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Nathan, Mitchell J.; Swart, Michael I. – Educational Technology Research and Development, 2021
Materialist design is presented as an embodied perspective on educational design that can be applied to redesign of classroom-based learning environments. Materialist design is informed by a framework of materialist epistemology, which positions material innovation on equal placement with symbol-based formal theory. Historical examples of…
Descriptors: Epistemology, Instructional Design, Video Games, Technology Uses in Education
Wood, A. K.; Bailey, T. N.; Galloway, R. K.; Hardy, J. A.; Sangwin, C. J.; Docherty, P. J. – Technology, Pedagogy and Education, 2021
While it is increasingly common for live lectures to be recorded and made available online, there has been little exploration of how lecture capture usage fits within the wider context of digital resources available to students. Here the authors report on in-depth semi-structured interviews with first-year students taking both flipped and…
Descriptors: Lecture Method, Video Technology, Flipped Classroom, Technology Uses in Education
Syahrizal, Trisnendri; Pamungkas, Mundriyah Y. – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2021
Along with the development of the 4.0 era, the use of ICT media is not a new thing in the world of education. Many previous studies have integrated various technology-based media (ICT) with language learning including speaking lessons. One of the platforms that is, currently, being widely used is FLIPGRID. The main objective of this research is to…
Descriptors: Student Attitudes, Video Technology, Teaching Methods, Public Speaking
Seegert, Sara; Meehan, Taylor D.; Veres, Regina A. – Early Childhood Education Journal, 2021
In-person safety programs for pre-kindergarten children were not able to go on in their usual way during the summer of 2020 due to the COVID-19 pandemic. While some communities opted to cancel the programs, one organization in Northwest Ohio chose to reformat it, knowing that this education is a critical introduction to lifelong safety habits.…
Descriptors: Safety Education, Preschool Children, Pandemics, COVID-19
Cebrián-de-la-Serna, Manuel; Gallego-Arrufat, María Jesús; Cebrián-Robles, Violeta – Journal of New Approaches in Educational Research, 2021
University education requires students to be trained both at university and at external internship centres. Because of COVID-19, the availability of multimedia resources and examples of practical contexts has become vital. Multimedia annotation can help students reflect on the professional world, collaborating and interacting with colleagues…
Descriptors: Multimedia Materials, Documentation, Video Technology, Technology Uses in Education
Edwards, Nicola Y. – Journal of Chemical Education, 2021
Two out-of-class formative assessments that have been developed and used in a General, Organic, and Biochemistry course are reported herein. The first assessment, called Daily Feedback, used the collaborative word processor, Google Docs. This assessment required students to place topics/objectives in one of three categories based on their level of…
Descriptors: Science Instruction, Formative Evaluation, Feedback (Response), Educational Technology
Ergul Aydin, Zeliha; Kamisli Ozturk, Zehra; Erzurum Cicek, Zeynep Idil – Turkish Online Journal of Distance Education, 2021
Students' opinions are the most essential source to enhance the quality of education and educational services in Open and Distance education (ODE) Systems. How to access and analyze students' real opinions is a problem for ODE institutions. The purpose of the present study is to conduct a sentiment analysis (SA) on the collected Turkish tweets…
Descriptors: Foreign Countries, Student Attitudes, Open Education, Distance Education
Wagner, Monica-Nataliia; Kupriyanova, Milana; Ovezova, Umeda; Ilina, Anna – Journal of Educational Psychology - Propositos y Representaciones, 2021
DL is a new means of implementing the learning process, which is based on the use of modern information and telecommunication technologies that allow studying at a distance without personal contact between the teacher and the student. DL is one of the main ways of computerization and automation of education and the use of the latest technologies…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Access to Education
Krivova, Anna Leonidovna; Kalliopin, Alexander Konstantinovich; Korotaeva, Irina Eduardovna; Shafazhinskaya, Natalia Evgenievna; Ermilova, Daria Yuryevna – Journal of Educational Psychology - Propositos y Representaciones, 2021
In the era of the digital educational environment, where each participant of the educational process is actively involved in its development, the Internet and its services have become a popular tool. Open education network tools are defined as ICT tools that ensure the formation and maintenance of network electronic information resources of an…
Descriptors: Social Networks, Social Media, Educational Technology, Technology Integration
Lubsky, Anatoly Vladimirovich; Chikarova, Galina Igorevna – Journal of Educational Psychology - Propositos y Representaciones, 2021
In society, there is a perception of young teachers as the future of the Russian education system who need constant patronage due to their lack of professional experience and skill. However, young teachers present not only a professional resource for the future of Russian education but also a social group with its own interests and values that is…
Descriptors: Professional Identity, Educational Technology, Technology Uses in Education, Foreign Countries
Grier, Donovon; Lindt, Suzanne F.; Miller, Stacia C. – International Journal of Technology in Education and Science, 2021
The purpose of the current research was to determine the types of educational technology preferred by students and instructors, and to compare formative and summative scores within student classes. During a unit of study within a semester-long class, 44 volunteer student participants were administered four technology-based assessments designed to…
Descriptors: Formative Evaluation, Game Based Learning, Technology Uses in Education, Educational Technology
Lu, Mingxiao; Cui, Tianyi; Huang, Zhenyu; Zhao, Hong; Li, Tao; Wang, Kai – International Review of Research in Open and Distributed Learning, 2021
Massive open online courses (MOOCs) have attracted much interest from educational researchers and practitioners around the world. There has been an increase in empirical studies about MOOCs in recent years, most of which used questionnaire surveys and quantitative methods to collect and analyze data. This study explored the research topics and…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Qualitative Research
Krutka, Daniel G.; Smits, Ryan M.; Willhelm, Troy A. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Google is a multinational technology company whose massive advertising profits have allowed them to expand into many areas, including education. While the company has increasingly faced public scrutiny, the use of Google software and hardware in schools has often resulted in little debate. In this paper, we conduct a technoethical audit of Google…
Descriptors: Search Engines, Educational Technology, Technology Uses in Education, Ethics
Giboney, Justin Scott; McDonald, Jason K.; Balzotti, Jonathan; Hansen, Derek L.; Winters, Desiree M.; Bonsignore, Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2021
In this paper we introduce an approach to cybersecurity education and helping students develop professional understanding in the form of a Playable Case Study (PCS), a form of educational simulation that draws on affordances of the broader educational simulation genre, case study instruction, and educational Alternate Reality Games (or ARGs). A…
Descriptors: Computer Security, Computer Simulation, Case Studies, Educational Technology
Seo, Hyun Jeong; Park, Gyu Mi; Son, Minjie; Hong, Ah-Jeong – Education Sciences, 2021
The current safety education and training system has a number of problems, namely that the actual risks in the field are not reflected and that workers cannot be engaged in safety education. Therefore, we conducted a study to build a VR-based safety education system that reflects the problems actually occurring in the field. The risk points of the…
Descriptors: Safety Education, Computer Simulation, Technology Uses in Education, Educational Technology

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