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Oscar Karnalim; Hapnes Toba; Meliana Christianti Johan – Education and Information Technologies, 2024
Artificial Intelligence (AI) can foster education but can also be misused to breach academic integrity. Large language models like ChatGPT are able to generate solutions for individual assessments that are expected to be completed independently. There are a number of automated detectors for AI assisted work. However, most of them are not dedicated…
Descriptors: Artificial Intelligence, Academic Achievement, Integrity, Introductory Courses
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Qi Zhang – Education and Information Technologies, 2024
This study investigates the affective and performative effects of ludicization, i.e., the process of transforming the original contexts into immersive ludic experiences based on metaphorized desired behaviors and reflexive space, on language learning. The effects of ludicization are based on an integrated model involving multidimensional…
Descriptors: Language Acquisition, Motivation, Models, Adoption (Ideas)
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Özge Kaya; Kader Sürmeli – Online Submission, 2024
This study investigated how history education can be transferred to the virtual world in line with aesthetic and reality concerns through computer-aided design programs and how this transfer can contribute to the instructiveness of historical science. The study hypothesized that advanced technologies enable more effective visualization of…
Descriptors: History Instruction, Computer Assisted Design, Game Based Learning, Electronic Learning
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Paul Biberstein; Thomas Castleman; Luming Chen; Shriram Krishnamurthi – Informatics in Education, 2024
CODAP is a widely-used programming environment for secondary school data science. Its direct-manipulation-based design offers many advantages to learners, especially younger students. Unfortunately, these same advantages can become a liability when it comes to repeating operations consistently, replaying operations (for reproducibility), and also…
Descriptors: Data Science, Secondary School Students, Programming, Open Source Technology
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Siddiqullah Barikzai; Vijayakumar Bharathi S; Arif Perdana – Cogent Education, 2024
This scoping review examines the critical factors influencing e-learning implementation in emerging economies. Using a comprehensive literature search across major databases, 191 records were screened, of which 127 were assessed for eligibility and 84 studies met the inclusion criteria. Our systematic approach revealed four key themes: critical…
Descriptors: Barriers, Educational Strategies, Electronic Learning, Influences
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Tom Peney; Paul A. Skarratt – Educational Technology Research and Development, 2024
Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Simulation, Recall (Psychology)
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Andrea D. Warner-Czyz; Sean R. Anderson; Sarah Graham; Kristin Uhler – Journal of Deaf Studies and Deaf Education, 2024
This study investigated the acquisition of early expressive vocabulary among young children who are deaf and hard-of-hearing (DHH; n = 68) using auditory technology (hearing aids and cochlear implants). Parents completed a standardized vocabulary checklist, which allowed analyses of (i) the size of their child's spoken vocabulary; (ii) composition…
Descriptors: Vocabulary Development, Deafness, Hearing Impairments, Assistive Technology
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Emily Buss; Margaret E. Richter; Victoria N. Sweeney; Amanda G. Davis; Margaret T. Dillon; Lisa R. Park – Journal of Speech, Language, and Hearing Research, 2024
Purpose: The purpose of this study was to evaluate the ability to discriminate yes/no questions from statements in three groups of children--bilateral cochlear implant (CI) users, nontraditional CI users with aidable hearing preoperatively in the ear to be implanted, and controls with normal hearing. Half of the nontraditional CI users had…
Descriptors: Assistive Technology, Deafness, Hearing Impairments, Age Differences
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C. J. Van Lissa; M. Garnier-Villarreal; D. Anadria – Structural Equation Modeling: A Multidisciplinary Journal, 2024
Latent class analysis (LCA) refers to techniques for identifying groups in data based on a parametric model. Examples include mixture models, LCA with ordinal indicators, and latent class growth analysis. Despite its popularity, there is limited guidance with respect to decisions that must be made when conducting and reporting LCA. Moreover, there…
Descriptors: Multivariate Analysis, Structural Equation Models, Open Source Technology, Computation
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Yu Gao; Linjing Wu; Xiaotong Lv; Xinqian Ma; Qingtang Liu – Journal of Computer Assisted Learning, 2024
Background: Both socially regulated learning and cognitive quality are important factors affecting collaborative knowledge building, but the current research lacks a joint quantified evaluation method that combines these two aspects. Objectives: Based on the existing framework, we proposed a joint evaluation method for regulated learning and…
Descriptors: Self Management, Cooperative Learning, Learning Strategies, Evaluation Methods
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Tahani Aldosemani; Nahid Mirshekari; Amir Karimi; Arman Laghaei; Kourosh Fathi; Latefah l. Dosimany – International Journal of Virtual and Personal Learning Environments, 2024
E-schools, marked by their digital and interactive settings, offer synchronous and asynchronous learning, transcending traditional educational confines. Highlighted during the COVID-19 pandemic, these schools emphasize flexibility and accessibility, crucial for education during crises. The expected post-pandemic growth of e-learning stresses…
Descriptors: Educational Technology, Electronic Learning, Asynchronous Communication, Synchronous Communication
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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
Jessy Hsieh – ProQuest LLC, 2024
This dissertation proposes a strategy, or set of decision-making principles, for the education of adults. It explores two related questions: What is the purpose of andragogy and why does this work matter? This philosophical inquiry is situated within a broader context of the automation of knowledge work. As advances in information and…
Descriptors: Adult Education, Andragogy, Decision Making, Information Technology
Lisa Velarde – ProQuest LLC, 2024
With the development of increasingly advanced technologies, interactions with and via these technologies have become even more central to human activity. Technology is utilized in both sanctioned and unsanctioned ways within language and literacy classrooms around the world making questions, concerns, and curiosities around educational potentials…
Descriptors: Digital Literacy, Personal Autonomy, Authors, Ethnography
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Daniel Biedermann; Stella Kister; Jasmin Breitwieser; Joshua Weidlich; Hendrik Drachsler – Education and Information Technologies, 2024
Distractions are ubiquitous in today's technology-saturated environments, an issue that significantly impacts learning contexts employing digital technologies and yields detrimental effects on learning. Digital self-control tools, which aim to assist users in their efforts to reduce digital distractions, are numerous and readily available. Despite…
Descriptors: Self Control, College Students, Attention, Mass Media Use
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