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Sajjad Salimi; Zahra Asgari; Amirreza Mohammadnejad; Ashkan Teimazi; Mitra Bakhtiari – Anatomical Sciences Education, 2024
Anatomy is the cornerstone of medical education. Virtual reality (VR) and augmented reality (AR) technologies are becoming increasingly popular in the development of anatomy education. Various studies have evaluated VR and AR in anatomy education. This meta-analysis aims to evaluate the effectiveness of VR and AR in anatomical education. The…
Descriptors: Computer Simulation, Anatomy, Science Instruction, Teaching Methods
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Nurul Hafizul Mohamed; Abdul Halim Masnan; Lu Man Hong – Southeast Asia Early Childhood, 2024
Parental controls are a method of controlling who has access to smart devices because individuals may regulate who else in their family members, particularly younger ones, sees inappropriate websites. Indeed, parental control software provides the ability to select which applications are permitted on online devices, and it may also be used to see…
Descriptors: Foreign Countries, Parent Role, Computer Software, Parent Attitudes
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Mussa Saidi Abubakari; Gamal Abdul Nasir Zakaria; Juraidah Musa – Cogent Education, 2024
Various factors, including technical, organisational, cultural, and individual, can influence how people adopt digital technologies (DT). However, different contexts have produced similar yet distinct results when researchers integrated these various factors into the technology acceptance model (TAM). Two critical factors in the Islamic…
Descriptors: Foreign Countries, Higher Education, Islam, Religious Education
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Yingjie Liu; Qinglong Zhan; Wenping Zhao – Interactive Learning Environments, 2024
This paper presents a systematic review of the application models, affects, and performance outcomes of VR/AR in vocational education. The analysis is based on journal articles retrieved from renowned databases such as Web of Science, Scopus, and EBSCO, spanning from January 2000 to January 2022. It highlights the pedagogical value of VR/AR in…
Descriptors: Computer Simulation, Artificial Intelligence, Vocational Education, Technology Uses in Education
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Ryan D. Burns; Anke Van Roy; Bradley R. King – Journal of Motor Learning and Development, 2024
The purpose of this study was to examine the associations of outdoor playtime, screen time, and sleep duration with ball bouncing skills in a sample of 3- to 5-year-old children. Participants were young children (N = 11,121; 48.8% female) whose parent/guardian completed the 2022 National Survey of Children's Health. The dependent variable was one…
Descriptors: Leisure Time, Computer Use, Sleep, Psychomotor Skills
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Li Wei; Tong King Lee – Applied Linguistics, 2024
This article seeks to address the ever-expanding and shifting communicative demands of 'liquid modernity' by focussing on two key issues: the need to reconceptualize language and communication as a consequence of the diversification of media and resources people draw upon to meet these demands; and the need for a new analytical framework to…
Descriptors: Code Switching (Language), Translation, Multilingualism, Communication (Thought Transfer)
Chris Jellis – Research Matters, 2024
The Centre for Evaluation and Monitoring (CEM), based in the North of England, recently celebrated its 40th birthday. Arising from an evaluation project at Newcastle University, and a subsequent move to Durham University, it rapidly grew in scope and influence, developing a series of highly regarded school assessments. For a relatively small…
Descriptors: Educational Assessment, Foreign Countries, Computer Assisted Testing, Adaptive Testing
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Salomé Cojean; Manon Grand – British Journal of Educational Psychology, 2024
Background: Taking notes during learning has benefits both during class (through writing things down to encode information) and after class (by using written notes as external storage for revision). Comparisons of note-taking methods (i.e., using paper or a computer) have mainly shown that paper leads to better learning. However, previous studies…
Descriptors: Notetaking, College Students, Preferences, Writing Strategies
Abdulrahman Alshammari – ProQuest LLC, 2024
A critical component of modern software development practices, particularly continuous integration (CI), is the halt of development activities in response to test failures which requires further investigation and debugging. As software changes, regression testing becomes vital to verify that new code does not affect existing functionality.…
Descriptors: Computer Software, Programming, Coding, Test Reliability
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Leslie Neely; Amarie Carnett; John Quarles; Se-Woong Park; Michelle Kelly – Journal of Developmental and Physical Disabilities, 2024
This review synthesizes the literature base evaluating the effects of behavior analytic interventions delivered via augmented reality (AR) technology for individuals with autism. We also conducted a quality review. We identified 14 studies with a majority of the studies (n = 11; 79%) utilizing single-case research design. Of the 14 studies, three…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Evaluation Methods, Applied Behavior Analysis
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Changqin Huang; Jianhui Yu; Fei Wu; Yi Wang; Nian-Shing Chen – Journal of Computer Assisted Learning, 2024
Background: Investigating emotion sequence patterns in the posts of discussion forums in massive open online courses (MOOCs) holds a vital role in shaping online interactions and impacting learning achievement. While the majority of research focuses on the relationship between emotions and interactions in MOOC forum discussions, research on…
Descriptors: MOOCs, Discussion Groups, Computer Mediated Communication, Learning Processes
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Tiphaine Colliot; Abraham E. Flanigan – Journal of Computer Assisted Learning, 2024
Background: Many instructors transitioned their courses from face-to-face environments to computer-mediated learning environments (CMLEs) following the onset of the coronavirus disease 2019 (COVID-19) pandemic. However, little was known about how teleconferencing platforms and their corresponding functions affect student learning when the COVID-19…
Descriptors: Reading Processes, Notetaking, Video Technology, Lecture Method
Yong-Seng Jonathan Tan – ProQuest LLC, 2024
This explanatory sequential mixed-methods study aimed to investigate how undergraduate students' everyday texting experiences related to their social connectedness. This research was conducted through a quantitative survey and qualitative interviews. The quantitative phase involved a survey distributed to a sample of undergraduate students,…
Descriptors: Undergraduate Students, Computer Mediated Communication, Interpersonal Communication, Interpersonal Relationship
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Tenchita Alzaga Elizondo; David Brown – International Journal of Computer-Supported Collaborative Learning, 2024
While there are many documented approaches to using technological tools to support collaboration in remote environments, studies related to proof-based courses are overwhelmingly situated in the context of geometry. This study uses instrumental genesis theory to study how students in an introduction to proofs course operationalize the…
Descriptors: Geometry, Mathematical Logic, Validity, Cooperative Learning
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Amantle Mico Sekgoma – Asian Journal of Contemporary Education, 2024
The purpose of this study was to investigate the comparative effects of using GeoGebra software and traditional teaching approaches on the performance of TVET students in linear equations. The study followed a quasi-experimental design with a non-equivalent group consisting of pre- and post-test measures. The population of the study consisted of…
Descriptors: Foreign Countries, Computer Software, Mathematics Instruction, Equations (Mathematics)
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