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Kai Zhang; Jingying Chen; ZongKai Yang – Education and Information Technologies, 2025
Over the past decade, a large number of literature reviews have explored the effectiveness of virtual reality technology as applied to children with autism spectrum disorder (ASD), but there has been a lack of scope focus on different types of virtual reality systems in assessment and intervention for children aged 3-12 years and a lack of…
Descriptors: Computer Simulation, Children, Autism Spectrum Disorders, Intervention
Steven Goldman – Mathematics Teacher: Learning and Teaching PK-12, 2025
The National Council of Teachers of Mathematics (NCTM), in 2024, released a position statement on the intersection of culture and mathematics that includes the imperative to recognize mathematics as a "human endeavor and a creative pursuit" (para. 1). To accomplish such a large and complex goal, educators will need a multi-pronged…
Descriptors: Mathematics Instruction, History, Technology Uses in Education, Relevance (Education)
Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
Clara Puni-Nyamesem; Candi Clevinger – Dimensions of Early Childhood, 2025
As technology becomes more important in our daily lives, teaching computer science in schools is becoming a priority. In 2022, the Tennessee General Assembly passed PC 979, a law requiring all public and charter schools to teach computer science at every grade level including kindergarten classrooms (Tennessee Department of Education, 2024). While…
Descriptors: Early Childhood Education, Computer Use, Technology Integration, Computer Science Education
Yufang Cheng; Kai-Chao Yao; Li-xin Qiu; Li-hung Cheng – Journal of Special Education Technology, 2025
Individuals with autism spectrum disorder (ASD) often face significant challenges in social reciprocity, which involves the mutual exchange of social cues and interactions. This study investigates the potential of using a child-height assistive robot named Rudolf to enhance the social reciprocity skills of children with ASD. The research focused…
Descriptors: Autism Spectrum Disorders, Robotics, Interpersonal Competence, Interaction
Mathieu Pinelli; Salomé Cojean – Education and Information Technologies, 2025
In the field of multimedia learning, instructional videos have become a widely used tool to facilitate knowledge acquisition across various educational contexts. However, designing these videos effectively is critical to enhancing learning outcomes and minimizing cognitive overload. To address this challenge, researchers have developed design…
Descriptors: Short Term Memory, Children, Video Technology, Intervals
Joanna Vance – Journal of Faculty Development, 2025
This article explores how Los Angeles Pacific University (LAPU) uses its AI tool, Spark, to enhance student learning. Spark personalizes the learning experience, offers 24/7 tutoring, and fosters collaboration, leading to improved academic performance. The tool complements traditional teaching, providing equitable, accessible support to students…
Descriptors: Artificial Intelligence, Technology Uses in Education, Cooperation, Individualized Instruction
Sofie Otto; Stine Ejsing-Duun; Euan Lindsay – Education and Information Technologies, 2025
This study explores the arrival of Generative Artificial Intelligence (GenAI) technologies in a collaborative Problem-Based Learning (PBL) environment from the perspective of students. It examines the emerging practices students develop individually and in groups as well as the tensions they navigate in response to GenAI's sudden arrival, its…
Descriptors: Student Attitudes, Artificial Intelligence, Technology Uses in Education, Problem Based Learning
Todd Cherner; Alex Fegely; Jesse Rivers; Maika Yeigh; Kristal Curry – Journal of Technology and Teacher Education, 2025
Extended reality (XR) technologies can bring immersive learning experiences into the classroom, and pre-service teachers need to be prepared to use them for that to happen. As a first step, it is important to contextualize and understand pre-service teachers' experiences and beliefs about these technologies. In response, this mixed methods study…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teacher Education, Preservice Teachers
Zipporah M. Dery; Christine M. Abrigo; Efren M. Torres Jr. – New Review of Academic Librarianship, 2025
This study discusses the learning commons concept in depth by looking at how it has evolved over time, based on the themes discussed in the scholarly research within the last 6 years and contextualizing its trend. It investigates the status of research productivity and impact, trends in the concept, and identifies common, emerging, and dominant…
Descriptors: Library Services, Library Research, Productivity, Citations (References)
Benjamin Panmei – International Journal of Multicultural Education, 2025
This study investigates generative artificial intelligence (GAI) use among international undergraduates in multicultural educational settings at a Thai university. Using narrative inquiry with 64 students from 10 countries, it explores students' discourses and practices around GAI. A deductive thematic analysis revealed key themes: Benefits in…
Descriptors: Artificial Intelligence, Foreign Students, Undergraduate Students, Multicultural Education
Ting Huang – Technology, Pedagogy and Education, 2025
Though limited research has explored the agentic video learning of Chinese as Foreign Language/CFL learners, little research has examined Chinese video learners' agency in Dynamic Assessment (DA) and Zone of Proximal Development (ZPD). This study challenges existing research that considers videos as merely supportive tools and learners as…
Descriptors: Chinese, Second Language Learning, Personal Autonomy, Video Technology
Rodrigo Ferreira – Learning, Media and Technology, 2025
As educators have begun to investigate new ways to promote student productivity and creativity by 'co-creating' with generative AI (GenAI), scholars have simultaneously warned against attributing creativity to GenAI given potential risks that anthropomorphizing AI could result in undermining the value of human creativity or in encouraging current…
Descriptors: Artificial Intelligence, Technology Uses in Education, Climate, Creativity
Ismiatun; Farida Nurani; Agung Suprapto – IAFOR Journal of Education, 2025
This systematic literature review addresses the increasing difficulty society faces in distinguishing factual and misleading information in the digital age. Public trust in information institutions, including libraries, is eroding, impacting decision-making and social polarization. While previous research has examined the role of libraries,…
Descriptors: Libraries, Library Science, Misinformation, Trust (Psychology)
Chryssoula Karakitsou; Irene Karayianni; Konstantinos Leftheriotis; Anastasia Logotheti; Maria D. Avgerinou – Journal of Visual Literacy, 2025
Developments in Generative Artificial Intelligence (GenAI) in Higher Education (HE) have sparked debates regarding its potential to enhance teaching, learning, and administrative processes while raising concerns about ethical, pedagogical, and institutional implications. This qualitative case study explored faculty perceptions of GenAI through…
Descriptors: Artificial Intelligence, College Faculty, Teacher Attitudes, Technology Uses in Education

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