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Samuel S. Davidson – ProQuest LLC, 2024
Automated corrective feedback (ACF), in which a computer system helps language learners identify and correct errors in their writing or speech, is considered an important tool for language instruction by many researchers. Such systems allow learners to correct their own mistakes, thereby reducing teacher workload and potentially preventing issues…
Descriptors: Computer Assisted Testing, Automation, Student Evaluation, Feedback (Response)
Amber Wright; David MacKay; Stephanie Su – Utah State Board of Education, 2024
The Early Interactive Software Program (EISP) was designed to increase the literacy skills of all students in K-3 through adaptive computer-based literacy software. Eleven software vendors were selected by schools and qualified by the state to provide reading software programs through the EISP in 2023-2024. The vendors used during the school year…
Descriptors: Computer Assisted Instruction, Computer Software, Early Childhood Education, Reading Instruction
Syeada Imam Hossain; Joshua Kelson; Ben Morrison – Australasian Journal of Educational Technology, 2024
Virtual patient (VP) simulations can offer educational benefits in healthcare disciplines by supplementing traditional training approaches and enabling the acquisition of clinically relevant skills and knowledge. Although the existing body of literature covers VP usage in healthcare professions such as medicine and nursing, there are no current…
Descriptors: Psychology, Psychologists, Graduate Students, Clinical Teaching (Health Professions)
Young-Eun Jeon; Joon-Yong Ji; Hun-Gi Hong – Journal of Chemical Education, 2024
Herein, we developed a mobile augmented reality (AR) application that can recognize chemical bonding by arranging markers on which atoms are augmented, in accordance with the specific characteristics of actual chemical bonding. From an educational affordance perspective, the development targets for AR application were selected to recognize…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Oriented Programs
Jenifer Butler – ProQuest LLC, 2024
As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the…
Descriptors: Intercultural Communication, Cultural Capital, Information Technology, Computer Simulation
Cinamon Sunrise Bailey; Tolulope Famaye; Deepika Sistla; Katherine Mulholland – AERA Online Paper Repository, 2024
Adult immigrants, who are learning English in the U.S., often face challenges obtaining educational, social, and economic resources due to linguistic difficulties. These learners need additional access to real-world opportunities to use and practice English. This case study examines how two adults in the southeastern U.S. used a mobile augmented…
Descriptors: Computer Simulation, Handheld Devices, Educational Opportunities, Adult Students
Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
Seale, Jane – British Journal of Learning Disabilities, 2023
Background: The aim of this study was to examine whether and how people with learning disabilities were being supported to use technologies to keep connected and stay well during the pandemic. Methods: Thirty-eight people in a range of support roles were interviewed about their experiences of trying to support people with learning disabilities to…
Descriptors: COVID-19, Pandemics, Inclusion, Accessibility (for Disabled)
Cheers, Hayden; Lin, Yuqing; Yan, Weigen – Informatics in Education, 2023
Source code plagiarism is a common occurrence in undergraduate computer science education. Many source code plagiarism detection tools have been proposed to address this problem. However, most of these tools only measure the similarity between assignment submissions, and do not actually identify which are suspicious of plagiarism. This work…
Descriptors: Plagiarism, Assignments, Computer Software, Computer Science Education
Perez, Melissa; Garcia, Patricia – ACM Transactions on Computing Education, 2023
Norms and values in computing education are constantly changing as dominant narratives about the role of computing in society evolve over time. Within the current evolving landscape of computing education, researchers and practitioners have advocated for ensuring people from all backgrounds, and particularly women, non-binary, and Black,…
Descriptors: Females, Computer Science Education, Student Experience, Attitudes
Russell, Amy; Smyth, Sinéad – Journal of Research in Special Educational Needs, 2023
The field of special education is thought to be a stressful profession due to the complex needs of the students. The current study aimed to assess the effectiveness of a mindfulness-based smartphone application intervention for reducing burnout in special educators. We used the Copenhagen Burnout Inventory scale (with three subscales; personal,…
Descriptors: Special Education Teachers, Teacher Burnout, Metacognition, Intervention
Ji, Hyangeun; Han, Insook; Ko, Yujung – Journal of Research on Technology in Education, 2023
Despite the increasing use of conversational artificial intelligence (AI) in language learning, few studies explored how to develop collaborative partnership between AIs and humans. This systematic review examines empirical evidence of human-computer collaboration from 24 studies conducted in an AI-integrated language learning environment and…
Descriptors: Computer Mediated Communication, Artificial Intelligence, Man Machine Systems, Computer Assisted Instruction
Rahm, Lina – Journal of Education Policy, 2023
This article argues that sociotechnical imaginaries, defined as collectively held, institutionally stabilized, and publicly performed visions of desirable sociotechnical futures, are significantly connected to visions, policies, and projects of educating citizens. These visions, policies, and projects -- or educational imaginaries -- constitute…
Descriptors: Digital Literacy, Citizenship, Computer Uses in Education, Computer Attitudes
Khalid Mohiuddin; Huda Fatima; Mohiuddin Ali Khan; Mohammad Abdul Khaleel; Zeenat Begum; Sajid Ali Khan; Omer Bin Hussain – SAGE Open, 2023
This article aims to design a novel edge-centric hierarchical cloud architecture to optimize mobile learning (m-learning) performance during learners executing computation-intensive learning applications. This research adopts the potential of distributed computing paradigms, that is, mobile edge, for improving the effectiveness of m-learning…
Descriptors: Computer Networks, Electronic Learning, College Students, Handheld Devices
Amanda LaTasha Armstrong – ProQuest LLC, 2023
The purpose of this study was to examine character racial, ethnic, and gender representation of main and secondary of apps designed for preschoolers using a quantitative content analysis. Because of the design of characters for apps differs from other forms of media, this study examined traits associated with racial, ethnic, and gender groups…
Descriptors: Preschool Education, Computer Software, Computer Oriented Programs, Literary Devices

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