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Rzepka, Nathalie; Müller, Hans-Georg; Simbeck, Katharina – International Educational Data Mining Society, 2021
The ability to spell correctly is a fundamental skill for participating in society and engaging in professional work. In the German language, the capitalization of nouns and proper names presents major difficulties for both native and nonnative learners, since the definition of what is a noun varies according to one's linguistic perspective. In…
Descriptors: Spelling, German, Punctuation, Nouns
Lowe, M. Sara; Macy, Katharine V.; Stone, Sean M. – Journal of Information Literacy, 2019
For one-shot instruction sessions, formative assessment is the most feasible method for gathering data to aid contingent teaching, the practice of adapting to learners' needs. Various technologies aid in the quick and efficient gathering of data on student learning in the classroom that can be used for formative assessment. Outside of a library…
Descriptors: Teaching Methods, Audience Response Systems, Learning Analytics, Formative Evaluation
Tissenbaum, Mike; Slotta, Jim – International Journal of Computer-Supported Collaborative Learning, 2019
This paper investigates the role of the physical classroom environment, coupled with a technology environment that includes real-time agents and data analytics, to support the orchestration of complex collaborative inquiry designs in a high school physics classroom. This design-based research contributes to the wider domain of scripting and…
Descriptors: Physical Environment, Classroom Environment, Handheld Devices, Technology Uses in Education
Beetham, Helen, Ed.; Sharpe, Rhona, Ed. – Routledge, Taylor & Francis Group, 2019
"Rethinking Pedagogy for a Digital Age" examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice. This third edition has been thoroughly revised to address socio-cultural approaches, learning…
Descriptors: Instructional Design, Technology Uses in Education, Learning Analytics, Curriculum Development
Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michalis – Journal of Learning Analytics, 2020
Programming is a complex learning activity that involves coordination of cognitive processes and affective states. These aspects are often considered individually in computing education research, demonstrating limited understanding of how and when students learn best. This issue confines researchers to contextualize evidence-driven outcomes when…
Descriptors: Learning Analytics, Data Collection, Instructional Design, Learning Modalities
Dollinger, Mollie; Cox, Sarah; Eaton, Rebecca; Vanderlelie, Jessica; Ridsdale, Sam – Journal of Interactive Media in Education, 2020
This article will explore usage patterns and perceptions of online learning support among university students. As higher education expands to include increasingly diverse student cohorts, alternative online-supported learning services have gained attention as a mechanism to support student success. However, there is a paucity of research regarding…
Descriptors: Student Diversity, Electronic Learning, Academic Support Services, College Students
Khatri, Puja; Raina, Khushboo; Wilson, Caroline; Kickmeier-Rust, Michael – Assessment & Evaluation in Higher Education, 2020
The selection of career paths and making of academic choices is a difficult and often confusing task for young people. The impact on their lives, however, is enormous as it can determine entire future career possibilities. In India, a general remedy to this stress is that instead of choosing a field of study tailored to individual preferences and…
Descriptors: Learning Analytics, Competence, Career Planning, Computer Simulation
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
Jessica Joiner; Matthew Piva; Courtney Turrin; Steve W. C. Chang – npj Science of Learning, 2017
Learning about the world is critical to survival and success. In social animals, learning about others is a necessary component of navigating the social world, ultimately contributing to increasing evolutionary fitness. How humans and nonhuman animals represent the internal states and experiences of others has long been a subject of intense…
Descriptors: Socialization, Brain Hemisphere Functions, Interpersonal Competence, Prediction
Cheng, Ching-Hsue; Chen, Chung-Hsi – Computer Assisted Language Learning, 2022
Many scholars have highlighted the importance of motivation and anxiety in language learning. They have also indicated the advantages of integrating learning content into a mobile-assisted English learning system environment. Meanwhile, a few studies have explored the impacts of a mobile-assisted English learning system on the motivation and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Student Attitudes
Tatel, Corey E.; Lyndgaard, Sibley F.; Kanfer, Ruth; Melkers, Julia E. – Journal of Learning Analytics, 2022
As the demand for lifelong learning increases, many working adults have turned to online graduate education in order to update their skillsets and pursue advanced credentials. Simultaneously, the volume of data available to educators and scholars interested in online learning continues to rise. This study seeks to extend learning analytics…
Descriptors: Course Selection (Students), Enrollment Trends, Academic Achievement, Learning Analytics
Ko, Myong-Hee – Computer Assisted Language Learning, 2022
The present study investigates South Korean university students' personal computer (PC) and smartphone usage patterns on an online Test of English for International Communication (TOEIC) website using learning analytics. A total of 107 students taking a "College TOEIC" course participated during one academic semester and records of their…
Descriptors: Computers, Telecommunications, Handheld Devices, English (Second Language)
Gong, Jie – Science Insights Education Frontiers, 2022
The Intelligent Research and Training Platform (IRTP) of the National Center for Educational Technology (NECT) is an application designed to integrate AI technology and teacher education in response to the "Artificial Intelligence + Teacher Education" strategy, in order to provide teacher professional development and power the…
Descriptors: Foreign Countries, Minority Group Students, Intelligent Tutoring Systems, Artificial Intelligence
Loperfido, Fedela Feldia; Dipace, Anna; Scarinci, Alessia – Research on Education and Media, 2018
What emotions can students experience in digitally mediated learning processes? In this paper, we connect Learning Analytics to the Grounded Theory in order to analyse the emotional world of students of 11 courses within the EduOpen (www.eduopen.org) massive open online course (MOOC) platform. Namely, we have used NVivo 11 Plus software and have…
Descriptors: Learning Analytics, Emotional Experience, Psychological Patterns, Online Courses