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Craig Marvin Whitmore – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how public middle school teachers describe their current strategies (RQ1), motivations (RQ2), and challenges (RQ3) when using computer technology (CT) in their instruction in California. In contrast to most prior studies into CT integration, this study followed a qualitative…
Descriptors: Computer Uses in Education, Educational Technology, Public Schools, Middle School Teachers
Na Ni; Zhongsheng He – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper mainly discusses the application of blending learning in animation teaching. Blending learning is a combination of traditional teaching mode and online teaching mode, which can provide students with more flexible and independent learning methods and improve teachers' teaching quality and teaching effect. This paper analyzes and…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Computer Uses in Education
Eyüp Yurt – International Society for Technology, Education, and Science, 2024
This study examines the use of artificial intelligence-based assessment systems in education and their impact on student achievement. AI technologies make the learning experience more compelling by monitoring and evaluating student performance through data analysis and machine learning, thereby individualizing the assessment process. This study…
Descriptors: Artificial Intelligence, Student Evaluation, Academic Achievement, Computer Uses in Education
Valerie Irvine; Mariel Miller; Okan Bulut; Jean-Paul Restoule; George Veletsianos – OTESSA Conference Proceedings, 2024
While the COVID-19 pandemic significantly transformed post-secondary course delivery formats, little attention has been paid to post-pandemic learner preferences. To address this gap, we designed two scales to advance our understanding of learner preferences for online learning modalities: the Modalities of Digital Education -- Learner Preference…
Descriptors: Postsecondary Education, Electronic Learning, Internet, College Students
Brian Shambare; Thuthukile Jita – Rural Educator, 2025
Despite the promising advantages of cutting-edge technologies like virtual laboratories (VL) for enhancing science education, a significant gap remains between their theoretical benefits and practical application, particularly in rural schools in the Global South. This article argues that the effective integration of VL is largely dependent on…
Descriptors: Rural Schools, Secondary Schools, Computer Simulation, Computer Uses in Education
Samantha Yanosko; Grant Valentine; Matthew W. Liberatore – Chemical Engineering Education, 2025
An interactive textbook for a material and energy balances course measured over 1,300 reading interactions and hundreds of auto-graded problems per student each term. Specifically, seven cohorts and 601 students completed over 700,000 reading interactions and 150,000 auto-graded problems. Median reading participation was over 93%. Median correct…
Descriptors: Chemical Engineering, Textbooks, Computer Uses in Education, Grading
Ulla Hemminki-Reijonen; Noha M. A. M. Hassan; Minna Huotilainen; Jaana-Maija Koivisto; Benjamin Ultan Cowley – npj Science of Learning, 2025
Emerging technologies are transforming education, necessitating research on their optimal integration. This article introduces an Intelligent Virtual Reality (IVR) approach that incorporates Generative Artificial Intelligence (GAI) through two GAI-powered pedagogical characters, aiming to address educational needs. This qualitative descriptive…
Descriptors: Artificial Intelligence, Computer Simulation, College Instruction, Instructional Design
Claire E. Marino; Pavel Rjabtsenkov; Caitlin Sharp; Zonia Ali; Evelyn Pineda; Shreya Y. Bavdekar; Tanya Garg; Kendal Jordan; Mary Halvorsen; Carlos Aponte; Julie Blue; Xi Zhu; Benjamin Suarez-Jimenez – npj Science of Learning, 2025
Using spatial mapping processes to discriminate between threat and safety is crucial for survival. Little is known why some fail to discriminate during contextual conditioning. We used a virtual reality (VR) contextual conditioning paradigm to elucidate the effects of state and trait anxiety on contextual threat learning. Participants (n = 70)…
Descriptors: Computer Uses in Education, Computer Simulation, Educational Research, Spatial Ability
Lucas Cone; Signe Sophus Lai – Learning, Media and Technology, 2025
In January 2024, the Danish Data Protection Agency issued a landmark ruling, challenging the integration of Chromebook laptops in Danish public schools under the EU's General Data Protection Regulation (GDPR). This article presents a study of the Chromebook case to explore the entanglement of commercial tech infrastructures and welfare state…
Descriptors: Laptop Computers, Computer Uses in Education, Foreign Countries, Public Schools
Keri M. Guilbault; Yi Wang; Kimberly M. McCormick – Gifted Child Today, 2025
Artificial intelligence (AI) has the potential to revolutionize education by promoting personalized learning experiences and enhancing educators' efficiency. Generative AI tools like ChatGPT are increasingly used by K-12 teachers for lesson planning, differentiated instruction, and automated feedback. This article examines how ChatGPT, in…
Descriptors: Artificial Intelligence, Computer Uses in Education, Secondary School Students, Academically Gifted
Rebecca L. Hite; Gina M. Childers; Jill Hoffman – International Journal of Science Education, Part B: Communication and Public Engagement, 2025
The transformation of natural history and science museums from receptacles (temples) to facilitators (forums) of knowledge fosters discourse around issues relating to science and society, known as social scientific issues (SSI). To assist guests with enhanced object-based learning, extended reality (XR) technologies are thought to leverage the…
Descriptors: Social Theories, Science and Society, Science Education, Museums
Jing Huang; Yujie Hu – Journal of Geography in Higher Education, 2025
This systematic review examines the empirical research conducted in the past decade to investigate the application of immersive Virtual Reality (IVR) in geography higher education. Our analysis includes 29 empirical studies published across 25 peer-reviewed articles and delves into IVR applications from four key perspectives: the temporal and…
Descriptors: Computer Simulation, Computer Uses in Education, Geography Instruction, College Instruction
Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
Theodore Newfield – Journal of Career and Technical Education, 2025
Heutagogy, or self-determined learning, is a learner-centered educational approach emphasizing autonomy, capability, and lifelong learning. This literature review explores the theoretical foundations of heutagogy, its applications in contemporary education, and its vital role in fostering 21st-century skills such as problem-solving, adaptability,…
Descriptors: Independent Study, 21st Century Skills, Student Centered Learning, Computer Uses in Education
Sangmin-Michelle Lee – Education and Information Technologies, 2025
Cultural understanding and awareness are crucial for English as a Foreign Language (EFL) learners, yet effective learning of the target culture often remains a challenge in traditional classrooms. Immersive virtual reality (iVR) introduces an innovative avenue for cultural learning by enabling learners to experience the target cultures in a more…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, English Literature

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