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Peer reviewedShinn, Larry L. – National Business Education Yearbook, 1972
Descriptors: Business Education, Learning Laboratories, Simulated Environment, Student Projects
Green, Thad B. – Journal of Continuing Education and Training, 1971
Discusses use of films of realistic situations, when actual situations are not available for student to experience. Film is used as a stimulus. Trainee response and feedback are analyzed. Applicability and feasibility of film stimulus are discussed. (RB)
Descriptors: Audiovisual Aids, Learning Experience, Simulated Environment, Stimulus Devices
Schwitzer, Alan M.; Gonzalez, Teresa; Curl, Jim – Counselor Education and Supervision, 2001
Describes a method for preparing novice counselors for professional environments by using classroom meetings of semester long courses to simulate college student affairs divisions, community agencies, school counseling offices, and other work settings. (Contains 23 references.) (GCP)
Descriptors: Counselor Role, Counselor Training, Higher Education, Simulated Environment
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
Jeffs, Tara L. – Themes in Science and Technology Education, 2009
The use of virtual environments for special needs is as diverse as the field of Special Education itself and the individuals it serves. Individuals with special needs often face challenges with attention, language, spatial abilities, memory, higher reasoning and knowledge acquisition. Research in the use of Virtual Learning Environments (VLE)…
Descriptors: Educational Technology, Technology Uses in Education, Special Education, Simulated Environment
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Understanding the Impact of Virtual World Environments on Social and Cognitive Processes in Learning
Zhang, Chi – ProQuest LLC, 2009
Researchers in information systems and technology-mediated learning have begun to examine how virtual world environments can be used in learning and how they enable learning processes and enhance learning outcomes. This research examined learning processes in a virtual world learning environment (VWLE). A research model of VWLE effects on learning…
Descriptors: Distance Education, Program Effectiveness, Interaction, Learning Processes
Barab, Sasha A.; Scott, Brianna; Siyahhan, Sinem; Goldstone, Robert; Ingram-Goble, Adam; Zuiker, Steven J.; Warren, Scott – Journal of Science Education and Technology, 2009
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four different instructional design conditions where the content had increasingly level of…
Descriptors: Environmental Education, Undergraduate Students, Water Quality, Test Items
Spangenberg, Ronald W. – 1974
An evaluation of the usability, effectiveness, and acceptance in a job environment was performed on a general purpose simulator using a simulation of a radar system. General purpose simulators permit sharing of a programable capacity among simulations, thus providing economical hands-on training and training not usually economically available by…
Descriptors: Job Training, Military Training, Program Effectiveness, Simulated Environment
Little, Dennis L. – 1970
Designed for the student of urban simulation, this paper offers definitions of "models"--conceptual or mathematics formulations of concrete things or of abstract relations between them--and of "simulation"--an act or process, conducted either by persons or devices, by which a model or a hierarchy of models is made to imitate reality. Six basic…
Descriptors: Computers, Game Theory, Mathematical Models, Models
Kutina, Kenneth L.; Zullig, Craig M.; Starkman, Glenn D.; Tanski, Laura E. – 2002
A model for simulating college and university operations, finances, program investments, and market response in terms of applicants, acceptances, and retention has been developed and implemented using the system dynamics approach. The Model for University Strategic Evaluation (MUSE) is a simulation of the total operations of the university,…
Descriptors: Colleges, Evaluation Methods, Higher Education, Institutional Evaluation
Peer reviewedPoland, Robert – Business Education Forum, 1973
Models of four programs for individual progress through basic learning in groups to a preparation for entry into employment are outlined. (MU)
Descriptors: Individualized Instruction, Models, Office Occupations Education, Simulated Environment
Hostrop, Richard W. – Improving College and University Teaching, 1972
Descriptors: Higher Education, Simulated Environment, Simulation, Teaching Methods

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