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Akcaoglu, Mete; Özcan, Meryem Seyda; Hodges, Charles B. – Computers in the Schools, 2023
As a key motivational factor that determines future teaching success with Computational Thinking (CT), in this cross-sectional survey study, we investigated if and how preservice teachers' (n = 76) self-efficacy for CT teaching, their usage of CT tools, and their motivation (utility value) were (inter)related. Through a series of regression…
Descriptors: Computation, Thinking Skills, Preservice Teachers, Self Efficacy
Shively, Kate; Taylor, Linda K. – International Journal of Early Years Education, 2023
This qualitative study explores how play informs the making process in a media arts environment. Drawing on Dewey's ([1938]1998). Concepts of experience, purpose, and freedom, we explore how play and making are employed in an out-of-school media arts environment. The purpose of this study is to examine one child's use of digital media in this…
Descriptors: Play, Art Activities, Tablet Computers, Photography
Gallant, Karen – Schole: A Journal of Leisure Studies and Recreation Education, 2023
This short brief describes conversational interview podcasts as an alternative to traditional guest lectures in the context of an online undergraduate course that shifted from in-person to virtual course delivery during the COVID-19 pandemic. The informal format of conversational interviews counters the impersonal tone that can often pervade…
Descriptors: Lecture Method, Computer Mediated Communication, Interviews, Online Courses
Patchin, Justin W.; Hinduja, Sameer – Journal of School Health, 2023
Purpose: Early in the COVID-19 pandemic, there was a concern that cyberbullying incidents would increase as youth were spending more time online. Additionally, reports emerged that Asian American citizens were being disproportionately targeted due to the purported origination of the disease. The current study explores whether cyberbullying…
Descriptors: Bullying, Computer Mediated Communication, Asian American Students, COVID-19
Nasongkhla, Jaitip; Sujiva, Siridej – Contemporary Educational Technology, 2023
The Thai language, which is part of the Indo-Iranian language family, carries on rituals and local knowledge that have been passed down from generation to generation. The Thai National Statistics Office found that 10% of elementary school students in Thailand cannot read. This means that 90% of elementary school students in Thailand can read. The…
Descriptors: Reading Ability, Foreign Countries, Computer Simulation, Elementary School Students
Beaudoin, Laurent; Avanthey, Loïca – Education and Information Technologies, 2023
In this article, we present an educational reform we implemented a few years ago to respond to a marked drop in the success of students entering higher education in computer science. The main objective of our reform is to adapt the teaching methods of Generation X-Y to Generation Y-Z or more. To do this, we propose two approaches. First, to make…
Descriptors: Digital Literacy, Computer Science Education, Electronic Learning, Distance Education
Turner, Simon Lee; Korevaar, Elizabeth; Cumpston, Miranda S.; Kanukula, Raju; Forbes, Andrew B.; McKenzie, Joanne E. – Research Synthesis Methods, 2023
Interrupted time series (ITS) studies are frequently used to examine the impact of population-level interventions or exposures. Systematic reviews with meta-analyses including ITS designs may inform public health and policy decision-making. Re-analysis of ITS may be required for inclusion in meta-analysis. While publications of ITS rarely provide…
Descriptors: Quasiexperimental Design, Graphs, Accuracy, Computation
Myers, Christina; Piccolo, Lara; Collins, Trevor – Journal of Learning for Development, 2023
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is a complex task that requires a myriad of combined expertise, including games' mechanics, software development, educational game design, pedagogy and knowledge of the educational topic (which can…
Descriptors: Educational Games, Social Change, Instructional Design, Democratic Values
Corbit, John; Dockrill, Mya; Hartlin, Stef; Moore, Chris – Developmental Science, 2023
There is mounting empirical evidence to suggest that adults are intuitively cooperative. When presented with a cooperative dilemma between self-maximizing and benefitting the common good, decisions made quickly are more likely to be cooperative, whereas slow decisions tend to favor self-interest. To investigate the ontogenetic origins of intuitive…
Descriptors: Intuition, Time Management, Age Differences, Computer Games
Shao, Yinjuan; Zhang, Jingjing; Costello, Eamon; Brown, Mark – Interactive Learning Environments, 2023
This study attempted to assess public perceptions of and interest in MOOCs by examining how Weibo increases public discussion of MOOCs as well as by interpreting how individual learners talk about their learning experiences. Over 4,000 microblog posts were collected and analysed between 2013 and 2018. The findings showed that Weibo is used as a…
Descriptors: Public Opinion, MOOCs, Social Media, Learning Experience
Mitri, Michel – Journal of Information Systems Education, 2023
This article presents a multi-stage guided technical project coding Python scripts for utilizing Amazon Web Services (AWS) to work with a document-store database called DynamoDB. Students doing this project should have taken an introductory programming class (ideally in Python) and a database class to have experience with Python coding and…
Descriptors: Programming Languages, Computer Science Education, Student Projects, Databases
Bough, Ashley; Martinez Sainz, Gabriela – Curriculum Journal, 2023
Over 60 years of technology development, transformation of educational policy and curriculum innovation in Ireland have resulted in the introduction of the Computer Science (CS) subject in Post-Primary (PP) Education. CS has always been conceived digitally and the Digital Learning Experiences (DLE) enacted through its curriculum are strongly…
Descriptors: Digital Literacy, Instruction, Curriculum Design, Foreign Countries
Fink, Aron; Spoden, Christian; Frey, Andreas – Education and Information Technologies, 2023
The replacement of existing technology or the introduction of novel technology into the day-to-day routines of higher education institutions is not a trivial task. Currently, many higher education institutions are faced with the challenge of replacing existing procedures for administering written exams with e-exams. To guide this process, this…
Descriptors: College Faculty, Teacher Attitudes, Intention, Computer Assisted Testing
Jamali, Seyedh Mahboobeh; Ale Ebrahim, Nader; Jamali, Fatemeh – International Journal of Technology and Design Education, 2023
The United Nations (UN) has launched several initiatives to promote the role of education in Sustainable Development Goals (SDGs) and set Goal 4 for quality education among other SDGs. The integrated Science, Technology, Engineering, and Mathematics (STEM) approach is a promising educational framework for sustainable development that improves…
Descriptors: STEM Education, Educational Quality, Educational Improvement, Bibliometrics
Larsson, Andreas; Stolpe, Karin – International Journal of Technology and Design Education, 2023
Metaphors in gesture and speech play a pivotal role in the way that programming concepts are presented in the classroom. However, little is known about the function of teachers' metaphors in practice. This study aims to explore teachers' use of metaphors in gesture and speech in a lecture on programming. Based on video observations of three upper…
Descriptors: Programming, Computer Science Education, Figurative Language, Nonverbal Communication

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