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Franco Mariscal, Antonio Joaquin – Journal of Chemical Education, 2008
This educative material uses the symbols of 45 elements to spell the names of 32 types of laboratory equipment usually found in chemical labs. This teaching material has been divided into three puzzles according to the type of the laboratory equipment: (i) glassware as reaction vessels or containers; (ii) glassware for measuring, addition or…
Descriptors: Laboratory Equipment, Chemistry, Science Instruction, Science Laboratories
Holland, Jason; Karabegov, Alexander – College Mathematics Journal, 2008
In this article, a systematic approach is given for solving a magic star puzzle that usually is accomplished by trial and error or "brute force." A connection is made to the symmetries of a cube, thus the name Magic Hexahedron.
Descriptors: Puzzles, Problem Solving, Mathematics Instruction, College Mathematics
Verdine, Brian N.; Troseth, Georgene L.; Hodapp, Robert M.; Dykens, Elisabeth M. – American Journal on Mental Retardation, 2008
Some individuals with Prader-Willi syndrome exhibit strengths in solving jigsaw puzzles. We compared visuospatial ability and jigsaw puzzle performance and strategies of 26 persons with Prader-Willi syndrome and 26 MA-matched typically developing controls. Individuals with Prader-Willi syndrome relied on piece shape. Those in the control group…
Descriptors: Mental Retardation, Racial Differences, Spatial Ability, Visual Perception
Coughlan, Paul; Coghlan, David – Action Learning: Research and Practice, 2009
This article brings together the fields of action learning and operations strategy. It presents a case of action learning focused on strategic operations improvement in the extended manufacturing enterprise. As the third article in the set of explorations in this journal within the fields of action learning, operations strategy and collaborative…
Descriptors: Experiential Learning, Problem Solving, Puzzles, Operations Research
Chu, Yun; Li, Zheng; Su, Yong; Pizlo, Zygmunt – Journal of Problem Solving, 2010
Isomorphs of a puzzle called m+m resulted in faster solution times and an easily reproduced solution path in a labeled version of the problem compared to a more difficult binary version. We conjecture that performance is related to a type of heuristic called direction that not only constrains search space in the labeled version, but also…
Descriptors: Heuristics, Problem Solving, Puzzles, Navigation
Whisenand, Thomas G.; Dunphy, Steven M. – Journal of Information Systems Education, 2010
The authors suggest using an alternative teaching methodology to impart knowledge regarding information systems phraseology and vocabulary. Specifically, a series of crossword puzzles or scrabbles are used to present information system (IS) terminology to students in an introductory business information systems course. The puzzle terms and answers…
Descriptors: Feedback (Response), Vocabulary Development, Introductory Courses, Educational Games
Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
Obara, Samuel – Mathematics Teaching in the Middle School, 2009
Three sets of activities are presented in the form of puzzles. These activities focus on students' investigations of three-dimensional models, observing how they look and feel. The improvement of students' spatial sense and conceptual understanding after experiencing the activities is described. (Contains 15 figures.)
Descriptors: Investigations, Middle School Teachers, Secondary School Science, Geometric Concepts
Scott, Paul – Australian Mathematics Teacher, 2007
In this article, the author discusses the game of Hex, including its history, strategies and problems. Like all good games, the rules are very simple. Hex is played on a diamond shaped board made up of hexagons. It can be of any size, but an 11x11 board makes for a good game. Two opposite sides of the diamond are labelled "red," the other two…
Descriptors: Games, Geometric Concepts, Puzzles, Mathematics Instruction
Eisenhauer, Mary Jane; Feikes, David – Young Children, 2009
This article describes a learning experience designed for teachers of children in primary classrooms (K-3) who are taking graduate courses. The learning experience offers new insights into the different ways young children encounter math in their natural, playful environment. Through a hands-on workshop approach, the students engaged in firsthand…
Descriptors: Primary Education, Elementary School Teachers, Graduate Students, Learning Experience
Wanko, Jeffrey J. – Mathematics Teacher, 2009
An understanding of proof does not start in a high school geometry course. Rather, attention to logical reasoning throughout a student's school experience can help the development of proof readiness. In the spirit of problem solving, the author has begun to use some Japanese logic puzzles other than sudoku to help students develop additional…
Descriptors: Puzzles, Educational Games, Grade 5, Educational Experience
Peris, Miguel – Journal of Chemical Education, 2007
A puzzle was developed as a resource for teaching intermediate chemistry students where they need to use general intelligence and logic skills. The puzzle involves identification of name, age, subdiscipline of chemistry and position of 6 students around the table by using certain data provided to them.
Descriptors: Problem Solving, Chemistry, Science Instruction, Puzzles
Goldstone, Robert L.; Pizlo, Zygmunt – Journal of Problem Solving, 2009
In November 2008 at Purdue University, the 2nd Workshop on Human Problem Solving was held. This workshop, which was a natural continuation of the first workshop devoted almost exclusively to optimization problems, addressed a wider range of topics that reflect the scope of the "Journal of Problem Solving." The workshop was attended by 35…
Descriptors: Problem Solving, Universities, Workshops, Educational Researchers
Boyd, Susan L. – Journal of Chemical Education, 2007
Several puzzles are designed to be used by chemistry students as learning tools and teach them basic chemical concepts. The topics of the puzzles are based on the chapters from Chemistry, The Central Science used in general chemistry course and the puzzles are in various forms like crosswords, word searches, number searches, puzzles based on…
Descriptors: Puzzles, Chemistry, Introductory Courses, College Science
Casey, Beth; Erkut, Sumru; Ceder, Ineke; Young, Jessica Mercer – Journal of Applied Developmental Psychology, 2008
Two studies investigated the effects of a storytelling-context for teaching geometry skills to kindergarten girls and boys. In Study 1, the story+geometry intervention consisted of an adventure story teaching geometry through part-whole-relations puzzles. Learning was assessed through transfer of skills, using a pre-/post design comparing…
Descriptors: Teaching Methods, Story Telling, Mathematics Instruction, Transfer of Training

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