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Paola Go´mez Buitrago; Hendrys Tobar-Mun~oz; Danny Arteaga – Journal of Chemical Education, 2024
In response to the great challenge that the teaching of basic sciences currently entails in the new generations of young people and seeking to awaken the interest of our students in chemistry and its areas of influence, we developed an innovative card game named "Amino-structure" which served as a key tool to implement an active learning…
Descriptors: College Students, Biochemistry, Science Instruction, Engineering Education
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Kristen A. Miller; Shelli N. Carter; Joseph Marra – Online Learning, 2025
Fully online courses and degree programs are popular with students. These courses should provide the rigor and value of traditional learning in a face-to-face classroom to ensure mastery of concepts and learning objectives. This research expands previous work to investigate the effectiveness of online laboratory exercises in enhancing student…
Descriptors: STEM Education, Undergraduate Students, General Education, Adult Students
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Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
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Ali Ardalan – Decision Sciences Journal of Innovative Education, 2025
In response to a large backlog of demand for data analytics expertise, universities are adding analytics courses and/or programs. Data visualization and exploration are among the pillars of the analytics curriculum and should be included in analytics programs. This article presents the philosophy, structure, and content of a data visualization and…
Descriptors: Models, Data Analysis, Visualization, Statistics Education
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Gülcan Gencer; Nazli Sensoy; Kerem Gencer – Journal of Learning and Teaching in Digital Age, 2025
The metaverse is defined as an inevitable evolution of the internet and holds great potential as a new medium for social interaction. Its integration into educational environments has been increasingly recommended. This study aimed to explore a technology-supported solution for the challenges experienced in the problem-based learning (PBL) process…
Descriptors: Problem Based Learning, Medical Education, Computer Simulation, Computer Uses in Education
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Ampawan Yindeemak; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study aimed to design, develop, and validate the RSiSTEM framework, a robotics-based simulation learning model intended to foster students' problem-solving and systems thinking competencies within STEM education. The research followed a two-phase developmental design. In Phase 1, the framework was constructed through a systematic synthesis of…
Descriptors: Computer Simulation, Robotics, Technology Uses in Education, Problem Solving
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Yelisey A. Shapovalov; Brian C. Leventhal – Research & Practice in Assessment, 2023
General education is an essential feature of American universities and colleges. While many educators value general education, many students do not. Students view general education requirements as interfering with their major requirements, perpetuating a negative sentiment about a disconnect between general education and academic degree programs.…
Descriptors: General Education, Alignment (Education), Degree Requirements, Learning Objectives
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Laura Kuusemets; Kristin Parve; Kati Ain; Tiina Kraav – International Journal of Education in Mathematics, Science and Technology, 2024
Using multiple-choice questions as learning and assessment tools is standard at all levels of education. However, when discussing the positive and negative aspects of their use, the time and complexity involved in producing plausible distractor options emerge as a disadvantage that offsets the time savings in relation to feedback. The article…
Descriptors: Program Evaluation, Artificial Intelligence, Computer Assisted Testing, Man Machine Systems
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David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Tutorial Programs, Computer Science Education, Computer Security, Programming
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Corinna Hankeln; Ulf Kroehne; Lea Voss; Sebastian Gross; Susanne Prediger – Educational Technology Research and Development, 2025
For several decades, digital formative assessment tools and platforms have been promoted as promising for supporting adaptive teaching. For learning goals such as procedural fluency, this promise has been held across a range of subject-matter topics. For conceptual learning goals, however, the available digital formative assessment tools are much…
Descriptors: Technology Uses in Education, Formative Evaluation, Learning Objectives, Educational Research
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Muh. Makhrus; Satutik Rahayu; Didik Santoso; Syarful Annam – Educational Process: International Journal, 2025
Background/purpose. This research aims to analyze the influence and test the effectiveness of using an e-module based on sustainable development goals (SDGs) with the conceptual change model-cognitive conflict approach (CCM-CCA) integrated with local wisdom on students' critical thinking skills. Materials/methods. This research employed a…
Descriptors: Electronic Learning, Learning Modules, Sustainable Development, Concept Formation
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Myunghwan Hwang; Robert Jeens; Hee-Kyung Lee – Asia-Pacific Education Researcher, 2025
This study aims to identify EFL learners' prompting behaviors observed during ChatGPT-assisted English writing revision and examine how these behaviors affect the quality of their revised writings. Specifically, we investigated learners' objectives for using ChatGPT during revision, their prompt-writing approaches, and the alignment between these…
Descriptors: Second Language Learning, English (Second Language), Student Behavior, Prompting
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Richard F. Heller – Journal of Learning Development in Higher Education, 2022
There are a number of opportunities for collaboration, within and between universities, locally, internationally, with industry and with other education providers. University graduates are likely to be placed in a work environment where collaboration is required. Collaboration within higher education institutions has been shown to enhance student…
Descriptors: Taxonomy, Educational Objectives, Learning Objectives, Visual Aids
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Gregory J. Crowther; Merrill D. Funk; Kelly M. Hennessey; Marcus M. Lawrence – Advances in Physiology Education, 2025
Learning objectives (LOs) are a pillar of course design and execution and thus a focus of curricular reforms. This study explored the extent to which the creation and usage of LOs might be facilitated by three leading chatbots: ChatGPT-4o, Claude 3.5 Sonnet, and Google Gemini Advanced. We posed three main questions, as follows: "question…
Descriptors: Artificial Intelligence, Learning Objectives, Technology Uses in Education, Curriculum Design
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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
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