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Griva, Eleni; Semoglou, Klio – English Language Teaching, 2012
This paper outlines the rationale for and the purpose of designing and implementing a project aiming to make very young EFL learners develop their language skills through their involvement in interactive psychomotor activities. The project, which is a part of a broader longitudinal project having introduced EFL in the first primary school grade,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
Nelson, Jennifer; Braafladt, Keith – ALA Editions, 2012
Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is…
Descriptors: Programming Languages, Time Management, Computer Uses in Education, Public Libraries
Goines, Erika Kristine Kelly – ProQuest LLC, 2012
As the ideas behind traditional learning change the content delivery methods used by teachers should adapt as well. Teachers are being asked to find ways of introducing and relating the material to students in the web world that many digital natives live in outside of the classroom walls. To prevent the misuse of Internet inside of the classroom…
Descriptors: Internet, Web 2.0 Technologies, Technology Integration, Self Efficacy
Okazaki, Hironobu; Hashimoto, Shinichi; Fukuda, Eri; Nitta, Haruhiko; Kido, Kazuhiko – Research-publishing.net, 2012
As extensive reading becomes more commonplace in the EFL/ESL classroom, there is a rise in the number of instructors and administrators who are looking for cost-effective and space-saving methods to carry out extensive reading activities. Two extensive reading systems to respond to such concerns were developed with the support of a Grant-in-Aid…
Descriptors: Foreign Countries, Electronic Learning, Program Development, Reading Programs
Reisel, John R.; Jablonski, Marissa; Hosseini, Hossein; Munson, Ethan – International Journal of Mathematical Education in Science and Technology, 2012
A summer bridge program for incoming engineering and computer science freshmen has been used at the University of Wisconsin-Milwaukee from 2007 to 2010. The primary purpose of this program has been to improve the mathematics course placement for incoming students who initially place into a course below Calculus I on the math placement examination.…
Descriptors: Academic Achievement, Engineering, Computer Science, Calculus
Lin, Tung-Cheng; Chen, Ching-Jen – International Journal of Distance Education Technologies, 2012
Many e-learning studies have evaluated learning attitudes and behaviors, based on TAM. However, a successful e-learning system (ELS) should take both system and information quality into account by applying ISM developed by Delone and McLean. In addition, the acceptance for information system depends on the perceived usefulness and ease of use…
Descriptors: Foreign Countries, Electronic Learning, User Satisfaction (Information), Intention
Chao, K.-J.; Hung, I.-C.; Chen, N.-S. – Journal of Computer Assisted Learning, 2012
Online learning has been rapidly developing in the last decade. However, there is very little literature available about the actual adoption of online synchronous assessment approaches and any guidelines for effective assessment design and implementation. This paper aims at designing and evaluating the possibility of applying online synchronous…
Descriptors: Electronic Learning, Student Evaluation, Online Courses, Computer Software
Ang, Chee Siang; Rao, G. S. V. Radha Krishna – International Journal on E-Learning, 2008
The purpose of this study is to evaluate computer game theories for educational software. We propose a framework for designing engaging educational games based on contemporary game studies which includes ludology and narratology. Ludology focuses on the study of computer games as play and game activities, while narratology revolves around the…
Descriptors: Play, Educational Games, Learning Motivation, Computer Software
A. S. Arul Lawrence, Editor; C. Barathi, Editor; P. Pandia Vadivu, Editor – Online Submission, 2015
"Efficiency in Higher Education" is a sub-system within the total education system in a country. Higher Education contributes a major role in the national development, enriching the human potential. At the same time, climbing on the pinnacles of higher education and enjoying its benefit is not an easy task to achieve for a large number…
Descriptors: Efficiency, Higher Education, Government School Relationship, Equal Education
Newhouse, C. Paul; Njiru, Joseph N. – Technology, Pedagogy and Education, 2009
There is a critical need for research into the use of digital technologies to support the assessment of performance on complex tasks in schools. This paper reports on a component of a pilot study aimed at investigating the use of digital forms of performance assessment, manageable within schools, with high levels of reliability and capable of…
Descriptors: Performance Based Assessment, Program Effectiveness, Psychometrics, Evaluation Methods
Johnson-Leslie, Natalie A. – Journal of Educational Technology Systems, 2009
In teacher education, electronic portfolios provide an authentic form of assessment documenting students' personal and professional growth. Using the engineered-based system, College LiveText, and an off-the-shelf general tool, HyperStudio, pre-service teachers constructed e-portfolios as part of their teacher preparation requirements. This case…
Descriptors: Preservice Teacher Education, Constructivism (Learning), Portfolios (Background Materials), Preservice Teachers
Kay, Robin H.; Knaack, Liesel – Educational Technology Research and Development, 2009
Learning objects are interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. Research on the impact, effectiveness, and usefulness of learning objects is limited, partially because comprehensive, theoretically based, reliable, and valid evaluation…
Descriptors: Instructional Design, Construct Validity, Predictive Validity, Measures (Individuals)
Asensio, Daniela A.; Barassi, Francisca J.; Zambon, Mariana T.; Mazza, Germán D. – Advances in Engineering Education, 2010
This paper describes the results of a pedagogical experience carried out at the University of Comahue, Argentina, with an interactive text (IT) concerning Homogeneous Chemical Reactors Analysis. The IT was built on the frame of the "Mathematica" software with the aim of providing students with a robust computational tool. Students'…
Descriptors: Foreign Countries, Chemical Engineering, Engineering Education, Chemistry
Glezou, Katerina; Grigoriadou, Maria – Informatics in Education, 2010
In this paper we present a small-scale study investigating the use of the MicroWorlds Pro multimedia programming environment as an authoring tool for constructing models, simulations and multimedia applications with students of Senior High School. We implemented the cross-thematic educational scenario "Free fall simulation development"…
Descriptors: High School Students, Learner Engagement, Teaching Methods, Simulation
Ahn, Jae-wook – ProQuest LLC, 2010
The new trend on the Web has totally changed today's information access environment. The traditional information overload problem has evolved into the qualitative level beyond the quantitative growth. The mode of producing and consuming information is changing and we need a new paradigm for accessing information. Personalized search is one of…
Descriptors: Internet, Online Searching, Computer System Design, Access to Information

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