ERIC Number: EJ1462367
Record Type: Journal
Publication Date: 2025-Mar
Pages: 8
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2373-3349
EISSN: EISSN-2373-3357
Available Date: 2025-03-05
"Dungeons & Dragons": Unveiling the Narrative Power of a Popular Culture Phenomenon from Satanic Panic to Leadership Renaissance
Joe Lasley1; Antonio Ruiz-Ezquerro2; Amanda Giampetro1
New Directions for Student Leadership, n185 p53-60 2025
This article explores the transformative potential of "Dungeons & Dragons (D&D)" in leadership learning, tracing the game's evolution from the 1980s satanic panic to its current mainstream popularity. We highlight practical applications in educational settings and address critiques related to game mechanics and historical biases. By integrating "D&D" (or other Tabletop Role-Playing Games) into leadership curricula, practitioners can leverage engaging narratives to cultivate leadership skills and prepare students to navigate complex, real-world scenarios.
Descriptors: Popular Culture, Games, Role Playing, Game Based Learning, Leadership Qualities, Leadership Training
Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www-wiley-com.bibliotheek.ehb.be/en-us
Publication Type: Journal Articles; Reports - Evaluative
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: 1Department of Leadership and Organizational Studies, University of Southern Maine, Portland, Maine, USA; 2Educational Leadership and Policy Studies, Florida State University, Tallahassee, Florida, USA