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Chioma Udeozor; Fernando Russo Abegão; Jarka Glassey – British Journal of Educational Technology, 2024
Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the…
Descriptors: Educational Technology, Computer Assisted Testing, Game Based Learning, Test Construction
Carmen Llorente-Cejudo – Journal of New Approaches in Educational Research, 2024
Gamifying educational practices is a trend in the field of education, especially in universities. Knowing which dimensions are significant in active gamified methodologies allows understanding the extent to which a dimension depends on another if there is a correlation between them. Through the GAMEX (gameful experience in gamification) scale,…
Descriptors: Gamification, Mastery Learning, College Students, Educational Experience
Marcus Messer; Neil C. C. Brown; Michael Kölling; Miaojing Shi – ACM Transactions on Computing Education, 2024
We conducted a systematic literature review on automated grading and feedback tools for programming education. We analysed 121 research papers from 2017 to 2021 inclusive and categorised them based on skills assessed, approach, language paradigm, degree of automation, and evaluation techniques. Most papers assess the correctness of assignments in…
Descriptors: Automation, Grading, Feedback (Response), Programming
Ruth Li – English Teaching: Practice and Critique, 2024
Purpose: This paper aims to offer an approach to cyborg composing with artificial intelligence (AI). The author posits that the hybridity of the cyborg, which amalgamates human and artificial elements, invites a cascade of creative and emancipatory possibilities. The author critically examines the biases embedded in AI systems while gesturing…
Descriptors: Artificial Intelligence, Man Machine Systems, Creative Writing, Poetry
Jose Z. Tria – Knowledge Management & E-Learning, 2024
The aim of this paper is to develop a reliable and valid transactional distance scale in a flexible learning environment from the perspectives of students of a higher education institution in the Philippines. To achieve this goal, the researcher assessed the construct validity and reliability of the scale by using the exploratory factor analysis…
Descriptors: Educational Environment, Distance Education, Foreign Countries, Student Attitudes
Lihui Sun; Liang Zhou – Journal of Educational Computing Research, 2024
The use of generative artificial intelligence (Gen-AI) to assist college students in their studies has become a trend. However, there is no academic consensus on whether Gen-AI can enhance the academic achievement of college students. Using a meta-analytic approach, this study aims to investigate the effectiveness of Gen-AI in improving the…
Descriptors: Artificial Intelligence, Academic Achievement, College Students, Technology Uses in Education
Shaoping Qiu; Malini Natarajarathinam – Journal of Engineering Education, 2024
Background: The "Journal of Engineering Education" ("JEE") is a leading academic journal that serves to cultivate, disseminate, and archive scholarly research in engineering education. Bibliometric analysis has been gaining considerable interest from the scientific community in recent years. However, to the best of our…
Descriptors: Engineering Education, Periodicals, Bibliometrics, Futures (of Society)
Qian Huangfu; Hong Li; Yuanyuan Ban; Jiamei He – Journal of Chemical Education, 2024
Teacher enthusiasm is known to affect students' learning in traditional classroom environments, but it is unclear how displayed teacher enthusiasm can optimize learning of chemistry procedural knowledge in multimedia learning environments. In this context, the present study used eye-tracking technology and quantitative analysis to examine how…
Descriptors: Grade 8, Video Technology, Chemistry, Positive Attitudes
Razvan Gabriel Boboc; Robertas Damaševicius – Education and Information Technologies, 2024
This paper examines how Extending Reality (XR) technologies, such as Virtual and Augmented Reality, can provide innovative solutions for preventing and addressing bullying. A search for relevant articles was conducted in five electronic databases (ACM, Emerald, Science Direct, Scopus, and Web of Science), resulting in the identification of 867…
Descriptors: Bullying, Computer Simulation, Technology Uses in Education, Prevention
Sylena Marie Measles – ProQuest LLC, 2024
This qualitative, exploratory dissertation aimed to describe how accessibility, usability, and cognitive load experts explained and experienced the usability and accessibility aspects of the LT department's website pages, information, and digital links. A usability, accessibility, and cognitive load manual examination was conducted with four…
Descriptors: Usability, Access to Information, Cognitive Processes, Difficulty Level
Lydia A. Beahm; Nina R. Mandracchia; Bryan G. Cook; Austin H. Johnson – Remedial and Special Education, 2024
Research-based practices generally improve student outcomes but are not regularly implemented with fidelity in classrooms. Websites that feature research-based practices may be used to improve pre-service teachers' understanding of the practices; however, little is known about pre-service teachers' experiences with or perceptions of these…
Descriptors: Preservice Teachers, Student Attitudes, Web Sites, Self Evaluation (Individuals)
Nomisha Kurian; Basma Hajir – Journal of Moral Education, 2024
Given much-discussed innovations in Virtual Reality as the 'ultimate empathy machine', we offer three provocations regarding the use of Virtual Reality to cultivate empathy: is empathy possible? Is empathy enough? Who controls how empathy is produced, and who is left out? As a case study, we examine the VR films that the United Nations High…
Descriptors: Refugees, Computer Simulation, Empathy, Moral Values
Lennert J. Groot; Kees-Jan Kan; Suzanne Jak – Research Synthesis Methods, 2024
Researchers may have at their disposal the raw data of the studies they wish to meta-analyze. The goal of this study is to identify, illustrate, and compare a range of possible analysis options for researchers to whom raw data are available, wanting to fit a structural equation model (SEM) to these data. This study illustrates techniques that…
Descriptors: Meta Analysis, Structural Equation Models, Research Methodology, Data Analysis
Meg Farrell; Monika Martin; Ricardo Böheim; Alexander Renkl; Werner Rieß; Karen D. Könings; Jeroen J. G. van Merriënboer; Tina Seidel – Instructional Science: An International Journal of the Learning Sciences, 2024
In teacher education, video representations of practice offer a motivating means for applying conceptual teaching knowledge toward real-world settings. With video analysis, preservice teachers can begin cultivating professional vision skills through noticing and reasoning about presented core teaching practices. However, with novices' limited…
Descriptors: Preservice Teachers, Teacher Education, Visual Acuity, Video Technology
Davoud Masoumi; Maryam Bourbour – Education and Information Technologies, 2024
Developing children's abilities to act safely, respectfully, and responsibly in digital environments has been an essential component of educational systems for all ages. This study aims to explore what adequate digital competence is in early childhood education and how preschool teachers characterise young children's adequate digital competence.…
Descriptors: Technological Literacy, Preschool Teachers, Preschool Education, Technology Uses in Education

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