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Minocha, Shailey – Education & Training, 2009
Purpose: The purpose of this paper is to provide a review of literature on the role of Web 2.0 or social software tools in education. Design/methodology/approach: This paper is a critical and comprehensive review of a range of literature sources (until January 2009) addressing the various issues related to the educator's perspective of pedagogical…
Descriptors: Educational Technology, Internet, Teaching Methods, Computer Software
Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Chen, Chih-Ming – British Journal of Educational Technology, 2009
Developing personalised web-based learning systems has been an important research issue in e-learning because no fixed learning pathway will be appropriate for all learners. However, most current web-based learning platforms with personalised curriculum sequencing tend to emphasise the learner preferences and interests in relation to personalised…
Descriptors: Electronic Learning, Concept Mapping, Difficulty Level, Cognitive Processes
Englund, Lillian White – Intervention in School and Clinic, 2009
This article discusses the development and use of an on-line portfolio process. It presents a background rationale for the need and effectiveness of a communication tool that supports the use of the portfolio process throughout the education of a child with identified disabilities. The process for developing the individualized Web page is…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Access to Information, Web Sites
Liang, Hai-Ning; Sedig, Kamran – Interactive Learning Environments, 2009
Interactive learning environments (ILEs) are increasingly used to support and enhance instruction and learning experiences. ILEs maintain and display information, allowing learners to interact with this information. One important method of interacting with information is navigation. Often, learners are required to navigate through the information…
Descriptors: Computer Interfaces, Hypermedia, Models, Evaluation Methods
Mayall, Hayley J.; Robinson, Rhonda S. – TechTrends: Linking Research and Practice to Improve Learning, 2009
In order to begin to understand the current levels of awareness and understanding of teachers regarding visual literacy resources and tools, a descriptive study was recently undertaken by the authors. Data were gathered through a researchers-generated and pilot-tested web-based survey from 43 in-service teachers from the northern Illinois region.…
Descriptors: Educational Technology, Visual Literacy, Teacher Surveys, Computer Software
Harris, Michelle A.; Peck, Ronald F.; Colton, Shannon; Morris, Jennifer; Neto, Elias Chaibub; Kallio, Julie – CBE - Life Sciences Education, 2009
We conducted a controlled investigation to examine whether a combination of computer imagery and tactile tools helps introductory cell biology laboratory undergraduate students better learn about protein structure/function relationships as compared with computer imagery alone. In all five laboratory sections, students used the molecular imaging…
Descriptors: Experimental Groups, Control Groups, Research Papers (Students), Undergraduate Students
What Works Clearinghouse, 2009
Earobics[R] is interactive software that provides students in pre-K through third grade with individual, systematic instruction in early literacy skills as students interact with animated characters. Earobics[R] Foundations is the version for pre-kindergarten, kindergarten, and first grade. Earobics[R] Connections is for second and third graders…
Descriptors: Computer Software, Interaction, Animation, Individual Instruction
McBride, Dawn Lorraine; Muhlbach, Paul M. – Journal of Educational Technology, 2008
This article outlines how a web based video conferencing system (Marratech) was used in a graduate online counselor education course as part of a blended online graduate degree in Counseling. Since the course is open to students from around North America, a variety of e-delivery methods of instruction is significant to the program's success. A…
Descriptors: Videoconferencing, Online Courses, Electronic Learning, Counselor Training
CASAS - Comprehensive Adult Student Assessment Systems (NJ1), 2008
The 2008 CASAS "Bibliography of Citizenship Materials" lists available instructional resources for citizenship education. It focuses on materials appropriate for preparing people for the naturalization process and the standardized citizenship examination. Resources include textbooks, audio materials, software and Videos/DVDs. The bibliography also…
Descriptors: Citizenship Education, Bibliographies, Textbooks, Computer Software
Trelease, Robert B. – Anatomical Sciences Education, 2008
The author has previously reported on principles of diffusion of innovations, the processes by which new technologies become popularly adopted, specifically in relation to anatomy and education. In presentations on adopting handheld computers [personal digital assistants (PDAs)] and personal media players for health sciences education, particular…
Descriptors: Video Technology, Anatomy, Educational Media, Educational Technology
Kizilkaya, Gonca; Askar, Petek – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to investigate the effect of an embedded pedagogical agent into a tutorial on achievement. Design/methodology/approach: Research methodology is designed according to the post test control group model in which the experimental group (69 students) was exposed to a tutorial with an embedded pedagogical agent;…
Descriptors: Experimental Groups, Control Groups, Instructional Design, Science Achievement
Hanks, Brian – Journal on Educational Resources in Computing, 2008
In a study of the types of problems encountered by students that led them to seek assistance, Robins et al. [2006] found that the most common problems were related to trivial mechanics. The students in this study worked by themselves on their programming exercises. This article discusses a replication of the Robins et al. study in which the…
Descriptors: Problems, Programming, Peer Relationship, Teamwork
Simon, Beth; Hanks, Brian – Journal on Educational Resources in Computing, 2008
Pair programming, as part of the Agile Development process, has noted benefits in professional software development scenarios. These successes have led to a rise in use of pair programming in educational settings, particularly in Computer Science 1 (CS1). Specifically, McDowell et al. [2006] has shown that students using pair programming in CS1 do…
Descriptors: Interviews, Programming, Peer Relationship, Teamwork

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