understood. Learning analytics dashboards provide feedback on learner performance and offer points of comparison…
Descriptors: Learning Analytics, Self Efficacy, Reflection, Chemistry
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Changqin Huang; Yaxin Tu; Tao He; Zhongmei Han; Xuemei Wu – European Journal of Psychology of Education, 2024
Students always suffer from burnout during online learning. Although social support and cognitive engagement are associated with learning burnout, limited information is available on whether and how these relationships change over time in an online learning setting. This study investigated the longitudinal relationships between social support,…
Descriptors: Electronic Learning, Burnout, Learner Engagement, Cognitive Ability
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Lucia Mason; Angelica Ronconi; Barbara Carretti; Sara Nardin; Christian Tarchi – Journal of Computer Assisted Learning, 2024
Background: Digital texts are progressively becoming the medium of learning for students, but research has indicated that students tend to process information more superficially while reading on screen. It is therefore relevant to examine what strategies can support digital text comprehension. Objectives: This study aimed to investigate the…
Descriptors: College Students, Books, Electronic Publishing, Handheld Devices
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Anita Feridouni-Solimani; Karim Ahmed-Mohamed – Journal of Technology and Science Education, 2024
This study is focused on promoting self-reflection and self-regulation of learning through the use of digital tools to improve the academic performance of university students. Specifically, the main objective is to evaluate the impact of the use of collaborative ePortfolios on facilitating the comprehension of the concepts being studied. During…
Descriptors: College Students, Academic Achievement, Electronic Publishing, Portfolios (Background Materials)
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Stephanie D. Witcher; Pietro A. Sasso – College Teaching, 2024
To increase student success, higher education needs highly-trained faculty who are prepared to meet the needs of today's community college students. High-impact faculty professional development is vital to meet that need. With barriers to faculty attendance at traditional, synchronous trainings, leaders are considering alternative options. Using…
Descriptors: Generational Differences, Teacher Attitudes, Electronic Learning, Technology Uses in Education
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Shubei Qiao; Alexandra Serdakova – Education and Information Technologies, 2024
The development of education directly refers to the improvement of digital technologies that contribute to new opportunities in the learning process. Based on this, the primary purpose is to examine the features of divergent thinking formation influenced by distance learning. This was accomplished using polling methods. They defined the learning…
Descriptors: Distance Education, Cross Cultural Studies, Teaching Methods, Creative Thinking
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Ghazala Bilquise; Samar Ibrahim; Sa'Ed M. Salhieh – Education and Information Technologies, 2024
The study explores factors affecting university students' behavioural intentions in adopting an academic advising chatbot. The study focuses on functional, socio-emotional, and relational factors affecting students' acceptance of an AI-driven academic advising chatbot. The research is based on a conceptual model derived from several constructs of…
Descriptors: Academic Advising, College Students, Intention, Artificial Intelligence
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