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Mohammad Rakibul Islam Bhuiyan; Taha Husain; Saiful Islam; Al Amin – Health Education, 2025
Purpose: The study aims to assess the awareness, perception and adoption of artificial intelligence (AI) in Bangladesh's healthcare sector. Design/methodology/approach: This study utilizes a quantitative methodology. A survey with structured questionnaire was conducted with a sample of 399 healthcare professionals and public members through…
Descriptors: Foreign Countries, Artificial Intelligence, Knowledge Level, Technology Integration
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Ana Jesús López-Menéndez; Rigoberto Pérez-Suárez – Review of Education, 2025
Econometrics has become increasingly important in Economics and Business degrees, since it appears to be narrowly related to several main skills and competencies as information management, creativity, problem-solving or decision-making. Furthermore, the development of information technologies, including econometric software, makes it possible to…
Descriptors: Teamwork, Economics, Models, Information Management
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Daniel G. Krutka – Social Studies and the Young Learner, 2025
In a highly technological society, teachers need to help students grow as technoskeptical citizens who can think deeply about technologies to consider their collateral, unintended, and disproportionate effects on society. This article presents a technoskeptical Inquiry Design Model (IDM) lesson where upper elementary students critically inquire…
Descriptors: Social Studies, Elementary School Students, Energy, Science History
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Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study
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Feixue Yang; Peerapong Sensai; Khomkrich Karin – International Journal of Education and Literacy Studies, 2025
The Zhuang Tianqin Ceremony, a traditional ritual of the Zhuang people in Guangxi Zhuang Autonomous Region, China, represents a harmonious blend of music, spirituality, and cultural identity centered on the Tianqin, a plucked musical instrument. This study investigates the educational literacy development in the transmission of the Zhuang Tianqin…
Descriptors: Ceremonies, Musical Instruments, Cultural Awareness, Cultural Maintenance
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Sarah Prestridge; Kym Fry; Eun-Ji Amy Kim – Technology, Pedagogy and Education, 2025
The broad approach to using Generative AI in K-12 schooling focuses on identifying risks and productivity gains rather than the more complex issues of transformational change. As a response, this study examined how school leaders considered Gen AI transformation within their disciplines. Ten subject leaders were interviewed about their pedagogical…
Descriptors: Teacher Attitudes, Secondary School Teachers, Artificial Intelligence, Computer Software
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Yönem Tüccaroglu; Sebnem Güldal Kan – Novitas-ROYAL (Research on Youth and Language), 2025
The early childhood period, often referred to as the "magical years of life" by many scientists, is when development occurs most rapidly after the prenatal stage. This rapid development necessitates heightened attention to ensure that children spend their time in ways that promote healthy growth. It is frequently observed that…
Descriptors: Addictive Behavior, Information Technology, Preschool Children, Preschool Teachers
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Mehmet Demir; Yilmaz Zengin – International Journal of Mathematical Education in Science and Technology, 2025
The aim of this study is to show how the GeoGebra software-supported collaborative learning environment contributes to a group of students using multiple representations and reaching generalisations while solving problems collectively. Blending individual and collaborative learning activities were carried out with a learning method called ACODESA…
Descriptors: Computer Software, Geometry, Cooperative Learning, Grade 8
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Isabella Margarethe Venter; Rénette Julia Blignaut; Desireé Joy Cranfield; Andrea Tick; Soha El Achi – Journal of Applied Research in Higher Education, 2025
Purpose: This research aims to investigate the use of conversational artificial intelligence (CAI) in academic practice through the lens of activity theory, which emphasises the mediation of human actions by tools within a social context. Additionally, it seeks to determine if and how the results of qualitative analysis differ when using…
Descriptors: Artificial Intelligence, Higher Education, Foreign Countries, College Faculty
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Izida I. Ishmuradova; Alexey A. Chistyakov; Tatyana A. Brodskaya; Nikolay N. Kosarenko; Natalia V. Savchenko; Natalya N. Shindryaeva – Contemporary Educational Technology, 2025
This investigation aimed to ascertain latent profiles of university students predicated on fundamental factors influencing their intentions to acquire knowledge in artificial intelligence (AI). The study scrutinized four dimensions: supportive social norms, facilitating conditions, selfefficacy in AI learning, and perceived utility of AI. Through…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Students, Electronic Learning
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Tanvir Prince – International Journal of Mathematical Education in Science and Technology, 2025
This study investigates the impact of GeoGebra, a dynamic, accessible, and easy-to-use mathematics software, on student confidence and perceptions of its helpfulness in the context of Calculus III courses. A quasi-experimental design was employed to compare four sections of Calculus III, with two sections integrating GeoGebra for in-class…
Descriptors: Computer Software, Technology Uses in Education, Mathematics Instruction, Calculus
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Nabil Hasan Al-Kumaim; Siti Hasnah Hassan; Samer Ali Al-Shami; Abdulsalam K. Alhazmi – International Journal of Technology in Education, 2025
Generative artificial intelligence (GenAI) is driving a technological revolution, significantly impacting education, with universities as primary beneficiaries. This study explores the varied use of GenAI among university users in Malaysia, examining its challenges and effects across different demographic groups. A mixed-methods approach,…
Descriptors: Foreign Countries, Artificial Intelligence, Communication Skills, Interpersonal Competence
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Aziz Ilhan; Recep Aslaner; Cihat Yasaroglu – Education and Information Technologies, 2025
Digital literacy is a 21st century requirement and its importance is increasing day by day. In this article, it was aimed to evaluate the development of digital literacy skills of mathematics teachers and prospective teachers through Technology Assisted Education (TAE). In addition, the opinions of the teachers about the training were also…
Descriptors: Skill Development, Digital Literacy, Mathematics Teachers, Preservice Teachers
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Dwi Maryono; Sajidan; Muhammad Akhyar; Sarwanto; Bayu Tri Wicaksono; Nurcahya Pradana Taufik Prakisya – Discover Education, 2025
This study investigates the integration of adaptive e-learning and gamification through a platform called NgodingSeru.com to improve problem-solving skills in programming among vocational high school students. The adaptive system offers personalized learning by adjusting task difficulty to student's proficiency levels, while gamification elements…
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Electronic Learning
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Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
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