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Karen Gravett – Learning, Media and Technology, 2024
The move to digital, and now hybrid, education has defamiliarised teaching practices and unsettled experiences of what it means to be and to engage at university. In this article, I examine what new questions evolving teaching and learning practices provoke with regards rethinking notions of the body, and concepts of presence and absence.…
Descriptors: Electronic Learning, Computer Mediated Communication, Interpersonal Relationship, Student Participation
Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
Samantha R. Goldman; Adam Carreon; Sean J. Smith; Kathleen N. Zimmerman – Journal of Special Education Technology, 2024
The purpose of this descriptive review of nine research studies was to explore the types of educational technologies used with SWDs to support written expression (WE), the implementation of the educational technology for WE, and the methods and domains WE outcomes are measured. This review focused on: (1) the technologies utilized in combination…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Writing (Composition)
Othelia EunKyoung Lee; Jyotsana Parajuli – Journal of Social Work Education, 2024
Via an asynchronous online discussion forum, 186 college students narrated a life history, as one of their grandparents, making "I" statements. The aim of this mixed method study was to further examine the intersectionality of race and gender revealed in these narratives. Thematic analyses were conducted to identify themes related to…
Descriptors: Intersectionality, Gender Differences, Race, Grandparents
Ana Mouta; Eva María Torrecilla-Sánchez; Ana María Pinto-Llorente – Education and Information Technologies, 2024
In the 1970s, research on artificial intelligence in education emerged with the aim of acknowledging and accommodating the psychological aspects of the learning process. Since then, its applications have evolved and it is now used for student learning and assessment, teachers' pedagogical practice, management of educational institutions, and…
Descriptors: Ethics, Artificial Intelligence, Delphi Technique, Computer Software
Jolanta Kisielewska; Paul Millin; Neil Rice; Jose Miguel Pego; Steven Burr; Michal Nowakowski; Thomas Gale – Education and Information Technologies, 2024
Between 2018-2021, eight European medical schools took part in a study to develop a medical knowledge Online Adaptive International Progress Test. Here we discuss participants' self-perception to evaluate the acceptability of adaptive vs non-adaptive testing. Study participants, students from across Europe at all stages of undergraduate medical…
Descriptors: Medical Students, Medical Education, Student Attitudes, Self Efficacy
Luiz Rodrigues; Filipe Dwan Pereira; Marcelo Marinho; Valmir Macario; Ig Ibert Bittencourt; Seiji Isotani; Diego Dermeval; Rafael Mello – Education and Information Technologies, 2024
Intelligent Tutoring Systems (ITS) have been widely used to enhance math learning, wherein teacher's involvement is prominent to achieve their full potential. Usually, ITSs depend on direct interaction between the students and a computer. Recently, researchers started exploring handwritten input (e.g., from paper sheets) aiming to provide…
Descriptors: Intelligent Tutoring Systems, Handwriting, Equal Education, Access to Education
Silvia Lizett Olivares-Olivares; Miriam Lizzeth Turrubiates Corolla; Juan Pablo Nigenda Alvarez; Natalia Mejía Gaviria; Mariana Lema-Velez; Miguel Angel Villarreal Rodríguez; Luis Carlos Franco Ayala; Elena María Trujillo Maza; Isabel Barriga Cosmelli; Klaus Puschel Illanes – Journal of Applied Research in Higher Education, 2024
Purpose: Professional Identity Formation is the dynamic evolution to "think, act and feel" to become part of a professional community. This document presents the development and the study that aimed to assess the usability of a m-Learning Identity App (MLIA) focused on the formation of professional identity among undergraduate medical…
Descriptors: Professional Identity, Computer Oriented Programs, Telecommunications, Handheld Devices
Leonora Kaldaras; Karen D. Wang; Jocelyn E. Nardo; Argenta Price; Katherine Perkins; Carl Wieman; Shima Salehi – International Journal of STEM Education, 2024
Constructivist learning theories consider deep understanding of the content to be the result of engagement in relevant learning activities with appropriate scaffolding that provides the learner with timely and substantive feedback. However, any group of students has a variety of levels of knowledge and cognitive development, which makes providing…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Feedback (Response)
Mochamad Kamil Budiarto; Gunarhadi Gunarhadi; Abdul Rahman – Journal of Education and Learning (EduLearn), 2024
Integration of information and communication technology (ICT) in teacher education is a means to support the teaching and learning process. Good teaching by utilizing technology certainly requires changes, especially in the realm of pedagogy, but teachers apparently do not have enough ability to optimize ICT in the learning process. In fact, ICT…
Descriptors: Outcomes of Education, Computer Oriented Programs, Technology Uses in Education, Technology Integration
Erin Henrick; Danny Schmidt; Steven McGee; Andrew M. Rasmussen; Lucia Dettori; Ronald I. Greenberg; Dale Reed; Don Yanek – Peabody Journal of Education, 2024
This study analyzes the impact of the Chicago Alliance for Equity in Computer Science (CAFÉCS) Research Practice Partnership (RPP) on the Chicago Public School (CPS) Office of Computer Science (OCS). Using a qualitative analysis drawing on data from leadership team meetings, published articles and presentations, and evaluation reports from 11…
Descriptors: Computer Science Education, Partnerships in Education, High School Students, Public Schools
Esther Ulitzsch; Qiwei He; Steffi Pohl – Grantee Submission, 2024
This is an editorial for a special issue "Innovations in Exploring Sequential Process Data" in the journal Zeitschrift für Psychologie. Process data refer to log files generated by human-computer interactive items. They document the entire process, including keystrokes, mouse clicks as well as the associated time stamps, performed by a…
Descriptors: Educational Innovation, Man Machine Systems, Educational Technology, Computer Assisted Testing
Mandy Chien – ProQuest LLC, 2024
The purpose of this study was to assess adult English Learners' perceptions of using Microsoft Teams in classes. Specifically, the study aims to explore the strength and direction of the correlation between the elements of the technology acceptance model (TAM) and using Microsoft Teams in English language courses. This study addressed the…
Descriptors: English Language Learners, Educational Technology, Second Language Instruction, English (Second Language)
Belma Alihodžic; Tatjana Atanasova-Pachemska; Sanela Nesimovic – International Electronic Journal of Mathematics Education, 2024
Teaching is a process for which its plan should contain reflection onto previous experience. With that in mind, teaching situations should be continuously researched and improved in accordance with the research results. Led by this thought and the fact that students are uncritically using visualization to solve mathematical problems, we defined…
Descriptors: High School Students, Mathematics Instruction, Student Attitudes, Problem Solving
Laura Claudia Johanna Pflieger; Christian Hartmann; Maria Bannert – Discover Education, 2024
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and learning. The learner must actively engage, particularly when visual and auditory knowledge information is presented simultaneously. Generative learning strategies support learners in processing and…
Descriptors: Computer Simulation, Knowledge Level, Information Technology, Imagination

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